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AA Abilities for the Beastlord
General Abilities (Minimum Level 51)
AA Name Lvls CPL Pre-Req Active/Passive Description
Improved Natural Strength: 5 1 No Passive Each skill level with this ability increases the character's base Strength by two points.
Improved Natural Stamina: 5 1 No Passive Each skill level with this ability increases the character's base Stamina by two points.
Improved Natural Agility: 5 1 No Passive Each skill level with this ability increases the character's base Agility by two points.
Improved Natural Dexterity: 5 1 No Passive Each skill level with this ability increases the character's base Dexterity by two points.
Improved Natural Intelligence: 5 1 No Passive Each skill level with this ability increases the character's base Intelligence by two points.
Improved Natural Wisdom: 5 1 No Passive Each skill level with this ability increases the character's base Wisdom by two points.
Improved Natural Charisma: 5 1 No Passive Each skill level with this ability increases the character's base Charisma by two points.
Improved Natural Fire Resistance: 5 1 No Passive Each skill level with this ability increases the character's base resistance to fire by two points.
Improved Natural Cold Resistance: 5 1 No Passive Each skill level with this ability increases the character's base resistance to cold by two points.
Improved Natural Magic Resistance: 5 1 No Passive Each skill level with this ability increases the character's base resistance to magic by two points.
Improved Natural Poison Resistance: 5 1 No Passive Each skill level with this ability increases the character's base resistance to poison by two points.
Improved Natural Disease Resistance: 5 1 No Passive Each skill level with this ability increases the character's base resistance to disease by two points.
First Aid: 3 1 No Passive Each skill level increases the maximum percentage of healing that the character can grant using the Bind Wound skill. The first skill level will increase the maximum by 10%, the second by 20% and the third by 30%.
Improved Natural Run Speed: 3 1 No Passive Each skill level will increase the character's base run speed. This increase only adds to the character's natural running speed, it will not function with any other speed increase such as Spirit of Wolf or riding a horse.
Improved Natural Lung Capacity: 3 1 No Passive Each skill level increases the time that the character can hold his breath. The first skill level improves lung capacity by 10%, the second by 25% and the third by 50%.
Improved Natural Metabolism: 3 1 No Passive Each skill level reduces the character's need for food and water. The first skill level reduces the consumption of food by 10%, the second by 25% and the third by 50%.
Improved Natural Regeneration: 3 1 No Passive Each skill level improves the character's ability to heal. Each skill level increases the character's base regeneration by one point every six seconds.
Archetype Abilities (Minimum Level 55)
Priest Archetype Abilities
AA Name Lvls CPL Pre-Req Active/Passive Description
Channeling Focus: 3 2/4/6 No Passive Each skill level reduces the chances of spell interruption due to damage or movement. The first skill level reduces the chance of interruption but 5%, the second skill level increases the reduction to 10% and the third brings the reduction to 15%.
Healing Adept: 3 2/4/6 No Passive (3 skill levels - 2/4/6 Points for skill level) - Each skill level improves the character's effectiveness with instant effect healing spells. The first skill level increases the effectiveness of the character's healing spells by 2%, the second skill level raises the healing increase to 5% and the third raises the increase to 10%.
Healing Gift: 3 2/4/6 No Passive (3 skill levels - 2/4/6 Points for skill level) - Each skill level gives the character a chance for a 'critical' healing effect when casting instant effect healing spells. A critical effect will double the healing granted by the spell. The first skill level grants a 3% chance for a critical healing spell, the second skill level raises the critical healing chance to 6% and the third raises the chance to 10%.
Mental Clarity: 3 2/4/6 No Passive (3 skill levels - 2/4/6 Points for skill level) - Each skill level improves the character's ability to recover mana. Each skill level increases the character's base mana recovery by one point every six seconds.
Spell Casting Fury: 3 2/4/6 No Passive (3 skill levels - 2/4/6 Points for skill level) - Gives the caster the ability to do 'critical' damage with direct damage spells. Each skill level increases the chance to do critical damage with a direct damage spell. The first skill level gives a 2% chance for critical damage, the second increases the chance to 4% and the third increases the change to 7%.
Spell Casting Reinforcement: 3 2/4/6 No Passive (3 skill levels - 2/4/6 Points for skill level) - Each skill level increases the duration of caster's "buff" spells. The first skill level increases the duration of buffs by 5%, the second raises the increase to 15% and the third raises the increase to 30%.
Melee Archetype Abilities
AA Name Lvls CPL Pre-Req Active/Passive Description
Combat Agility: 3 2/4/6 No Passive Each skill level gives the character an increased chance to avoid being hit in combat (damage avoidance). The first skill level increases the character's ability to avoid being hit by 2%, the second skill level raises the damage avoidance increase to 5% and the third raises the increase to 10%.
Combat Fury: 3 2/4/6 No Passive Each skill level increases the character's chance for a critical hit (or grants a percentage where none exists). With all three skill levels, non-warriors will approach the basic ability to critical that warriors have. But a warrior with three levels of this skill will retain his a significantly greater chance to critical than any other class.
Combat Stability: 3 2/4/6 No Passive Each skill level gives the character an increased ability to reduce the damage he takes in combat (damage mitigation). The first skill level increases the character's damage mitigation by 2%, the second skill level raises the damage mitigation increase to 5% and the third raises the increase to 10%.
Fear Resistance: 3 2/4/6 No Passive Each skill level increases the character's resistance to fear affects. The first skill level increases the character's resistance to fear by 5%, the second skill level raises the character's added resistance to 10% and the third raises the increase to 25%. This ability also increases the character's chance to break out of fear once it has taken hold.
Finishing Blow: 3 2/4/6 No Passive Each skill level gives the character a chance to kill an opponent with a single blow. The opponent must be fleeing and must have less than 10% of their hit points remaining. The first skill level grants a 1% chance for a finishing blow, the second skill level raises the chance for a killing blow to 2% and the third raises the chance to 5%. Note: classes without a natural chance to critical - which is all classes but warriors - will need to gain at least one skill level of Combat Fury for this ability to work.
Improved Natural Durability: 3 2/4/6 No Passive Each skill level increases the character's natural hit points (hit point total without any buffs or magic items). The first skill level increases the character's hit points by 2%, the second skill level raises the hit point increase to 5% and the third raises the increase to 10%.
Natural Healing: 3 2/4/6 No Passive (3 skill levels - 2/4/6 Points for skill level) - Each skill level improves the character's ability to heal. Each skill level increases the character's base regeneration by one point every six seconds. This healing is in addition to the increase gained from Improved Natural Regeneration and any natural bonuses to regeneration due to race.
Beastlord Class Abilities (Minimum Level 59)
AA Name Lvls CPL Pre-Req Active/Passive Description
Ambidexterity: 1 9 No Passive This ability makes the Beastlord more skilled with the use of two weapons by increasing his chance to successfully dual wield.
Body and Mind Rejuvenation: 1 5 Yes Passive (1 skill level - cost 5 skill points - Prerequisite: 3 skill levels of both Melee Archetype abilities Natural Healing and Mental Clarity) - This ability gives the Beastlord one additional skill level of both Mental Clarity and Improved Natural Healing.
Double Riposte: 3 3/6/9 No Passive This ability gives the Beastlord a chance for a double riposte any time he successfully ripostes. The first skill level gives the Beastlord a 15% chance for a Double Riposte, the second skill level raises that chance to 30% and the third skill level makes the chance 50%.
Pet Discipline: 1 6 No Active ( 125 ) This ability allows the Beastlord to better control his warder. The command "/pet hold" will prevent the warder from attacking any foe, even if that foe attacks the warder or its master. The warder will remain passive until given another command.
Physical Enhancement: 1 5 No Passive This ability gives the Beastlord one additional skill level in their Natural Durability, Combat Agility and Combat Stability abilities.
Mend Companion: 1 5 No Active ( 58 ) This ability allows you to cast a Lay of Hands type spell on your pet. It is an activated ability with a base reuse time of 00:36:00. It is a mana free warder heal for [(level * 33) +1] hit points (1948 hit points at level 59).
Mass Group Buff: 1 9 No Active ( 35 ) This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. Note: It does work with Paragon of Spirit.
Hobble of Spirits: 1 5 No Active ( 126 ) Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking. It is an activated ability with a base reuse time of 00:05:00. It will reduce an enemy's walking speed by 35% and lasts 20 minutes. Note: this ability does not stack with other warder procs.
Frenzy of Spirit: 1 4 No Active ( 127 ) This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time. This is an activated ability with a base reuse time of 00:12:00.
Paragon of Spirit: 1 6 No Active ( 128 ) This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. It is an activated ability with a refresh time of 00:15:00. It will give 1200 hit points and 480 mana over 36 seconds. When combined with Spell Casting Reinforcement 3, the effect can be extended to 1600 hit points and 640 mana over 48 seconds.
Planar Advancement (Minimum Level 61)
AA Name Lvls CPL Pre-Req Active/Passive Description
Advanced Innate Strength 10 1 Yes Passive Prerequisite: 5 skill levels of Improved Natural Strength. Each skill level with this ability increases the character's base Strength by two points.
Advanced Innate Stamina 10 1 Yes Passive Prerequisite: 5 skill levels of Improved Natural Stamina. Each skill level with this ability increases the character's base Stamina by two points.
Advanced Innate Agility 10 1 Yes Passive Prerequisite: 5 skill levels of Improved Natural Agility. Each skill level with this ability increases the character's base Agility by two points.
Advanced Innate Dexterity 10 1 Yes Passive Prerequisite: 5 skill levels of Improved Natural Dexterity. Each skill level with this ability increases the character's base Dexterity by two points.
Advanced Innate Wisdom 10 1 Yes Passive Prerequisite: 5 skill levels of Improved Natural Wisdom. Each skill level with this ability increases the character's base Wisdom by two points.
Advanced Innate Intelligence 10 1 Yes Passive Prerequisite: 5 skill levels of Improved Natural Intelligence. Each skill level with this ability increases the character's base Intelligence by tw opoints.
Advanced Innate Charisma 10 1 Yes Passive Prerequisite: 5 skill levels of Improved Natural Charisma. Each skill level with this ability increases the character's base Charisma by two points.
Bertoxxulous Gift 10 1 Yes Passive Prerequisite: 5 skill levels of Improved Natural Disease Resistance. Each skill level with this ability increases the character's base Disease Resist by two points.
Blessing of Eci 10 1 Yes Passive Prerequisite: 5 skill levels of Improved Natural Cold Resistance. Each skill level with this ability increases the character's base Cold Resist by two points.
Marr's Protection 10 1 Yes Passive Prerequisite: 5 skill levels of Improved Natural Magic Resistance. Each skill level with this ability increases the character's base Magic Resist by two points.
Shroud Of The Faceless 10 1 Yes Passive Prerequisite: 5 skill levels of Improved Natural Poison Resistance. Each skill level with this ability increases the character's base Poison Resist by two points.
Warding Of Solusek 10 1 Yes Passive Prerequisite: 5 skill levels of Improved Natural Fire Resistance. Each skill level with this ability increases the character's base Fire Resist by two points.
Lightning Reflexes 5 3 Yes Passive Prerequisite: 3 skill levels of Combat Agility. This ability further increases your chance of completely avoiding incoming melee damage.
Innate Defense 5 3 Yes Passive Prerequisite: 3 skill levels of Combat Stability. This ability further increases your mitigation of incoming melee damage.
Planar Power 5 2 No Passive This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Hybrid Planar Abilities (Minimum Level See Below)
AA Name Lvls CPL Pre-Req Active/Passive Description
Coup De Grace 3 2 / 4 / 6 Yes Passive Prerequisite: 3 skill levels of Finishing Blow And Level 62. Thisability further increases your chance to score a killing blow. This ability also raises the level of mob which you can score a killing blow on. Level 1 raises mob limit to level 55. Level 2 raises mob limit to level 57. Level 3 raises mob limit to level 59
Flash Of Steel 3 3 / 3 / 3 Yes Passive Prerequisite: 3 skill levels of Double Riposte And Level 63. This ability further increases your chance to riposte twice by 10% per level.
Fury Of The Ages 3 3 / 3 / 3 Yes Passive Prerequisite: 3 skill levels of Combat Fury And Level 62. This ability further increases your chance to score a critical hit.
Priest Planar Abilities (Minimum Level 62)
AA Name Lvls CPL Pre-Req Active/Passive Description
Advanced Healing Adept 3 2 / 4 / 6 Yes Passive Prerequisite: 3 skill levels of Healing Adept. This ability increases the maximum healing effectiveness of your healing spells by 3% each level.
Advanced Healing Gift 3 2 / 4 / 6 Yes Passive Prerequisite: 3 skill levels of Healing Gift. This ability further increases your chance to land a critical heal.
Beastlord Planar Abilities (Minimum Level See Below)
AA Name Lvls CPL Pre-Req Active/Passive Description
Beastial Frenzy 5 2 No Passive This skill gives the Beastlord a chance to Double Attack when engaged in melee combat.
Hastened Mending 3 2 / 2 / 2 Yes Passive Prerequisite: 1 skill level of Mend Companion And Level 63/64/65 to train each level of this ability. This ability decreasesthe amount of time required between uses of the Mend Companion ability.
Suspend Minion 2 5/3 Yes Active ( 176 ) Prerequisite: Level 62 / Level 64. This ability allows a player to suspend a pet they have summoned (i.e. Skeleton, Animation, Warder, Wolf) and bring it back later. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor.
Beastlord Gates of Discord Abilities (Minimum Level See Below)
AA Name Lvls CPL Pre-Req Active/Passive Description
Swift Journey 2 5/10 Yes Passive Prerequisite: Run 3. This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects. Rank 2 is +50% (SoW is +55%) movement.
Convalescence 2 3/6 Yes Passive Prerequisite: Body and Mind Rejuvenation This ability raises your regeneration ability by 1 point per ability level.
Lasting Breath 2 3/6 Yes Passive Prerequisite: Improved Natural Lung Capacity This ability increases the amount of air you can hold in your lungs.
Packrat 5 3/6/9/12/15 No Passive Each rank in this ability improves the efficiency with which you store your gear, effectively reducing your overall weight.
Weapon Affinity 5 2/4/6/8/10 No Passive Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
Persistent Casting 3 3/6/9 Yes Passive Prerequisite: Channeling Focus Your highly developed concentration creates the possibility of continuing to cast spells while stunned. Increased ranks in this ability increase the chance that your spells will not be interrupted by stuns.
Bestial Alignment 3 3/6/9 No Active ( 245 ) Transforms beastlords into the likeness of their warders, greatly increasing their destructive power.
Duration: 30 Seconds
Increase chance to resist spells by 20%
Increases Damage Modifier per Rank - 50%, 75%, 100%.
Doesn't stack with AA Offensive Discs
Feral Swipe 1 9 No Active ( 247 ) Description: This ability allows the beastlord to make a vicious kick attack against their foe.
Reuse = 1 Minuite
Warder's Fury 5 3/3/3/3/3 No Passive This ability imbues your warder with the ability to land critical hits.
Warder's Alacrity 5 3/6/9/12/15 No Passive This ability imbues your warder with the ability to flurry attacks.
Pet Affinity 1 12 No Passive This ability makes your summoned pets a valid target for beneficial group spells.
Mastery of the Past 3 3/6/9 No Passive This ability makes it impossible for you to fizzle a spell. The first level affects all spells below level 54. The second level affects all spells below 56. The third level affects all spells below level 58.
Critical Affliction 3 5/10/15 No Passive This ability grants damage-over-time spells the chance to have a critical effect for each tick they are active.
Sinister Strikes 1 15 No Passive This ability increases the damage you cause when attacking with a weapon in your secondary hand.

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This page was updated on May 28, 2005.

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