John: Okay, go ahead.
Andrew: Can I talk to them?
Larry: Armor class?
John: 6. What?
Andrew: Can I talk to them?
John: It's gonna bite your face off first.
Andrew: Okay.
Tony: How many, John?
John: Armor class 6 ... whoever wants to take the extra dog can take the extra dog.
Geoff: I'll take him.
Tony: Are they coming through the window?
Chris: John, 24 points of damage.
Tony: John, is there only one window here?
John: No. there's quite a few. But only 8 dogs got in.
Tony: Alright, alright.
Anthony: 69 on one of the dogs.
John: Drops.
Anthony: Their pelts are worth 5000 gold pieces perfectly.
Geoff: 120.
John: Drops.
Chris: John, one's got 54 points of damage.
John: Drops.
Chris: And another's got 60 points of damage.
John: Drops.
Larry: 82 and 86.
John: Drop, drop. There's 2 more, gentlemen.
Tony: 82 on one --
John: Drops.
Tony: -- 42 on another.
John: Still alive.
Andrew: 90 points.
John: 90? It drops. Outside, you hear screaming.
Tony: Wait a sec, what did we do with the kid?
Chris: Well, he's with the clerics.
Tony: Fuck. It's a diversion, they're going after the kid.
John: Are you going outside?
Chris: Yeah, go out.
Tony: God, we love coming over to Larry's place.
John: There's a few buildings on fire --
Larry: There made out of stone.
John: They're still on fire, the inside.
Larry: I'm just telling you.
Andrew: I send my weasels up to the room where the clerics are with the kid.
John: The guards outside have mostly everything under control with the dogs. There was 130
dogs. The amulet that you got --
Anthony: I've got it now.
John: -- it has evil symbols with the worg on it.
Chris: Well, you can summon worgs.
Geoff: Smash it.
Tony: How did they get here? How did these -- how did they get here?
Chris: They summoned them.
Tony: No, not the worgs.
John: There's no boat.
Larry: I call up my Captain of the fucking guard and I ask him, what the hell's going on here.
John: He says they just appeared in the fucking courtyard.
Tony: They teleported. ESP'ed the king before he died, I guess, or I mean, like before we got
to him, ESP'ed and told, everybody knows how to get to your place.
Larry: We have the king's head, he's not telling anybody anything.
Tony: Not now, I said before we got to him, he ESP'ed the information to other people.
Chris: That might have been the queen.
Tony: She's never been here.
Chris: Doesn't matter, they got magic-users.
Geoff: The king's never been to the island either.
Tony: Yes, he has.
Larry: The king has never been on my fucking island.
Tony: Then, where did we meet him?
Larry: Monmurg.
Tony: So how the hell did they teleport here?
Chris: Who knows?
Geoff: Don't ask me, Tony.
Larry: It's not an invisible island.
Tony: [?] asking for ideas.
Chris: They sent a spy over, he checked out the place, just like we checked out Rauxes.
Larry: Well, if the area's clear, I go to the fucking clerics and tell them, give me an answer
on this kid.
John: Okay. You walk back into the hall. All that's left is the weapons. The bodies are gone.
Chris: I'm not surprised.
Larry: Gather up the weapons.
Anthony: And the kid's gone, too?
John: No. The clerics, as soon as they heard that bell, they boarded themselves into the room
with the kid and the wand. The word on the kid is that it's half-demon.
Larry: Kill it.
Tony: Kill the kid.
Geoff: Let's sacrifice it.
Larry: I'm not sacrificing it to my god.
Chris: I�ll sacrifice it to my god.
John: The clerics say, the sooner you kill the kid, the sooner the mother will lose contact.
Geoff: I take it, I walk outside, put it down, take the sword out, this is to Mielikki [and
kill the baby].
John: Okay.
Tony: The mother will lose contact, John?
John: Yes.
Tony: You mean the mother's had contact?
Andrew: That's probably how they found the island.
Chris: With her child.
Geoff: And that's probably how they found out where we are.
John: The clerics also say that the wand is real ... we have to destroy it.
Anthony: How do you destroy the wand?
John: There's only one place that they know of on the Prime Material Plane where you can
destroy it, and that's in the Rift Canyon. The faster you get there --
Chris: Okay, we'll take a ship up to the Nyr Dyv.
Andrew: We can try a teleport now, cause that kid's gone. That might have had something to do
with it.
[?]: Good point.
Chris: Yeah.
Tony: Teleport where?
Chris: A lot of us have been up around that area.
Tony: Okay, let's make it easy and teleport to my place in the Bright Desert.
Chris: Well, that's too far fucking away.
Tony: We're going there anyway.
Andrew: Why?
Chris: We're going to the Rift Canyon.
Tony: Cause we�re going toward the Nyr Dyv, right?
Chris: Yeah, but -- if we teleport, why teleport here when we can teleport up there?
Tony: Cause, who�s been there?
Chris: All of us have been there at one time or another.
Anthony: All of us.
Geoff: Everybody.
Tony: Oh, I haven't. If you have, good. Sorry, I didn't realize --
Larry: John, we try teleporting there.
John: No, it does not work, still.
Chris: Why are we having trouble with teleportation?
John: The sage says there's probably a very good reason why.
Chris: The fucking wand.
Larry: Perhaps you'd care to enlighten us.
John: The wand is probably cursing you, everyone.
Larry: Try to remove curse.
John: Steady 2 hours [of trying to remove curse], it's not working ... so you will be taking
a ship now, to your destination?
Larry: Yeah. We hop into a warship.
John: You will travel for a month's time -- well, more than a month .. you probably take the
easiest route, from Freeport through here, through Nyr Dyv, go here, get off here. So,
in about a month's time you would probably make it around the Pomarj, right?
Larry: Roughly.
John: For simplicity, what I did was draw up a galleon, for the ship that we're traveling in.
Tony: Should we be escorted?
John: I mean, a galleon is probably the fastest ship you could get in open seas.
Tony: Shouldn't we be --
Larry: Okay, John, we go --
Tony: Hey, guys, shouldn't we be escorted? We're not going to go as a single ship, are we?
John: You want to attract more attention than you need?
Tony: Everybody's going to know what we're doing.
John: No, not everybody.
Tony: You don't think --
Chris: I guess we're gonna have some battles on water.
Geoff: Yeah. Or he wouldn't have drawn it.
John: In a month's time you go through rough seas, lot of weather has been happening, your
basic encounters -- pirate ship, they veer away ... like they get close, you know, and
there's a whole bunch of guys, and all of a sudden the captain looks over with his
grinning teeth, and he looks at us, and he recognizes some of the guys. And he calls
off the attack. And the guy spins the wheel and they veer away.
Chris: Chickenshit.
John: One of the evenings, there's going to be a pretty wicked storm, captain says they're
gonna need a hand, because a few of the crew members have been off the ship.
Larry: What do you mean, "have been off the ship"?
John: They went, like, off the ship.
Larry: Ahh.
Chris: Did they jump ship?
John: They didn't jump ship. They fell off the ship. It's a pretty wicked storm --
Tony: These are your crew members?
Larry: Why, do you want to volunteer to climb up the fucking rigging, Tony?
Tony: Oh, sure, I do that all the time --
Chris: I�ll go up.
Geoff: I'm a monk.
John: It's not that they don't have men, it's just that they don't have guys that are used
to sailing. [?] Okay, so you're trying to control these 2 masts, like, from fucking up.
Larry: I keep my head quite clear of the booms.
John: Yeah.
Anthony: I help out the guy at the wheel.
Tony: Right now, I�m expecting some people to teleport aboard our ship and give us another
nice time.
John: Chris, Tony, Larry: Chris, 20 points of damage --
Chris: From what?
John: -- Tony, 40 points of damage, Larry, 35 points of damage.
Chris: From what?
John: You're like this, working, all of a sudden a rope goes around your neck, it squeezes,
you feel a hand, throws you overboard, you're hanging on the side of the ship.
Tony: How about that, guys?
Larry: Levitate.
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