Puman's flags


[Sat May 07 17:14:31 2005]

01. Learning of Zebuxoruk's fate, the only way to save him is gather materials that will allow you to power up the machine to send you into the Plane of Time. Maelin has charged you with finding an elemental power source sufficient to activate Meldrath's time machine. (Rallos Zek and Agnarr flags completed. Have access to Planes of Air, Earth (A), and Water.)

02. The Cipher of the Divine Language appears on your arms for a brief moment then fades.
(Completed Saryrn and Mithaniel Marr flag lines and hailed Grand Librarian Maelin. Grummus, Terris Thule, Bertoxxulous, Keeper of Sorrows, Saryrn, Halls of Honor trials, Mithaniel Marr, and all preflagging completed.)

03. You have completed all of Honor's Trials. (3 trials in Halls of Honor completed.)

04. You have bested Aerin`Dar and proven yourself honorable enough to pass into Mithaniel's Halls. (Aerin`Dar killed. You are flagged for Halls of Honor)

05.
Mavuin is grateful to you for taking his case before the Tribunal. The information provided to you, that Mithaniel Marr and Karana carry information you should seek, could be quite useful.
(You have saved Mavuin in one of the six Trials in the Plane of Justice and are flagged for the Plane of Valor and the Plane of Storms.)

06.
Tylis has been removed from his agony.
(Keeper of Sorrows killed. All prerequisites in place.)

07.
Saved from a world of eternal nightmares, Thelin is forever in your debt.
(Terris Thule flag completed.)

08.
Saved from certain doom, Milyk and Adler are forever in your debt.
(Bertoxxulous flag completed/)

09.
Now that Grummus has been destroyed, the entrance to the Crypt of Bertoxxulous should open before your might.
(Grummus flag completed. You are flagged for Crypt of Decay/Ruins of Lxanvom.)

10.
The true route to the Plane of Fire is now clear in your mind.
(Solusek Ro and Rallos Zek defeated (and have all prerequisites). You are flagged to enter the Plane of Fire.)

11.
You remember Nitram's words - 'three small turns to the right on the bottommost rivet should open the door'.
(Xanamech Nezmirthafen killed and Nitram Anizok hailed. You have access to the Plane of Innovation factory.)


Puman's AA gained

[Tue Mar 30 00:39:18 2004]

01. Gram listens eagerly to your tales of the Plane of Valor and Plane of Storms. 'Everything turned to glass by the dragon! That must be a sight,' he exclaims. 'Wish I could go there,' he sighs.
You have gained an ability point! You now have 1 ability point.

[Tue Apr 27 20:29:25 2004]

02. 'Giants and a huge fortress,' Gram sighs wistfully as you finish your story of the Bastion of Thunder. 'Storming through a place like that, killing everything in sight - those were good days.'
You have gained an ability point! You now have 2 ability points.

[Mon Jul 12 18:32:10 2004]

03. The dwarf grins excitedly at your description of the Plane of Tactics. 'I'd show the minions of Rallos Zek something, I would!' he exclaims, swinging his hands around as though wielding an axe. He sits down again and looks sadly at his aged hands.
You have gained an ability point! You now have 3 ability points.

[Thu Jul 15 22:09:56 2004]

04. 'Animated suits of armor, eh?' Gram says as you tell him of the Halls of Honor. 'Saw something like that once, but never so many as that.' His eyes get a faraway look. 'If I only I still had my youth.'
You have gained an ability point! You now have 4 ability points.

[Mon Jul 19 17:25:58 2004]

05. Gram shudders as you tell him of the Crypt of Decay. 'A foul place, indeed. I would have loved to slay a few of those creatures, though.' His hand clenches and his eyes look past you. 'Ah, the battles I used to have,' he mutters.
You have gained an ability point! You now have 5 ability points.

[Mon Jul 26 22:20:50 2004]

06. Gram listens attentively to your story of the Plane of Torment. 'Ravens with bloody eyes,' he muses, 'and creatures with four mouths?' He shakes his head. 'Never in my day did I see such things.'
You have gained an ability point! You now have 6 ability points.

[Thu Apr 21 10:49:48 2005]

07. Gram strokes his beard thoughtfully as you tell him of the Tower of Solusek Ro. 'The burning prince himself. A worthy opponent, I'm sure,' he says. 'Thank you for the tales, Puman. It's good to imagine these places, even if I may never see them.'
You have gained an ability point! You now have 7 ability points.


Puman's Flag proggession


Magelo's list of EQ Plane of Power Flags - Actions

Tier 1
[
x] Any PoJ Trial
(Full PoV/PoS access) (Results in AA)
[4] All PoJ Trials
(PoJ Seventh Hammer)
[
x] Killed PoI Xanamech (PoI Factory)
[
x] Killed PoI Behemoth (Plane of Tactics) (Results in AA)
[
] PoD Grimror Quest (Crypt of Decay for exp only)
[
x] Killed PoD Grummus (Crypt of Decay) (Results in AA)
[
x] PoN Hedge Quest (Crypt of Terris Thule)
[
x] Killed PoNb Terris Thule (Plane of Torment) (Results in AA)

Tier 2
[
x] PoS Askr Quest (Torden, Bastion of Thunder) (Results in AA)
[
] PoV Grenic Quest (Halls of Honor for exp only)
[
x] Killed PoV Aerin'Dar (Halls of Honor) (Results in AA)
[x] Killed CoD Bertoxxulous
(Plane of Torment and Saryrn)
[x] Killed PoTorment Saryrn
(part of PoTactics Rallos Zek Quest part 1)
[
] PoS Wembly Quest (Plane of Tactics for exp only)

Tier 3
[x] HoH Trials
(HoHb, Temple of Marr access)
[x] Killed HoHb Mithanial Marr
(part of PoTactics Rallos Zek Quest part 2)
[
x] Killed PoTactics Tallon Zek (part of PoTactics Rallos Zek Quest part 3)
[
x] Killed PoTactics Vallon Zek (part of PoTactics Rallos Zek Quest part 4)
[x] PoTactics Rallos Zek Quest
(PoEarth/PoAir/PoWater part 1) (access to Solusek Ro part 1)
[x] BoT Rescue Karana Quest
(PoEarth/PoAir/PoWater part 2) (access to Solusek Ro part 2) (Results in AA)
[x] Killed SolRoTower Jiva
(access to Solusek Ro part 3)
[x] Killed SolRoTower Xuzl
(access to Solusek Ro part 4)
[x] Killed SolRoTower Arlyxir
(access to Solusek Ro part 5)
[x] Killed SolRoTower Rizlona
(access to Solusek Ro part 6)
[x] Killed SolRoTower Protector of Dresolik
(access to Solusek Ro part 7)
[x] Killed SolRoTower Solusek Ro
(Plane of Fire access)

Tier 4
[x] Killed PoAir Xegony
(Plane of Time access part 1)
[x] Killed PoFire Fennin Ro
(Plane of Time access part 2)
[
] Killed PoWater Coirnav (Plane of Time access part 3)
[
] Killed PoEarthb The Rathe (Plane of Time access part 4)

Tier 5
[
] Purifying Plant Trial (Kod`Taz,Ikkinz,Yxtta part 1)
[
] Emanating Furnace Trial (Kod`Taz,Ikkinz,Yxtta part 2)
[
] Lair of Trapped Ones Trial (Kod`Taz,Ikkinz,Yxtta part 3)
[
] Pool of Sludge Trial (Kod`Taz,Ikkinz,Yxtta part 4)
[
] Killed Smith Rondo (?)
[
] Vxed Trial (Kod`Taz,Ikkinz,Yxtta part 5)
[
] Tipt Trial (Kod`Taz,Ikkinz,Yxtta part 6)
[
] Killed Vrex Barxt Qurat (?)
[
] Killed Cynosure Kvanjji (?)
[
] Killed Noqufiel in Inktu`ta (?)
[
] Killed Zun`Muram Tkarish Zyk (?)


Checklist of EQ Plane of Power Flags - Actions - Keys

Tier 1
[
x] Saved Mavuin
(Results in AA)
.....[
x] Plane of Valor & Plane of Storms Access
..........[
x] Complete any of the six trials in the Plane of Justice


[
] All PoJ Trials - Seventh Hammer
(Not Required to Progress)
.....[
] Mark of Justice
..........[
x] Mark of Execution
(Trial of Execution)
..........[
] Mark of Flame (Trial of Flame)
..........[
x] Mark of Lashing (Trial of Lashing)
..........[
] Mark of Stone (Trial of Stoning)
..........[
x] Mark of Suffocation (Trial of Hanging)
..........[
x] Mark of Torture (Trial of Torture)


[
x] Drunder, Fortress of Zek [Plane of Tactics] (PoI for Access)
.....[
x] Kill Manaetic Behemoth (Results in AA)
..........[x] Kill Xanamech Nezmirthafen (Opens Factory Door - Only 1 needed per raid)

[
] PoD Grimror Quest (alternate access to the Crypt of Decay)
.....[
] Bangle of Disease Warding
..........[
] Generian Larvae Flesh
..........[
] Harrion Larvae Flesh
..........[
] Scaevian Larvae Flesh
..........[
x] Sengian Larvae Flesh


[
x] Killed PoD Grummus - Ruins of Lxanvom
[Crypt of Decay] (PoD for Access)
.....[
x] Kill Grummus (Results in AA)

[
x] PoN Hedge Quest
.....[
x] Killed PoNb Terris Thule - Lair of Terris Thule
(Results in AA)
..........[
x] Kill the Construct of Nightmares (Hedge Maze PoNb access)

---------------------------------------------------------------------------------

Tier 2
[
x] PoS Askr Quest - Bastion of Thunder
(PoS for Access) (Results in AA)
.....[
x] Storm Giant Head
.....[
x] Storm Satuur Sash
.....[
x] Storm Taarid Bone
.....[
x] Storm Volaas Beard
.....[
x] Esoteric Medallion
(Section of the South, West, or North)
.....[
x] Esoteric Medallion (Section of the South, West, or North)


[
] PoV Grenic Quest (alternate access to the Halls of Honor)
.....[
] Ring of Marr
..........[
] Box of Souls
...............[
x] Crystal Spider Brain
...............[
] Nightmare Mephit Heart
...............[
] Solid Block of Perilium

..........[
] Soul Sphere
(angry)
..........[
] Soul Sphere (calm)
..........[
] Soul Sphere (resisting)


[
x] Access to Halls of Honor (PoValor for Access)
.....[
x] Kill Aerin`Dar Enter Halls of Honor through Tunnel (Results in AA)
..........[
x] 'A Crystalline Globe' Door Key to Aerin`Dar's Lair
(Only 1 per Raid Required)
...............[
x] A Planarian Larvae's Heart
...............[
x] A Razorfiend's Heart
...............[
x] A Crystalline Spider's Heart
...............[
x] A Piece of the Crystalline Globe
(A Crystalline Gem) Undead Vassals
...............[
x] A Piece of the Crystalline Globe (A Crystalline Orb) Luminii Crawlers
...............[
x] A Piece of the Crystalline Globe (A Crystalline Staff) Frogs


[
x] Access to Plane of Torment (LoTT/CoD for Access)
.....[
x] Kill Terris Thule (PoNb for Access)
.....[
x] Kill Bertoxxulous (CoD and Lower depths  for Access)
..........[
] Access to lower depths of the Ruins of Lxanvom (Access to Bertoxxulous)
...............[
] Key to the lower depths of the Ruins of Lxanvom (after all 6 have been killed Tarkil Adan spawns and only hands out 36 keys)
....................[
2] Killed Carprin Deatharn (must kill all 6 within 3 hours to get key)
....................[
2] Killed Ahvi Escron (must kill all 6 within 3 hours to get key)
....................[
2] Killed Bishop Toluwon (must kill all 6 within 3 hours to get key)
....................[
2] Killed Vindor Mawnil (must kill all 6 within 3 hours to get key)
....................[
2] Killed Raex Pwodil (must kill all 6 within 3 hours to get key)
....................[
2] Killed Ultor Szanvon (must kill all 6 within 3 hours to get key)


[
x] Killed PoTorment Saryrn (5th floor) (Tylis's Condition (Saryrn Flag))
.....[x] The Keeper of Sorrows
(in Tylis's suffering area) (Hail, Tylis Newleaf to receive a new checklist flag! and to return to 4th floor.)
.....[x] Kill Maareq the Prophet (4th floor) (Hail, Tylis Newleaf to goto Tylis's suffering area)
.....[
x] Kill Ta`Grusch the Abomination
(3rd floor)
.....[
x] Kill The Acolyte of Affliction (2nd floor)
.....[
x] Kill Salczek the Fleshgrinder (1st floor)

..........[ ] A Screaming Sphere (the key to Saryrn's chamber) (Only 1 per Raid Required)
...............[ ] Mouths of Baraguj Szuul (Container)
...............[
] Orb of Agony
...............[
] Orb of Anguish
...............[
] Orb of Pain
...............[
] Orb of Suffering


[
] PoS Wembly Quest
(alternate access to the Plane of Tactics)
.....[
]
Completed Diaku Emblem
..........[
] Quarter of a Diaku Emblem
(top left)
..........[
] Quarter of a Diaku Emblem (top right)
..........[
] Quarter of a Diaku Emblem (bottom left)
..........[
] Quarter of a Diaku Emblem (bottom right)


---------------------------------------------------------------------------------

Tier 3
[ ] Halls of Honor Trials - Temple of Mithanial Marr - HoHb Access
(HoH for Access)
.....[
x] Kill Rydda`Dar
.....[
x] The Villager Trial
.....[
x] The Crazed Norrathian Trial


[
x] PoTranquility - Ronar Flametip's Quest
(alternate access to the Tower of Solusek Ro) (not a flag)
.....[
x] Banished Efreeti Heart
(Kill Banished Efreeti in WW)


[
x] PoTactics Rallos Zek Quest - Access to Tower of Solusek Ro
.....[
x] Kill Rallos Zek the Warlord
.....[
x] Kill Vallon Zek
(PoI for Access)
.....[
x] Kill Tallon Zek (PoI for Access)

.....[
x] Kill Lord Mithaniel Marr (HoH Trials for Access)
.....[
x] Kill Saryrn (PoTorment for Access)

[x] BoT Rescue Karana Quest
.....[
x] Kill Agnarr the Storm Lord
..........[
] Symbol of Torden
(Access to Agnarr's Tower - Only 1 per Raid Required)
...............[
x] an Unadorned Symbol of Torden
...............[
x] Tornado Sphere
...............[
x] Lightning Sphere
...............[
] Blizzard Sphere
...............[
] Sandstorm Sphere

....................[
x] Enchanted Ring of Torden
(Bastion of Thunder Towers Access - Only 1 per Group Required)
.........................[
x] a Ring of Torden
.........................[
x] Tornado Gem
.........................[
x] Lightning Gem
.........................[
x] Blizzard Gem
.........................[
x] Sandstorm Gem


[x] Access to 3 Elemental Planes:
(Elementals Reef of Coirnav [PoW] Eryslai, the Kingdom of Wind [PoA] Vegarlson, the Earthen Badlands [PoE]) (Results in AA)
.....[
x] PoTactics Rallos Zek Quest
.....[x] BoT Rescue Karana Quest

[
x] Doomfire, the Burning Lands
[PoF]
.....[
x] Kill Solusek Ro
..........[
x] Kill The Protector of Dresolik
..........[
x] Kill Rizlona
..........[
x] Kill Arlyxir
..........[
x] Kill Xuzl
..........[
x] Kill Jiva
..........[
x] BoT Rescue Karana Quest

..........[x] PoTactics Rallos Zek Quest

---------------------------------------------------------------------------------

Tier 4
[ ]
Access to Plane of Time

Plane of Air
.....[ ] A Wind Etched Key (Key to Xegony's Island - Kill Avatars to gain access to Xegony.)
..........[x] Pouch of Swirling Winds (Sarhya the Dawnbreeze gives you this item)
..........[ ] Mystical Essence of Dust (Avatar of Dust lvl 70)
..........[ ] Mystical Essence of Mist (Avatar of  Mist lvl 70)
..........[ ] Mystical Essence of Smoke (Avatar of Smoke lvl 70)
..........[ ] Mystical Essence of Wind (Avatar of Wind lvl 70)

.....[x] Killed (PoAir) Xegony 'Amorphous Cloud of Air'

Plane of Earth
.....[x] Create key for PoEarthB
..........[x] Ragrax, Stronghold of the Twelve
(Plane of Earth B)
...............[x] Completed the ring events (in Vegarlson, the Earthen Badlands (Plane of Earth A))
...............[
x] killed the Mystical Arbitor of Earth (lvl 74)
....................[ ] A Gem-Etched Key (Key to cave door - Tantisala Jaggedtooth & A Needlescale Basilisk drops key)

.....[ ] Killed (PoEarthb) The Rathe 'Mound of Living Stone'

Plane of Water
.....[ ] Killed (PoWater) Coirnav 'Sphere of Coalesced Water'

Plane of Fire

.....[x] Killed (PoFire) Fennin Ro 'Globe of Dancing Flame'

--------------------------------------------------------------------------
-------


Tier 5

[
] Kod`Taz,Ikkinz,Yxtta
.....[
] Purifying Plant Trial
(Kod`Taz,Ikkinz,Yxtta part 1)
.....[
] Emanating Furnace Trial (Kod`Taz,Ikkinz,Yxtta part 2)
.....[
] Lair of Trapped Ones Trial (Kod`Taz,Ikkinz,Yxtta part 3)
.....[
] Pool of Sludge Trial (Kod`Taz,Ikkinz,Yxtta part 4)
.....[
] Vxed Trial (Kod`Taz,Ikkinz,Yxtta part 5)
.....[
] Tipt Trial (Kod`Taz,Ikkinz,Yxtta part 6)


[
] Killed Smith Rondo (?)
[
] Killed Vrex Barxt Qurat (?)
[
] Killed Cynosure Kvanjji (?)
[
] Killed Noqufiel in Inktu`ta (?)
[
] Killed Zun`Muram Tkarish Zyk (?)


Puman's Keys


Keyring:

01.
Trakanon Idol
(Key to Old Sebilis)
02. Key to Charasis (Key to The Howling Stones)
03. Shrine Key (Key to Cobalt Scar)
04. Zherozsh's Key (Key to SSRA Creator Area)
05. Ring of the Shissar (Item Key to SSRA Emperor Area)
06. Tower of Frozen Shadows: 5
(Level 5)
07. Talisman of Thunderous Foyer (Key flag to BoT)
08. Passkey of the Twelve (Key to the PoEb)
09. A Stone Key (Key to the bottom locked door in City of Mist)

---------------------------------------------------------------------------------

non Keyring:

01. A Crystalline Globe
(PoV Aerin`Dar's lair)
02. Key of Swords
(to the second island, Noble Dojorn Island in PoSky)
03. Key of the Misplaced
(to the third island, Azarack Island in PoSky)
04. Key of Misfortune (to the fourth island, Gorgalask Island in PoSky)
05. Key of Beasts (to the fifth island, Harvester Island in PoSky)
06. Avian Key (to the sixth island, Spiroc Island in PoSky)
07. Key of the Swarm (to the seventh island, Wasp Island in PoSky)
08. Veeshan's Key (to the ninth island, Butterfly Island in PoSky)
09. Enchanted Ring of Torden (Bastion of Thunder Towers Access - Only 1 per Group Required)


Magelo's list of Keys

[x] Aerin`Dar's lair (A Crystalline Globe)
.....[
x] A Planarian Larvae's Heart
.....[
x] A Razorfiend's Heart
.....[
x] A Crystalline Spider's Heart
.....[
x] A Piece of the Crystalline Globe
(A Crystalline Gem - Undead Vassals)
.....[
x] A Piece of the Crystalline Globe (A Crystalline Orb - Luminii Crawlers)
.....[
x] A Piece of the Crystalline Globe (A Crystalline Staff - Frogs)

[
x] Cobalt Scar
(Shrine Key)
.....[
x] Killed Ziglark Whisperwing
[ ] Inner Acrylia Cavern
(?)
[ ] Lower depths of the Ruins of Lxanvom
(is just added to keyring)
.....[
] Killed Carprin Deatharn
.....[
] Killed Ahvi Escron
.....[
] Killed Bishop Toluwon
.....[
] Killed Vindor Mawnil
.....[
] Killed Raex Pwodil
.....[
] Killed Ultor Szanvon

[x] Ragrax, Stronghold of the Twelve
(Plane of Earth B)
.....[
x] Completed the ring events (in Vegarlson, the Earthen Badlands (Plane of Earth A))
.....[
x] killed the Mystical Arbitor of Earth

[ ] Ring event area for Agnarr the Stormlord
(Symbol of Torden)
.....[
x] an Unadorned Symbol of Torden
.....[
x] Tornado Sphere
.....[
x] Lightning Sphere
.....[
] Blizzard Sphere
.....[
] Sandstorm Sphere

[ ] SSRA ArchLich Area
(Zazuzh's key)
.....[
] Commander Zazuzh droped key
(Rare drop)
[
x] SSRA Creator Area
(Zherozsh's Key)
.....[
x] Commander Zherozsh droped key (Right side common drop)
[
x] SSRA Emperor Area
(Ring of the Shissar)
.....[
x] Taskmaster's Pouch
.....[
x] Ssraeshzian Insignia
.....[
x] Zazuzh's Idol
.....[
x] Zeruzsh's Ring

[x] Sebilis
(Trakanon Idol)
.....[
x] Medallion of the Jarsath
.....[
x] Medallion of the Obulus

[ ] Sleeper's Tomb
(Sleeper's Key)
.....quest offered by Neb
.....[
] A Prismatic Dragon Scale
.....[ ] Essence Blade
.....[ ] Essence Lens
.....[ ] Essence Mace
.....[ ] Essence Pearl
.....[ ] Essence Ring
.....quest offered by Zlandicar
.....[ ] Klandicar's Talisman
.....[ ] Lendiniara's Talisman
.....[ ] Shard of Hsagra's Talisman
.....[ ] Sontalak's Talisman
.....[ ] Yelinak's Talisman
.....[ ] Zlandicar's Talisman

[
x] The Howling Stones (Key to Charasis)
.....[
x] Jade Chokidai Prod
.....[
x] Xalgozian Fang

[ ] Veeshan's Peak
(Cipher of Veeshan)
.....[
] A Worn and Ancient Book
.....[ ] Brood Dragon Blood
.....[ ] Drained Cipher of Veeshan
.....[ ] Essence of Chardok
.....[ ] Essence of Howling Stones
.....[ ] Essence of Old Sebilis
.....[ ] Key of Veeshan
..........[x] Trakanon Idol
...............[
x] Medallion of the Jarsath
...............[
x] Medallion of the Obulus
..........[ ] Trakanon's Tooth

[ ] Vex Thal
(The Scepter of Shadows)
.....[ ] Essence Emerald
(Made by Necros - for Frame)
.....[ ] Summoned: Wisp Stone
(Summoned by a Mage - for Frame)
.....[ ] Shadowed Scepter Frame
(Akheva Ruins)
..........[ ] A Lucid Shard (Dat - Fungus Grove)
..
........[ ] A Lucid Shard (Dax - Akheva Ruins)
....
......[x] A Lucid Shard (Kel - The Grey)
...
.......[ ] A Lucid Shard (Kelera - Sanctus Seru)
...
.......[x] A Lucid Shard (Lor - Dawnshroud Peaks)
..........[x] A Lucid Shard (Raf - The Deep)
..........[ ] A Lucid Shard (Set - The Scarlet Desert)
..........[ ] A Lucid Shard (Tak - Maiden's Eye)
..........[ ] A Lucid Shard (Ved - Acrylia Cavern)
..........[x] A Lucid Shard (Vin - Ssraeshza Temple)

.....[ ] Unadorned Scepter of Shadows
(Made after all shards combined in the Frame)
..........[x] A Glowing Orb of Luclinite (Ssraeshza Temple)
....
......[ ] A Planes Rift (Ssraeshza Temple)


Puman's Epic Status


[x] BeastLord 1.0 Epic
[ ] BeastLord 1.5 Epic
[ ] BeastLord 2.0 Epic


Epic 1.5
Checklist
For those who have epic 1.0


Part 1


[x] Find Elder Animist Muada in Shar Vahl
You say, ‘Hail, Elder Animist Muada
You say, 'What wild'
You say, 'infected?'
You say, 'I am ready'
You say, 'What helm'
You say, 'What requirements'
You say, 'What items'
You say, 'find?'

[x] buy/loot - 3 blue diamonds

[x] Taut Leather Swatch:
Locate Savage Lord Hunter (loc is (n) 2644 , (p) 918): Gulf of Gunthak (LoY)
Hand him 3 blue diamonds (unstacked) to get {Taut Leather Swatch}

[x] Wildspirit Tear:
Located in Sirens Grotto - An Ailing walrus (Velious)
he can spawn from any walrus / manatee in zone, Lvl 65 mob hits at 656.
Loot: Wildspirit Tear

[x] Petrified Fangshrub:
Located in Riwwi, Coliseum of Games (GoD) - Ground Spawn (loc is (n) 349 , (n) 29)
3 hour ground spawn.

[x] Roaring Grass:
Located in Plane of Disease - (PoP) { you will need help with this part }
Ground spawn (loc is (p) 65, (p) 1777) in castle up by Aramin the Spider Guardian, past gryme.
can only get with a really good group or grab it on a grummus raid, you have to run right over it.
3 hour ground spawn beyond Aramin the Spider Guardian.

[x] Give all four pieces to Elder Animist Mauda
in Shar Vahl,
Receive: Pattern & Needle.

[x] Helm of the Feral:
Combine the items Mauda gave you in tailoring kit to make the Helm of the Feral.
need 100+ in tailoring.

Helm of the Feral
LORE ITEM MAGIC ITEM NO DROP
Weight: 0.1 Size: SMALL
Slot: HEAD
AC: +15 Str: +5 Dex: +4 Sta: +3 Wis: +3 Agi: +3 Disease Resist: +5 Cold Resist: +5 Magic Resist: +5 HP: +60 Mana: +60 End: +60
Classes: Beastlord
Races: All Races
Slot 1: Type 7

[x] Letter from Muada - Equip the helm and speak to Elder Animiist Muada again.
You say, 'I am done' to Elder Animist Muada.
Receive: Letter from Muada


Part 2


[x] Marrey McGrannel in Ocean of Tears at loc neg 1521, pos 1542.
hand in the letter.
You say, ‘What way?'

[x] Irionu Bastun.
loc (p) 3520 , (n) 3096 at north east corner of overthere,
hand in the letter.
You say, 'What lands?'
You say, ‘Read'

[x] Rashara Wrualla
in Jaggedpine Forest, p324, n1592 and you will get the following:
hand in the letter.
You say, 'Why will it have to wait?'

[x] Diddugu
in Western Wastes located at '4246, -93'.
you need someone to invis you after hand in since he is kos if you not have good CoV faction.
Hand in the letter
You say, 'Mastodon'

[x] Ikpug Giblod
in Cazic Thule, p865, n355. In the water tanks. { you will need help with this part if you not have sneak}

As requested, here is my little overview of this. I have some screenshots but not all that I would like to explain it as well as possible. I will use what i have.

Once you get to the temple, there are lots of wandering mobs and there are 3 or 4 static ones on each corner around teh outside on the ground level. The static ones are the ones that have see invis to my knowledge. I used my Sneak ability to get past those as a Vah Shir. You will want to go around the left side of the temple and find the steps to go up on it. Be aware of a spawn right there at the top of the steps that you can't see from the bottom, he can see invis.

First, use invis. None of the wanderers see invis (or at least not when i was there). Also, not all of the 4 at the corner see invis. It seems kinda random whether they do or not. Find a path through them where you are as far away from the see invis ones as you can get. Then you will be at the foot of the pyramid, ready for ascent.

Once you are on the first level of the temple, you can climb onto the little divider walls that divide the levels from each other using lev. Make sure before you cross each gap that you first peek over and see if there is a see invis mob right under where you want to float. If there is, he will aggro when you float over. Just wait for him to wander away or use a different part of the pyramid wall to float up to. Once you are on one, you can float across the gap to the next one. Use this to get all the way to the top.

Once you are at the top, you will look around and on one side you will see this
ctepic-1.jpg (105994 bytes)
You want to go down there, those guys do not see invis.

Once you are off the absolute top of the building, go inside.
It will look like this
ctepic-2.jpg (28723 bytes)
You will want to turn around and face the door you walked in through.

Then look down and to the left. It will look like this
ctepic-3.jpg (24564 bytes)
That light blue one way back in the corner is the one you want to get to. Make sure you have lev and make it all the way over, because once you fall below that level you cannot get back up.

When you get there, this is the NPC who you are looking for
ctepic-4.jpg (42815 bytes)
Make sure to watch your air so that you dont drown.

Grats on getting past this roadblock!

by Tindos
-Journeyman Tailor Tindos, Feral Lord
-Sir Tong Kong, Lord Protector

hand in the letter.
You say, ‘How do they survive ?'
You say, ‘What are you learning ?'


Part 3


[x] hand note to Elder Muada in Shar Vahl
You say, 'I believe'

[x] Darkened Spirit Essence:
Locate Frantic Ravenous Beast in Maidens Eye
PH is 12min and the one closest to torch in middle of ME, Lvl 65 mob hits at 656. (this part can take up to 25 hours)
Loot: Darkened Spirit Essence

[x] Disturbed Beast Essence:
Locate Ravenous Nightstalkers in Plane of Nightmare
Loot: Disturbed Beast Essence.

[x] Hand both to Elder Animist Muada
in Shar Vahl
You say, ‘tortured and ruined?'
You say, ‘greater calling?'
Receive: Note to Irionu

[x] Hand in note to Irionu Bastun.
loc (p) 3520 , (n) 3096 at north east corner of overthere,
You say, 'Hail, Irionu Bastun'
You say, 'Track down ?'

[x] Swirling Feral Essense:
Locate Delirious Drogmor in Gulf of Gunthark
PH are the mobs to right and left down the stairs of castle
Loot: Swirling Feral Essense

[x] hand in Swirling Feral Essense from the drogmoor to Irionu Bastun
Receive: Sealed Note for Muada.


Part 4


Go back to Elder Animist Muada in Shar Vahl:

[x] hand in Sealed Note for Muada to Elder Animist Muada.

You say, 'What letter ?'
You say, 'What majestic and unique creatures ?'

[x] Buy Ale x3:
or make 3 Ale from 1 water, 1 cask, 1 malt, 1 barley (trivial 68 brewing)

[x] Feral Lord's Brooch: Head out to Ocean of Tears and Locate Marrey McGrannel at loc neg 1521, pos 1542.
You say, 'Hail, Marrey McGrannel'
You say, 'Begin ?'
Hand in 3 ales,
You say, 'I am ready'
You say, 'I have no idea'
You say, 'Been on Norrath ?'
You say, 'What work ?'
You say, 'Sphinxes ?'
You say, 'Threatened ?'
You say, 'Speak ?'
Receive: Feral Lord's Brooch. {no idea what this is for}

[x] Seek out and find Ankhefenmut & Zazamoukh
( in Rathe Mountains @ loc 3462.82, -3316.92, 24.21)
You say, 'Hail, Ankhefenmut'
start off with Sneak, get behind Ankhefenmut then hail, was the only way i got the faction message and i had to slap Ankhefenmut around some then zoned, after i came back Ankhefenmut would then respond to the
I am willing to help you..
You say, 'I am willing to help you'
You say, 'I am the beastlord'
You say, 'prove'
You say, ‘What riddles?'
You say, 'moons'
You say, 'kedge keep'
You say, 'elddar elves'
You say, 'come upon what enemy'
You say, 'what chaotic feeling'
You say, 'endangered'

[x] Head over to Zazmoukh

You say, 'Hail, Zazamoukh'
You say, 'whats happening'

[x] Kill a Rambling Sphinx Spiritservant

Loot: Tarnished Ankh Piece.
You say, 'Hail, Zazamoukh'
Hand Zazamoukh the Tarnished Ankh Piece
Receive: Sparkling Silk Scarf.

[x] Head back to Ankhefenmut and hand her the scarf

Kill a Raving Sphinx Spiritservant
Loot: Sullied Ankh Piece.
Give Sullied Ankh Piece to Ankhefenmut
Receive: Gift of the Sphinx.


Part 5


[x] Give Gift of the Sphinx to Elder Animist Muada
You say, 'what does not end'

[x] Locate Rashara in Jaggedpine Forest:

You say, 'Hail, Rashara Wrualla'
You say, 'most dear'
You say, 'luck'
You say, 'not possible'
Receive: Request of the Elders.

[ ] Locate Yerika Sisslak in Dranik's Scar
(Loc is neg590 pos 50)
You say, 'Hail, Yerika Sisslak'
Turning in note spawns Girplan Spiritleecher.
Go north along west wall, named Girplan surrounded by 11 tethered adds have spawned

[ ] Kill named Girplan Spiritleecher
(lvl 70)
Loot: Rashara's Warder's Essence
Give Rashara's Warder's Essence to Yerika

[ ] Locate Rashara in Jaggedpine Forest

Hand in Rashara's essence and letter of the elders


Part 6


[ ] Locate Muada in Shar Vahl
You say, 'rashara sent me'
You say, 'what beast'
You say, 'stopped'

[ ] Locate Erana Farrel in Ruined city of Dranik
(loc -1019,-253 under bridge)
she is on a 2 hours up, 2 hour down spawn pattern

Discordling Animist surrounded by 1 warder of each race spawns at loc 413,-1466
gather a raid and kill Discordling Animist
[ ] Wait 2 hours and hand in Discordant Totem of the Feral to Erana

[ ] Locate Muada in Shar Vahl and hand him Wrapped Discordant Totem of the Feral

[ ] Receive Savage Lord's Totem


Savage Lord's Totem
LORE ITEM MAGIC ITEM NO DROP
Weight: 1.5 Size: MEDIUM
Slot: PRIMARY SECONDARY
Damage: 26 Delay: 22
Ratio: 0.846 Godly
Damage Bonus: 13 (lvl 65)
Comparative Efficiency: 147
Offhand Efficiency: 73
---------------------------------------------------------------------------------
AC: +20 Str: +20 Sta: +20 Wis: +25 Agi: +30  HP: +205 Mana: +190
Disease Resist: +20 Cold Resist: +25 Poison Resist: +20
Weapon Skill: One Hand Blunt
Classes: Beastlord
Races: Barbarian Troll Ogre Iksar Vah Shir
Slot 1: Type 4
Slot 2: Type 8
---------------------------------------------------------------------------------
Effect: Savage Wildcaller's Blessing

Type: Triggered
Charges: Unlimited
---------------------------------------------------------------------------------
Focus Effect: Eternal Animist's Icestorm
---------------------------------------------------------------------------------
Additional Modifiers:
Strikethrough: +5%
Cold DMG: +1
---------------------------------------------------------------------------------
Item Lore: A powerful spirit totem that calls upon beasts.
Beastlord Epic 1.5

Savage Wildcaller's Blessing: Any Slot/Can Equip
Casting Time: 0.8 seconds
Recast Delay: 600 seconds
Recast Type: 6
---------------------------------------------------------------------------------
Level to Attain: 65
Required Level: 65
---------------------------------------------------------------------------------
This item is the result of a quest.

Spiritcaller Totem of the Feral (Beastlord Epic 1.5)
---------------------------------------------------------------------------------
Found in:
Shar Vahl


Epic 2.0
Checklist


Part 1


After turning in piece from Erena Farrel to recieve Epic 1.5.

'I am honored to have had the opportunity to observe you -- a feral champion for the ills that have befallen our kind. You have certianly made your name known among us. While the spirit world is not freed from danger, it is much more promising with all that you've done. Take this token of our appreciation. It may appear to be too much right now, but it will be very important should you [wish to continue to walk among the elders] of the lords and beasts.'

You say, 'wish to continue to walk among the elders'
Elder Animist Muada says 'So eager to improve yourself, hm? This is encouraging indeed. You must understand that the path from here on out is full of brambles and you will need to acquire great knowledge of the spirit of the warder that you control. There is still much that you do not [know].'

You say, 'know'
Elder Animist Muada says 'The terrible fate of the spirits in Discord is not over it seems. While we set back the efforts of that dark animist of that realm, it has simply recreated itself and once again threatens the spirits of our warders. We are [learning] more, however.'

You say, 'learning'
Elder Animist Muada says 'I'm sure you recall the totem you found on that animist. Well, we have studied it in great detail and we need to create a counterpart to it. This requires a great deal of skill and may take some time to complete. This is not a [task] you will be able to fulfill on your own, so you may consider amassing a group of Norrathians that might be willing to help the conservation of the beastlords.'

You say, 'task'
Elder Animist Muada says 'You must create a totem that is bound to the wild spirits as well as your own. At one time in their lives, each elder has had one. We used it to focus the power of our warders to make them stronger and to bond them to our own spirits. It is time for you to take on this labor of life, now that you are well on the path to becoming one with the elders. Are you [prepared] to do this?'

You say, 'i am prepared'
Elder Animist Muada says 'This is good news. I had no doubt you were ready. First, take this piece of wood. It is the first item you will need in creating your totem. It is a unique piece of wood and one of few that has been collected by the elders. Keep it with you. Now, there are several other [things] you will need to find as part of this journey.'

You say, 'things'
Elder Animist Muada says 'There is a creature of dark repute in a realm of winds that holds clay made malleable with magic. Once the shape of a beast is made with it, it can aid us to summon those forms from the wild. We have found a way to refine it to help us summon the strongest and most loyal warders. [There is more] too.'

You say, 'there is more'
Elder Animist Muada says 'A somewhat peaceful, if not fickle sort, nearby one of our dearest elders in a forest has been touched by the seeping of Discord into Norrath. It has become quite sickly with a dark magic and it has caused it to become extremely violent and seeking blood. Our elder, someone you know, escaped its power and wrath once, but you must help. This creature carries a magical blood which we will use for your totem to honor the lost wild spirits this creature consumed. I understand this creature was strengthened by taking the life of a noble and ancient wolf of our [world].'

You say, 'world'
Elder Animist Muada says 'I suppose many worlds have strife, but Norrath is in grave danger and folk all over argue and bicker like never before. To this day, the Vah Shir have been battling with the grimlings. Many beastlords have helped Scout Husman in the past, but something has changed and not just any beastlord can overcome this new [problem].'

You say, 'problem'
Elder Animist Muada says 'You may need companions to aid you, which will test your strengths as a leader and a true lord of beasts. Tell Scout Husman you wish to end the great threat in the Grimling Forest and he will brief you. There are two pieces worn about the necks of as many grimlings. We need those trinkets and they will be difficult to obtain. The two brother grimlings have strengthened beyond our control and are powerful with the help of magic of the wilds. We need the precious metal and magic held in their trinkets and to end their threat. When you have these items, you must return to me at once and tell me that you wish to [make the totem]. Good luck, fair feral one.'


You Recieve
You say, 'Peculiar Unshapen Piece of Wood'


The Parts


Grimling Medallions

Found in Grimling Forest from apparent random spawn mobs, hailing Scout Husman reveals.

You say, 'I wish to end the great threat in the grimling forest'
Scout Husman says 'Ah, I see you have come to help with the growing problem in the forest with the Grimlings. They were already a big enough problem, but some have changed and become ever more powerful and twisted. There are two in particular trying to amass a powerful following. You will mostly likely find them wandering in the forest from time to time as they recruit. Good luck to you friend.'

Colonel stationary at -240, 100 then roamed to +480, -750 and stopped again. Killing Colonel spawned the general which was roaming and stopped at +500, +400

However - it is said they are random spawns also.

Both dropped the eerie medallion http://lucy.allakhazam.com/item.html?id=57025.

The Blood

Jagged Pine

Dismal Darkpaw Mystic in JP spawned at +3400 +380 in the gnoll caves Hit for 921 max, fully slowable and AE's Cessation of Health http://lucy.allakhazam.com/spell.html?id=4430&source=Test.

Drops the Gnoll Blood

The Clay

Erylasi the Kingdom of Wind

Drops from the Spritfrenzied Phoenix on Phoenix Isle. Respawns when ring resets, approx 2 hrs.

Drops

Fierce Spirit Clay

Also see this thread http://www.beastlords.org/forums/viewtopic.php?t=3688


WIth the parts go and see Muada

You say, 'make the totem'
Elder Animist Muada says 'Very well. You must now fashion the shape of the totem and imbue it with what you have collected, but not without this bit of beastlord magic. The elders fashion this essence rarely, so treat it with care. You will need to take the clay, the medallion, wood I gave you, and the essence and learn which to craft together. Then, use this mold with the clay and you will have completed your first step. Return to me and tell me that you are finished with this important duty. Be careful.'


The Combine


Ok now we are stuck, tried combining everything we have in all common tradeskill containers.

Parts are

Peculiar unshappen piece of wood - Muada?
Fierce spirit clay - Erylasi
Scalding blood - Gnoll
Combined essence - muada?
Eerie medallion x 2 - Grimlings
Elder's Totem mold - Muada


Abilities


 

General Abilities:

Innate Strength 0 / 5
Innate Stamina 0 / 5
Innate Agility 0 / 5
Innate Dexterity 0 / 5
Innate Wisdom 1 / 5
Innate Intelligence 0 / 5
Innate Charisma 0 / 5
Innate Fire Protection 0 / 5
Innate Cold Protection 0 / 5
Innate Magic Protection 5 / 5
Innate Poison Protection 0 / 5
Innate Disease Protection 0 / 5
First Aid 0 / 3
Innate Run Speed 3 / 3
Innate Lung Capacity 0 / 3
Innate Metabolism 0 / 3
Innate Regeneration 0 / 3
New Tanaan Crafting Mastery 0 / 6

Archetype Abilities:

Channeling Focus

0 / 3
Combat Agility 3 / 3
Combat Fury 1 / 3
Combat Stability 3 / 3
Fear Resistance 1 / 3
Finishing Blow 0 / 3
Natural Durability 3 / 3
Natural Healing 0 / 3
Healing Adept 0 / 3
Healing Gift 0 / 3
Mental Clarity 3 / 3
Spell Casting Fury 0 / 3
Spell Casting Reinforcement 2 / 3

Class Specific Abilities:

Ambidexterity 0 / 1
Body and Mind Rejuvenation 0 / 1
Physical Enhancement 1 / 1
Double Riposte 0 / 3
Pet Discipline 1 / 1
Mass Group Buff 1 / 1
Mend Companion 0 / 1
Hobble of Spirits 0 / 1
Paragon of Spirit 1 / 1
Frenzy of Spirit 0 / 1
 

PoP Advance:

Advanced Innate Strength 0 / 10
Advanced Innate Stamina 0 / 10
Advanced Innate Agility 0 / 10
Advanced Innate Dexterity 0 / 10
Advanced Innate Intelligence 0 / 10
Advanced Innate Wisdom 0 / 10
Advanced Innate Charisma 0 / 10
Warding of Solusek 0 / 10
Blessing of E'ci 0 / 10
Marr's Protection 1 / 10
Shroud of The Faceless 0 / 10
Bertoxxulous' Gift 0 / 10
Planar Power 5 / 5

PoP Abilities:

Advanced Healing Adept

0 / 3
Advanced Healing Gift 0 / 3
Bestial Frenzy 3 / 5
Coup de Grace 0 / 3
Flash of Steel 0 / 3
Hastened Mending 0 / 3
Innate Defense 5 / 5
Lightning Reflexes 5 / 5
Suspended Minion 0 / 2
Fury of the Ages 0 / 3
 

GoD Abilities:

Swift Journey 0 / 2
Convalescence 0 / 2
Lasting Breath 0 / 2
Packrat 0 / 5
Persistent Casting 0 / 3
Critical Affliction 0 / 3
Weapon Affinity 0 / 5
Bestial Alignment 1 / 3
Feral Swipe 0 / 1
Warder's Fury 0 / 5
Warder's Alacrity 0 / 5
Pet Affinity 0 / 1
Mastery of the Past 0 / 3
Sinister Strikes 0 / 1
 

Omens Abilities:

Reflexive Mastery 0 / 5
Defensive Instincts 0 / 5
Discordant Defiance 0 / 5
Mystical Attuning 0 / 5
Delay Death 0 / 5
Healthy Aura 0 / 5
Veteran's Wrath 0 / 3
Deathblow 0 / 3
Mnemonic Retention 1 / 1
Expansive Mind 0 / 5
Improved Critical Affliction 0 / 3
Fury of Magic 0 / 3
Persistent Minion 0 / 1
Advanced Pet Discipline 0 / 2
Eternal Breath 0 / 1
Blacksmithing Mastery 0 / 3
Baking Mastery 0 / 3
Brewing Mastery 0 / 3
Fletching Mastery 0 / 3
Pottery Mastery 0 / 3
Tailoring Mastery 0 / 3
Salvage 0 / 3
Origin 1 / 1
Chaotic Potential 0 / 5
Healing Adept Mastery 0 / 3
Healing Gift Mastery 0 / 3
Slippery Attacks 0 / 5
Shielding Resistance 0 / 5
Replenish Companion 0 / 3
Roar of Thunder 0 / 3
Perfection of Spirit 1 / 3

All Beastlord AA Abilities page

Notes:

Basic AAs

This is just a nice basic AA path for us but you can go whatever way ya want to.

If you are starting at 65, you want to get BF5, RS3, Paragon and CA3 first.
[x] Innate Run Speed - IRS3
{Each skill level will increase the character's base run speed.}
[ ] Innate Regeneration - IR3
{Each skill level improves the character's ability to heal.} [3]
[ ] Innate Metabolism 3
{Each skill level reduces the character's need for food and water.} (more useful for a vah shir)
[3] Bestial Frenzy- BF5
{This skill gives the Beastlord a chance to Double Attack when engaged in melee combat.} [4]
[x] Paragon of Spirit
{This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana.}
[x] Combat Agility - CA3
{Each skill level gives the character an increased chance to avoid being hit in combat (damage avoidance).}
[2] Spell Casting Reinforcement - SCR3
{Each skill level increases the duration of caster's "buff" spells. The first skill level increases the duration of buffs by 5%, 2nd 15%, 3rd 30%.} [6]
Otherwise its a pick of defensive (CA3 first).
[Total starting AAs still needed: 13]

If your focus is on raiding, get pet discipline and MGB soon after, and look to ND3 and PE.
[x] Pet Discipline
{This ability allows the Beastlord to better control his warder. The command "/pet hold"}
[x] Mass Group Buff - MGB
{This ability turns the next group buff that you cast into a beneficial area effect spell}
[x] Natural Durability - ND3
{Each skill level increases the character's natural hit points}
[x] Physical Enhancement - PE
{This ability gives the Beastlord one additional skill level in their Natural Durability, Combat Agility and Combat Stability abilities.}

For a defensive sequence, which is highly regarded as it helps soloing and off-tanking in groups and raids, get CA3, LR5, PE, CS3 and ID5.
[x] Combat Agility - CA3
{Each skill level gives the character an increased chance to avoid being hit in combat (damage avoidance).}
[x] Lightning Reflexes - LR5
{Prerequisite: 3 skill levels of Combat Agility. This ability further increases your chance of completely avoiding incoming melee damage.}
[x] Physical Enhancement - PE
{This ability gives the Beastlord one additional skill level in their Natural Durability, Combat Agility and Combat Stability abilities.}
[x] Combat Stability - CS3
{Each skill level gives the character an increased ability to reduce the damage he takes in combat (damage mitigation).}
[x] Innate Defense - ID5
{Prerequisite: 3 skill levels of Combat Stability. This ability further increases your mitigation of incoming melee damage.}

For offensive, the priority is BF5, CF1, SCF3, and Ambidexterity.
[3] Bestial Frenzy - BF5
{This skill gives the Beastlord a chance to Double Attack when engaged in melee combat.} [4]
[1] Combat Fury - CF3
{Each skill level increases the character's chance for a critical hit}
[ ] Spell Casting Fury - SCF3
{Gives the caster the ability to do 'critical' damage with direct damage spells.}
[12]
[ ] Ambidexterity
{This ability makes the Beastlord more skilled with the use of two weapons by increasing his chance to successfully dual wield.} [9]
[Total offensive AAs still needed: 25]

Total to have all basic AAs still needed: 34

Pet Affinity should come around 150-200 AAs in. Then look at improving defensive and offensive; I'd suggest defensive first, but opinions vary.
{I say go for pet AAs after you get all Defence and Offence AAs, if you tank alot.}
[x] Pet Discipline
{This ability allows the Beastlord to better control his warder. The command "/pet hold"}
[x] Hobble of Spirits
{imbues your pet with an attack that is reputed to slow an enemy's walking.}
[ ] Mend Companion
{This ability allows you to cast a Lay of Hands type spell on your pet.} [5]
[ ] Suspended Minion - SM2
{This ability allows a player to suspend a pet they have summoned
.} [10]
[ ] Warder's Fury - WF5
{This ability imbues your warder with the ability to land critical hits.} [15]
[ ] Warder's Alacrity - WA5
{This ability imbues your warder with the ability to flurry attacks.} [25]
[ ] Pet Affinity
{This ability makes your summoned pets a valid target for beneficial group spells.} [12]
[Total Pet AAs still needed: 80]

These are the more advanced pet AAs:
[ ] Persistent Minion
{
Prerequisite: SM2 - Suspends pet with all buffs and will remain suspended after you zone and log off.} [7]
[ ] Advanced Pet Discipline - APD2
{
Prerequisite: PD1 - First gives pet a "focus" /pet focus second a no cast command /pet no cast.} [10]
[ ]
Hastened Mending - HM3 {Prerequisite: 1 skill level of Mend Companion And Level 63/64/65 to train each level of this ability. This ability decreasesthe amount of time required between uses of the Mend Companion ability.} [6]
[ ] Replenish Companion - RC3
{
Prerequisite: Mend Companion, Each additional rank increases the healing power.} [9]
[Total Advanced Pet AAs still needed: 32]

Advanced Defence AAs: You need LR5 and ID5 before you can get these.

[ ] Defensive Instincts - DI5
{Prerequisite: 5 skill levels of Innate Defense. This ability further increases your mitigation of incoming melee damage.} [25]
[ ] Reflexive Mastery- RM5
{Prerequisite: 5 skill levels of Lightning Reflexes. This ability further increases your chance of completely avoiding incoming melee damage.} [25]
[Total Advanced Defence AAs still needed: 50]

Advanced Offence AAs:
[ ]
Double Riposte
{This ability gives the Beastlord a chance for a double riposte any time he successfully ripostes.} [18]
[ ]
Frenzy of Spirit
{This ability gives Beastlords the power to send themselves into an animalistic frenzy.} [4]
[ ] Weapon Affinity - WA5
{This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.} [30]
[ ] Feral Swipe
{This ability allows the beastlord to make a vicious kick
.} [9]
[ ]
Sinister Strikes {This ability increases the damage you cause when attacking with a weapon in your secondary hand.} [15]
[Total Advanced Offence AAs still needed: 76]

Other AAs that are needed:
[x] Mental Clarity - MC3
{Each skill level improves the character's ability to recover mana.}
[x] Planar Power - PP5 {This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank}
[x] Mnemonic Retention {adds another spell slot you can use an additional spell.}
[x] Origin - Gate to home city.
[1] Perfection of Spirit - POS3 {advanced form of Paragon of Spirit} [10]
[Total Other AAs still needed: 10]


This page was updated on August 28, 2005.

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