Stats and Dice Rolling

 

 

Stat Tables-

Strength

Dexterity

Constitution

Intelligence

Wisdom

Charisma

Comeliness

 

 

Stat Rolling Method: 4d6, reroll 1’s and drop lowest

Modification method:  players can take 1 point from a stat to put onto another until the stat being raised is 15.   To raise a 15 to a 16 takes 2 points.   16 to 17 takes 3.  17 to 18 takes 4.       For exceptional strength, each point allocated adds 10% to the exceptional strength.    Exceptional strength is only attainable by warriors, at any rate.  Psychic Warriors and Monks are exceptions to this, as they too are warriors in a sense, and may attain exceptional strength if their race allows for it (I.E: if they’re not most kinds of Halflings)

 

All players may apply a permanent +1 to any stat of their choice for every 4 levels they have attained.  Multi-class characters base this off of the total of their levels.

No stat can be raised higher than 25 in this method, in any case.

 

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