Charisma

    The Charisma (Cha) score measures a character's persuasiveness, personal magnetism, and ability to lead. It is not a reflection of physical attractiveness. That is the role of Comeliness.   Charisma is important to all characters, but especially to those who must deal with nonplayer characters (NPCs), mercenary hirelings, retainers, and intelligent monsters, and *very* much so for Sorcerers and Bards, who's ability with magic is totally dependant upon it. It dictates the total number of henchmen a character can retain and affects the loyalty of henchmen, hirelings, and retainers as well.

    Maximum Number of Henchmen states the number of nonplayer characters who will serve as permanent retainers of the player character. It does not affect the number of mercenary soldiers, men-at-arms, servitors, or other persons in the pay of the character.

    Loyalty Base shows the subtraction from or addition to the henchmen's and other servitors' loyalty scores (in the DMG). This is crucial during battles, when morale becomes important.

   

 

Table 6:

Charisma

 

                        Maximum

Ability                    # of                           Loyalty                

Score               Henchmen          Base           

  1                      0                         -8                  

  2                      1                         -7                  

  3                      1                         -6                  

  4                      1                         -5                  

  5                      2                         -4                   

  6                      2                         -3                  

  7                      3                         -2                  

  8                      3                         -1                   

  9                      4                          0                    

10                      4                          0                    

11                      4                          0                    

12                      5                          0                    

13                      5                          0                  

14                      6                        +1                 

15                      7                        +3                 

16                      8                        +4                 

17                    10                        +6                 

18                    15                        +8                 

19                    20                      +10                 

20                    25                      +12                 

21                    30                      +14               

22                    35                      +16               

23                    40                      +18               

24                    45                      +20               

25                    50                      +20               

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