| AA Abilities for the Beastlord |
| General Abilities (Minimum Level 51) |
| AA
Name |
Lvls |
CPL |
Pre-Req |
Active/Passive |
Description |
| Improved Natural
Strength: |
5 |
1 |
No |
Passive |
Each skill level with
this ability increases the character's base Strength by two points. |
| Improved Natural
Stamina: |
5 |
1 |
No |
Passive |
Each skill level with
this ability increases the character's base Stamina by two points. |
| Improved Natural
Agility: |
5 |
1 |
No |
Passive |
Each skill level with
this ability increases the character's base Agility by two points. |
| Improved Natural
Dexterity: |
5 |
1 |
No |
Passive |
Each skill level with
this ability increases the character's base Dexterity by two points. |
| Improved Natural
Intelligence: |
5 |
1 |
No |
Passive |
Each skill level with
this ability increases the character's base Intelligence by two points. |
| Improved Natural
Wisdom: |
5 |
1 |
No |
Passive |
Each skill level with
this ability increases the character's base Wisdom by two points. |
| Improved Natural
Charisma: |
5 |
1 |
No |
Passive |
Each skill level with
this ability increases the character's base Charisma by two points. |
| Improved Natural
Fire Resistance: |
5 |
1 |
No |
Passive |
Each skill level with
this ability increases the character's base resistance to fire by two points. |
| Improved Natural
Cold Resistance: |
5 |
1 |
No |
Passive |
Each skill level with
this ability increases the character's base resistance to cold by two points. |
| Improved Natural
Magic Resistance: |
5 |
1 |
No |
Passive |
Each skill level with
this ability increases the character's base resistance to magic by two points. |
| Improved Natural
Poison Resistance: |
5 |
1 |
No |
Passive |
Each skill level with
this ability increases the character's base resistance to poison by two points. |
| Improved Natural
Disease Resistance: |
5 |
1 |
No |
Passive |
Each skill level with
this ability increases the character's base resistance to disease by two points. |
| First Aid: |
3 |
1 |
No |
Passive |
Each skill level
increases the maximum percentage of healing that the character can grant using the Bind
Wound skill. The first skill level will increase the maximum by 10%, the second by 20% and
the third by 30%. |
| Improved Natural
Run Speed: |
3 |
1 |
No |
Passive |
Each skill level will
increase the character's base run speed. This increase only adds to the character's
natural running speed, it will not function with any other speed increase such as Spirit
of Wolf or riding a horse. |
| Improved Natural
Lung Capacity: |
3 |
1 |
No |
Passive |
Each skill level
increases the time that the character can hold his breath. The first skill level improves
lung capacity by 10%, the second by 25% and the third by 50%. |
| Improved Natural
Metabolism: |
3 |
1 |
No |
Passive |
Each skill level reduces
the character's need for food and water. The first skill level reduces the consumption of
food by 10%, the second by 25% and the third by 50%. |
| Improved Natural
Regeneration: |
3 |
1 |
No |
Passive |
Each skill level
improves the character's ability to heal. Each skill level increases the character's base
regeneration by one point every six seconds. |
| Archetype
Abilities (Minimum Level 55) |
| Priest
Archetype Abilities |
| AA
Name |
Lvls |
CPL |
Pre-Req |
Active/Passive |
Description |
| Channeling Focus: |
3 |
2/4/6 |
No |
Passive |
Each skill level reduces
the chances of spell interruption due to damage or movement. The first skill level reduces
the chance of interruption but 5%, the second skill level increases the reduction to 10%
and the third brings the reduction to 15%. |
| Healing Adept: |
3 |
2/4/6 |
No |
Passive |
(3 skill levels - 2/4/6
Points for skill level) - Each skill level improves the character's effectiveness with
instant effect healing spells. The first skill level increases the effectiveness of the
character's healing spells by 2%, the second skill level raises the healing increase to 5%
and the third raises the increase to 10%. |
| Healing Gift: |
3 |
2/4/6 |
No |
Passive |
(3 skill levels - 2/4/6
Points for skill level) - Each skill level gives the character a chance for a 'critical'
healing effect when casting instant effect healing spells. A critical effect will double
the healing granted by the spell. The first skill level grants a 3% chance for a critical
healing spell, the second skill level raises the critical healing chance to 6% and the
third raises the chance to 10%. |
| Mental Clarity: |
3 |
2/4/6 |
No |
Passive |
(3 skill levels - 2/4/6
Points for skill level) - Each skill level improves the character's ability to recover
mana. Each skill level increases the character's base mana recovery by one point every six
seconds. |
| Spell Casting
Fury: |
3 |
2/4/6 |
No |
Passive |
(3 skill levels - 2/4/6
Points for skill level) - Gives the caster the ability to do 'critical' damage with direct
damage spells. Each skill level increases the chance to do critical damage with a direct
damage spell. The first skill level gives a 2% chance for critical damage, the second
increases the chance to 4% and the third increases the change to 7%. |
| Spell Casting
Reinforcement: |
3 |
2/4/6 |
No |
Passive |
(3 skill levels - 2/4/6
Points for skill level) - Each skill level increases the duration of caster's
"buff" spells. The first skill level increases the duration of buffs by 5%, the
second raises the increase to 15% and the third raises the increase to 30%. |
| Melee
Archetype Abilities |
| AA
Name |
Lvls |
CPL |
Pre-Req |
Active/Passive |
Description |
| Combat Agility: |
3 |
2/4/6 |
No |
Passive |
Each skill level gives
the character an increased chance to avoid being hit in combat (damage avoidance). The
first skill level increases the character's ability to avoid being hit by 2%, the second
skill level raises the damage avoidance increase to 5% and the third raises the increase
to 10%. |
| Combat Fury: |
3 |
2/4/6 |
No |
Passive |
Each skill level
increases the character's chance for a critical hit (or grants a percentage where none
exists). With all three skill levels, non-warriors will approach the basic ability to
critical that warriors have. But a warrior with three levels of this skill will retain his
a significantly greater chance to critical than any other class. |
| Combat Stability: |
3 |
2/4/6 |
No |
Passive |
Each skill level gives
the character an increased ability to reduce the damage he takes in combat (damage
mitigation). The first skill level increases the character's damage mitigation by 2%, the
second skill level raises the damage mitigation increase to 5% and the third raises the
increase to 10%. |
| Fear Resistance: |
3 |
2/4/6 |
No |
Passive |
Each skill level
increases the character's resistance to fear affects. The first skill level increases the
character's resistance to fear by 5%, the second skill level raises the character's added
resistance to 10% and the third raises the increase to 25%. This ability also increases
the character's chance to break out of fear once it has taken hold. |
| Finishing Blow: |
3 |
2/4/6 |
No |
Passive |
Each skill level gives
the character a chance to kill an opponent with a single blow. The opponent must be
fleeing and must have less than 10% of their hit points remaining. The first skill level
grants a 1% chance for a finishing blow, the second skill level raises the chance for a
killing blow to 2% and the third raises the chance to 5%. Note: classes without a natural
chance to critical - which is all classes but warriors - will need to gain at least one
skill level of Combat Fury for this ability to work. |
| Improved Natural
Durability: |
3 |
2/4/6 |
No |
Passive |
Each skill level
increases the character's natural hit points (hit point total without any buffs or magic
items). The first skill level increases the character's hit points by 2%, the second skill
level raises the hit point increase to 5% and the third raises the increase to 10%. |
| Natural Healing: |
3 |
2/4/6 |
No |
Passive |
(3 skill levels - 2/4/6
Points for skill level) - Each skill level improves the character's ability to heal. Each
skill level increases the character's base regeneration by one point every six seconds.
This healing is in addition to the increase gained from Improved Natural Regeneration and
any natural bonuses to regeneration due to race. |
| Beastlord
Class Abilities (Minimum Level 59) |
| AA
Name |
Lvls |
CPL |
Pre-Req |
Active/Passive |
Description |
| Ambidexterity: |
1 |
9 |
No |
Passive |
This ability makes the
Beastlord more skilled with the use of two weapons by increasing his chance to
successfully dual wield. |
| Body and Mind
Rejuvenation: |
1 |
5 |
Yes |
Passive |
(1 skill level - cost 5
skill points - Prerequisite: 3 skill levels of both Melee Archetype abilities Natural
Healing and Mental Clarity) - This ability gives the Beastlord one additional skill level
of both Mental Clarity and Improved Natural Healing. |
| Double Riposte: |
3 |
3/6/9 |
No |
Passive |
This ability gives the
Beastlord a chance for a double riposte any time he successfully ripostes. The first skill
level gives the Beastlord a 15% chance for a Double Riposte, the second skill level raises
that chance to 30% and the third skill level makes the chance 50%. |
| Pet Discipline: |
1 |
6 |
No |
Active
( 125 ) |
This ability allows the
Beastlord to better control his warder. The command "/pet hold" will prevent the
warder from attacking any foe, even if that foe attacks the warder or its master. The
warder will remain passive until given another command. |
| Physical
Enhancement: |
1 |
5 |
No |
Passive |
This ability gives the
Beastlord one additional skill level in their Natural Durability, Combat Agility and
Combat Stability abilities. |
| Mend Companion: |
1 |
5 |
No |
Active
( 58 ) |
This ability allows you
to cast a Lay of Hands type spell on your pet. It is an activated ability with a base
reuse time of 00:36:00. It is a mana free warder heal for [(level * 33) +1] hit points
(1948 hit points at level 59). |
| Mass Group Buff: |
1 |
9 |
No |
Active
( 35 ) |
This ability turns the
next group buff that you cast into a beneficial area effect spell, hitting everyone within
its radius, at the cost of doubling the spell's mana usage. Note: It does work with
Paragon of Spirit. |
| Hobble of
Spirits: |
1 |
5 |
No |
Active
( 126 ) |
Once you train this
ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking.
It is an activated ability with a base reuse time of 00:05:00. It will reduce an enemy's
walking speed by 35% and lasts 20 minutes. Note: this ability does not stack with other
warder procs. |
| Frenzy of Spirit: |
1 |
4 |
No |
Active
( 127 ) |
This ability gives
Beastlords the power to send themselves into an animalistic frenzy, bent only on
slaughter, for a brief period of time. This is an activated ability with a base reuse time
of 00:12:00. |
| Paragon of
Spirit: |
1 |
6 |
No |
Active
( 128 ) |
This ability allows the
Beastlord to share some of his natural attunement with his party in the form of health and
mana. It is an activated ability with a refresh time of 00:15:00. It will give 1200 hit
points and 480 mana over 36 seconds. When combined with Spell Casting Reinforcement 3, the
effect can be extended to 1600 hit points and 640 mana over 48 seconds. |
| Planar
Advancement (Minimum Level 61) |
| AA
Name |
Lvls |
CPL |
Pre-Req |
Active/Passive |
Description |
| Advanced Innate
Strength |
10 |
1 |
Yes |
Passive |
Prerequisite: 5 skill
levels of Improved Natural Strength. Each skill level with this ability increases the
character's base Strength by two points. |
| Advanced Innate
Stamina |
10 |
1 |
Yes |
Passive |
Prerequisite: 5 skill
levels of Improved Natural Stamina. Each skill level with this ability increases the
character's base Stamina by two points. |
| Advanced Innate
Agility |
10 |
1 |
Yes |
Passive |
Prerequisite: 5 skill
levels of Improved Natural Agility. Each skill level with this ability increases the
character's base Agility by two points. |
| Advanced Innate
Dexterity |
10 |
1 |
Yes |
Passive |
Prerequisite: 5 skill
levels of Improved Natural Dexterity. Each skill level with this ability increases the
character's base Dexterity by two points. |
| Advanced Innate
Wisdom |
10 |
1 |
Yes |
Passive |
Prerequisite: 5 skill
levels of Improved Natural Wisdom. Each skill level with this ability increases the
character's base Wisdom by two points. |
| Advanced Innate
Intelligence |
10 |
1 |
Yes |
Passive |
Prerequisite: 5 skill
levels of Improved Natural Intelligence. Each skill level with this ability increases the
character's base Intelligence by tw opoints. |
| Advanced Innate
Charisma |
10 |
1 |
Yes |
Passive |
Prerequisite: 5 skill
levels of Improved Natural Charisma. Each skill level with this ability increases the
character's base Charisma by two points. |
| Bertoxxulous Gift |
10 |
1 |
Yes |
Passive |
Prerequisite: 5 skill
levels of Improved Natural Disease Resistance. Each skill level with this ability
increases the character's base Disease Resist by two points. |
| Blessing of Eci |
10 |
1 |
Yes |
Passive |
Prerequisite: 5 skill
levels of Improved Natural Cold Resistance. Each skill level with this ability increases
the character's base Cold Resist by two points. |
| Marr's Protection |
10 |
1 |
Yes |
Passive |
Prerequisite: 5 skill
levels of Improved Natural Magic Resistance. Each skill level with this ability increases
the character's base Magic Resist by two points. |
| Shroud Of The
Faceless |
10 |
1 |
Yes |
Passive |
Prerequisite: 5 skill
levels of Improved Natural Poison Resistance. Each skill level with this ability increases
the character's base Poison Resist by two points. |
| Warding Of
Solusek |
10 |
1 |
Yes |
Passive |
Prerequisite: 5 skill
levels of Improved Natural Fire Resistance. Each skill level with this ability increases
the character's base Fire Resist by two points. |
| Lightning
Reflexes |
5 |
3 |
Yes |
Passive |
Prerequisite: 3 skill
levels of Combat Agility. This ability further increases your chance of completely
avoiding incoming melee damage. |
| Innate Defense |
5 |
3 |
Yes |
Passive |
Prerequisite: 3 skill
levels of Combat Stability. This ability further increases your mitigation of incoming
melee damage. |
| Planar Power |
5 |
2 |
No |
Passive |
This ability raises the
maximum that your statistics can be raised to, with items or spells, by 5 points per rank. |
| Hybrid
Planar Abilities (Minimum Level See Below) |
| AA
Name |
Lvls |
CPL |
Pre-Req |
Active/Passive |
Description |
| Coup De Grace |
3 |
2
/ 4 / 6 |
Yes |
Passive |
Prerequisite: 3 skill
levels of Finishing Blow And Level 62. Thisability further increases your chance to score
a killing blow. This ability also raises the level of mob which you can score a killing
blow on. Level 1 raises mob limit to level 55. Level 2 raises mob limit to level 57. Level
3 raises mob limit to level 59 |
| Flash Of Steel |
3 |
3
/ 3 / 3 |
Yes |
Passive |
Prerequisite: 3 skill
levels of Double Riposte And Level 63. This ability further increases your chance to
riposte twice by 10% per level. |
| Fury Of The Ages |
3 |
3
/ 3 / 3 |
Yes |
Passive |
Prerequisite: 3 skill
levels of Combat Fury And Level 62. This ability further increases your chance to score a
critical hit. |
| Priest
Planar Abilities (Minimum Level 62) |
| AA
Name |
Lvls |
CPL |
Pre-Req |
Active/Passive |
Description |
| Advanced Healing
Adept |
3 |
2
/ 4 / 6 |
Yes |
Passive |
Prerequisite: 3 skill
levels of Healing Adept. This ability increases the maximum healing effectiveness of your
healing spells by 3% each level. |
| Advanced Healing
Gift |
3 |
2
/ 4 / 6 |
Yes |
Passive |
Prerequisite: 3 skill
levels of Healing Gift. This ability further increases your chance to land a critical
heal. |
| Beastlord
Planar Abilities (Minimum Level See Below) |
| AA
Name |
Lvls |
CPL |
Pre-Req |
Active/Passive |
Description |
| Beastial Frenzy |
5 |
2 |
No |
Passive |
This skill gives the
Beastlord a chance to Double Attack when engaged in melee combat. |
| Hastened Mending |
3 |
2
/ 2 / 2 |
Yes |
Passive |
Prerequisite: 1 skill
level of Mend Companion And Level 63/64/65 to train each level of this ability. This
ability decreasesthe amount of time required between uses of the Mend Companion ability. |
| Suspend Minion |
2 |
5/3 |
Yes |
Active
( 176 ) |
Prerequisite: Level 62 /
Level 64. This ability allows a player to suspend a pet they have summoned (i.e. Skeleton,
Animation, Warder, Wolf) and bring it back later. The first rank suspends the pet at its
current health only, while the second rank suspends the pet with all of its beneficial
effects as well as its weapons and armor. |
| Beastlord
Gates of Discord Abilities (Minimum Level See Below) |
| AA
Name |
Lvls |
CPL |
Pre-Req |
Active/Passive |
Description |
| Swift Journey |
2 |
5/10 |
Yes |
Passive |
Prerequisite: Run 3.
This ability will slightly modify your base run speed. This modification does NOT stack
with movement rate spell effects. Rank 2 is +50% (SoW is +55%) movement. |
| Convalescence |
2 |
3/6 |
Yes |
Passive |
Prerequisite: Body
and Mind Rejuvenation This ability raises your regeneration ability by 1 point per
ability level. |
| Lasting Breath |
2 |
3/6 |
Yes |
Passive |
Prerequisite: Improved
Natural Lung Capacity This ability increases the amount of air you can hold in your
lungs. |
| Packrat |
5 |
3/6/9/12/15 |
No |
Passive |
Each rank in this
ability improves the efficiency with which you store your gear, effectively reducing your
overall weight. |
| Weapon Affinity |
5 |
2/4/6/8/10 |
No |
Passive |
Through years of
practice, you develop a close bond with your weapons. This affinity allows you to gain
enhanced performance from your weapons in the form of an increased rate at which it
triggers effects. |
| Persistent
Casting |
3 |
3/6/9 |
Yes |
Passive |
Prerequisite: Channeling
Focus Your highly developed concentration creates the possibility of continuing to
cast spells while stunned. Increased ranks in this ability increase the chance that your
spells will not be interrupted by stuns. |
| Bestial Alignment |
3 |
3/6/9 |
No |
Active
( 245 ) |
Transforms beastlords
into the likeness of their warders, greatly increasing their destructive power.
Duration: 30 Seconds
Increase chance to resist spells by 20%
Increases Damage Modifier per Rank - 50%, 75%, 100%.
Doesn't stack with AA Offensive Discs |
| Feral Swipe |
1 |
9 |
No |
Active
( 247 ) |
Description: This
ability allows the beastlord to make a vicious kick attack against their foe.
Reuse = 1 Minuite |
| Warder's Fury |
5 |
3/3/3/3/3 |
No |
Passive |
This ability imbues your
warder with the ability to land critical hits. |
| Warder's Alacrity |
5 |
3/6/9/12/15 |
No |
Passive |
This ability imbues your
warder with the ability to flurry attacks. |
| Pet Affinity |
1 |
12 |
No |
Passive |
This ability makes your
summoned pets a valid target for beneficial group spells. |
| Mastery of the
Past |
3 |
3/6/9 |
No |
Passive |
This ability makes it
impossible for you to fizzle a spell. The first level affects all spells below level 54.
The second level affects all spells below 56. The third level affects all spells below
level 58. |
| Critical
Affliction |
3 |
5/10/15 |
No |
Passive |
This ability grants
damage-over-time spells the chance to have a critical effect for each tick they are
active. |
| Sinister Strikes |
1 |
15 |
No |
Passive |
This ability increases
the damage you cause when attacking with a weapon in your secondary hand. |