Quest for the Sacred Soil


NOTE: Now that you have the Switch Hook, it's possible to complete the Trading
Sequence and get the Level 2 Sword, the Noble Sword!  This is only optional,
but it's worth the trouble!  Check the Side-quests section for more info.

Northeast Lynna and Rolling Ridge Base
```````````````     ``````````````````
Head to the Maku Tree in the Present and use the Time Portal one screen to the
right of her.

In the Past, climb down the ladder and jump over the pits on the right.
Continue right to the next screen.  Walk up one screen then left one screen.
Use the Switch Hook to get across the pit, then head left one screen.  Enter
the cave.

Speak with all the Goron's inside the cave.  They will tell you that they need
a Bomb Flower to blow up the wall.  Exit the cave and use the Tune of Currents
to return to the Present.  Enter the cave in the Present.

Inside the cave, head to the left, then up, and exit to the right.  On the
next screen, go up the staircase at the bottom of the room.  In the next room,
head up and exit to the left.  Next, head left and walk up the small steps.
If you want some Rupees, go to the lower-right exit and go down the stairs on
the next screen.  Next, go left one screen and open the the Chest for 50
Rupees.  Go back up the stairs on the right, head left one screen, and go up
the other staircase.  Go up the small steps and Bomb the cracked wall near the
Goron.  Go through for a Piece of Heart.  Go back to the previous room and
exit by going down.

Rolling Ridge
`````````````
Pig Warriors abound in this area, so be careful.  Go down the staircase and
step on the switch.  Cross the bridge and go down the staircase, then open the
Chest to get 30 Rupees.  Head back outside.

Go right three screens and lift the rock with your Power Bracelet.  Activate
the Time Portal and go to the Past.

Head left three screens, up the steps, and up one screen.  Slash the tree and
collect the Pegasus Seeds.  Use the Tune of Currents to return to the Present.

Head down one screen, right once, and up once.  Enter Moblin Keep.

Moblin Keep
***********
Equip your Pegasus Seeds and use them to run to the staircase.  If you're not
fast enough, the floor will fall beneath you.  In the next room, head up the
staircase to face the Great Moblin.  Check the Bosses section for strategies.

After you defeat him, you'll receive the Bomb Flower.

Rolling Ridge
`````````````
Go down the stairs on the left.  Once underground, climb up the ladders (be
careful of the Flames) until you reach the upper-right ladder.  Climb that
ladder then jump onto the moving platforms in the next room.  Once you reach
the water, swim to the right and climb up the ladder there.  Open the Chest in
the room for a Ring.  Head back down the stairs and swim down and to the right
in the next room.  Exit to the right.  Swim up in the next room and climb up
the ladder.  In the next room, Bomb the blocks and climb up the ladder.  Exit
the cave.

Head left one screen, down one, and right twice.  Activate the Time Portal and
journey back to the Past.

Go left two screens, then jump down off the ledge.  Head left once screen and
enter the cave.  Speak with the Gorons inside and they'll use the Bomb Flower
to free the Goron Elder.  He'll hand over the Crown Key.  Go past the Elder,
follow the path and go up stairs until you end up back at the to of Rolling
Ridge.  Head right one screen, then up one screen and use the Tune of
Currents.

In the Present, enter the cave where Moblin Keep was.  Inside the cave, equip
your Roc's Feather and Seed Satchel (w/ Pegasus Seeds).  Use the Pegasus Seeds
and jump across the platforms until you reach the right side of the room and
exit.  On the next screen, jump across the platforms and head to the
lower-right of the room.  Exit the cave.

Head left one screen and use the Crown Key on the keyhole.  Enter Crown
Dungeon.


                           Level 5 - Crown Dungeon


Since sometimes it's not exactly clear, any "x"s means there is no room there.

Level 5 - Crown Dungeon

1F                        Places of Interest
                          Entrance-  1F F-3
   1 2 3 4 5 6 7          Boss- 1F F-7     Mini-Boss- 1F D-7
         _                Small Key-  1F: F-2, F-5, F-4
A      _|_|_                          B1F: D-1, E-2, C-6
B  _  |_|_|_|  _          Dungeon Map- 1F F-6
C |_|_ _|_|_ _|_|         Compass- 1F C-7
D |_|_|_|_|_|_|_|         Boss Key- B1F B-2
E |_|x|_|x|_|x|_|         Cane of Somaria- B1F F-3
F |_|_|_|_|_|_|_|         Sacred Soil- 1F E-7

B1F

   1 2 3 4 5 6 7
       _ _
A    _|_|_|_
B  _|_|   |_|_
C |_|  _ _  |_|
D |_|_|_|_|_|_|
E   |_|_ _|_|
F     |_|_|


1F
F-3   Head up to the next screen.
E-3   Kill the 3 Moblins to open the door above.  Exit through that door.
D-3   Kill the Moblins and exit left (DON'T hit the Crystal Switch!).
D-2   Beware the Anti-Faerie, Beamos, and Moblin.  Exit to the left, then head
      up to C-1.
C-1   Kill the 4 Moblins in the room to make a staircase appear near the top
      of the room.  Go down the stairs.

B1F
C-1   Jump over the pit, defeat the Moblins and Gels, and use the Switch Hook
      to place the Diamond on top of the switch.  Go through the door that
      opens.
D-1   Just go up the stairs and avoid the Anti-Faeries and Like-Likes.

1F
D-1   Exit down two screens to F-1.
F-1   Hit the Crystal Switch (to lower the Blue Blocks) and head right one
      screen.
F-2   Stay in between the lower two Eyes and equip your Seed Shooter.  Shoot a
      Seed to the right, then immediately face up and shoot a Seed up.  If
      done correctly, all 3 Eyes will open at the same time and a Chest will
      appear.  Open the Chest for a Small Key.  Exit back to the left.
F-1   Hit the Crystal Switch (to lower the Red Blocks).  Head up and stay
      above the Red Blocks and use the Switch Hook (or any other long-range
      weapon) to hit the Crystal Switch (to lower the Blue Blocks once again).
      Head up two screens to D-1.
D-1   Now that the Blue Blocks have been lowered, you can go down the
      staircase.

B1F
D-1   Now that the Blue Blocks are down, you can collect a Small Key from the
      Chest.  Go back up the stairs.

1F
D-1   Head right two screens to D-3.
D-3   Use the Seed Shooter to hit the Crystal Switch.  Hit the Crystal Switch
      again (to lower the Blue), and exit to the lower-right.
D-4   Head right one screen to D-5, then down two screens to F-5.
F-5   Head right to the next room.
F-6   Beware the Beamos and Soldier, then open the Chest for the Dungeon Map.
      Head back left.
F-5   Open the door with your Small Key and head left.
F-4   Head down the stairs for now.

B1F
F-4   Shoot Ember Seeds with your Seed Shooter at the Red Deflectors until you
      light all the Lamps.  Go through the door that opens.
F-3   Jump over the chasm, and you'll find some colored statues.  If you step
      on the switch on the right side of the room, you'll see what positions
      they should be moved to.

      Here's what they look like before:
      1 2
      3 4
      5 6

      Move 2 left, then up.  Next, move 4 right, up, then left.  Now you can
      move 6 up.  Move 3 right.  Move 1 up, then move 3 down twice.  Go back
      and move 1 down twice.  Collect the Cane of Somaria from the Chest,
      then exit to the right and go up the stairs in the next room.

1F
F-4   Move each of the 3 statues onto the switches, then use the Cane of
      Somaria to place a Block on the remaining switch.  Collect the Small Key
      from the Chest.  Head right one screen, up twice, and left twice to
      return to D-3.
D-3   Hit the Crystal Switch to lower the Red Blocks, then head right one
      screen.
D-4   Go down the stairs.

B1F
D-4   Hit the Crystal Switch and head left past the blocks.  Before you leave
      the room, make sure the Blue Blocks are lowered.  Exit to the
      lower-left.
D-3   Avoid the Ball and Chain Trooper and Like Like and go down the stairs at
      the upper-left of the room.

      Hop across the moving platforms and go up the ladder.
E-2   The floor in this room is invisible.  Use your Cane of Somaria to make
      blocks.  If they fall, there's no floor there.  The general direction is
      right, then down, then left, then up and right to the Chest.  Collect
      the Small Key and use the Switch Hook on the Diamond.  Go down the
      stairs and return to D-3.
D-3   Head right one screen and go up the stairs.  Make sure the Red Blocks
      are down before you leave.

1F
D-4   Head left one screen and hit the Crystal Switch to lower the Blue
      Blocks.  Head right two screens then down one to go to E-5.
E-5   Head down the stairs.

B1F
E-5   Be careful of the Beamos.  Lift the Pots and go down the stairs.

      Head right and use the Cane of Somaria to make a Block so you can jump
      to the right.  Avoid the Spark on the next screen and create another
      Block.  Climb up the ladder on the right.
D-6   Use the Seed Shooter on the Crystal Switch until you reach the top exit.
      Exit up.
C-6   Jump over the gap and equip the Cane of Somaria.  Push the bottom statue
      left twice then up once.  Create a Block to the right of that statue,
      then push the upper statue right 4 times.  Place a Block below the
      statue on the left, then push the statue on the right down twice.  Open
      the Chest for a Small Key.  Backtrack to 1F, E-5.

1F
E-5   Head up one screen then right one screen to D-6.
D-6   Use the Pegasus Seeds and your Roc's Feather to jump over the large
      gaps.  Open the door with a key.
D-7   Get ready for Smasher.  Strategies in the Bosses section.  Exit up once
      he's gone.
C-7   Place a Block on the switch then cross the bridge.  Use the Switch Hook
      on the Diamonds and collect the Compass from the Chest.  Head up the
      steps and go down the stairs.

      Hop across the moving platform and head right to the next screen.  On
      the next screen, jump across the moving platforms and climb down the
      ladder.

B1F
B-5   Head up the stairs on the other side of the room.

1F
B-5   Stand where the Blue Blocks would be and hit the Crystal Switch with the
      Seed Shooter.  Walk on top of the Blue Blocks and head left to the next
      room.
B-4   Head down one room.
C-4   Unlock the block and head up one screen.
B-4   Head up and exit left.
B-3   Unlock the block and hit the Crystal Switch to lower the Red Blocks and
      raise the Blue Blocks.  Head up the steps and jump down onto the Red
      Blocks.  Exit right.
B-4   Exit up.
A-4   Head to the upper-right of the room and go down the stairs.

B1F
A-4   Hit the Crystal Switch until you reach the locked door on the left.
      Unlock it and make sure the Blue Blocks are down before going through.
      (Or, if you want 50 Rupees, keep the Red Blocks lowered, head left to
      the next room and open the Chest, then backtrack and lower the Blue
      Blocks.)
A-3   Head down the stairs in the upper-left corner.

      Create a block, jump to the right, and climb up the ladder on the right.
B-2   More puzzley goodness!  Move the top yellow statue left 3 times.  Move
      the left-most blue statue right 3 times, down 3 times, then right once.
      Place a Block (using the Cane of Somaria) on the right of the
      upper-right blue statue.  Push the right-most red statue up, then left.
      Push the bottom-most blue statue right twice, place a Block above the
      upper-right blue statue, and move the bottom blue statue up.  Place a
      Block below the lower red statue, then push the remaining red statue in
      the remaining spot.  Collect the Boss Key from the Chest.  Backtrack to
      1F A-4.

1F
A-4   Head down three screens and jump down.  Head left one screen to A-3,
      then exit right using the lower-right exit.  Head right twice, down
      twice, then right once more to F-6.
F-6   Break the Pots to resupply, then open the Boss Door.
F-7   Time to face Smog.  It's game time (his words, not mine)!  Check the
      Bosses section for strategies.  Exit up.
E-7   Collect the Sacred Soil.

                          Quest for the Bereft Peak


Rolling Ridge and Rolling Ridge Base
`````````````     ``````````````````
After exiting the Crown Dungeon, a Goron will appear, telling you that a new
cave has been opened, allowing access to the Eastern half of Rolling Ridge.
Head right one screen and enter the cave on the right.

Traverse the narrow path and go down the staircase on the next screen.  Move
the blocks out of the way in the next room, and exit the cave.

Head right one screen then up another.  Enter the cave.

Go down the staircase.  Step on the switch to extend the bridge, then head
left once screen.  Exit the cave.

Back outside, head down two screens, then right another two.  Burn the tree
with some Ember Seeds, then head downstairs.  DON'T talk to the old man!  If
you've played Seasons, then you know why.  Exit the room and head up one
screen.  Enter the cave on the left for some Fairies, then enter the cave on
the right.

Go up one screen and speak with the Blue Goron (The Charisma Goron/Dancer).

It's time for Goron Goron Revolution (I bet no one will catch that joke)!
This "dancing" game of sorts is similar to the Subrosian Dancing Mini-Game in
Seasons, but requires more timing and a better ear.

Rhythm is key to playing Goron Dancing.  You must follow the Goron's
movements, but more importantly, you must keep the same rhythm.  Press B to
Move and A to Pose.  When the Blue Goron raises his hand and opens his mouth,
he is Posing.  Whenever he looks left or right or sits down, he is Moving.
You can distinguish between the two based on the sound that each one makes.
For that reason, I think it's best to close your eyes and simply listen to the
sounds.  After the Blue Goron is finished, a chime will sound, and you must
repeat the Goron's moves.  HOWEVER, you must follow the same rhythm!  If there
was a pause in between the moves, you must also pause.  ALSO, do not begin
before the chime!  Keep practicing and you'll get the rhythm down eventually.
You are allowed a maximum of 2 misses.  Miss a 3rd time and the game's over.
There are 8 "dances" total, and you must get at least 6 to win.

After beating the Goron Dancing Mini-Game, you'll receive the Brother Emblem.
(You can also receive the Brother Emblem from the Past Dancing Game if you go
there first).  Go down one screen and speak to the Goron blocking the stairs.
Show him the Brother Emblem and he will move.  DO NOT go up the stairs just
yet.  Exit the cave.

Head left one screen.  Slash the bush to reveal a Time Portal.  Activate it
and journey to the Past.

In the Past, head right one screen then down one.  Burn the tree and go down
the stairs.  Speak with the old man to receive 200 Rupees.  Head back outside
and go up one screen.  Enter the cave.

Speak with the Goron blocking the stairs and show him the Brother Emblem and
he will move.  Head up the stairs.  Use Pegasus Seeds and the Roc's Feather to
jump across the gaps and head left one screen.  Jump across the gaps and go up
the stairs.  Use you Switch Hook on the bushes on the right.  Open the Chest
for 100 Rupees.  Exit the cave.

Head down one screen.  Kill the Tektites and use your Switch Hook on the Plant
until you get it to the light soil below the ledge.  Use your Harp of Ages,
Tune of Currents to return to the Present.

Climb up the vines to the next screen, then head right one screen.  Lift the
rocks to uncover a Time Portal, then enter the cave.

Time for Fun Minecart Rifle Range (that's what the sign outside says)!  Speak
to the Goron on the left and play the game.  Hop into the Minecart, and use
your Seed Shooter to shoot at the Giant Blue Rupees.  There are 12 in all, and
you must hit all 12 for the grand prize, a Rock Brisket/Sirloin.  (You can
play again for the Boomerang).  Exit the Rifle Range.

Activate the Time Portal and go to the Past.

Enter the cave to the Goron's Target Aim Mini-Game.  Speak with the Goron and
play the game.

If you haven't played the game in Lynna Village, the goal of the game is to
score points by batting balls at targets.  Gray Stones are worth 30 Points,
Purple Angel Stones are worth -10, Gray Statues are 100, and Purple Devil
Statues are -50.  If you miss the ball entirely, you get -50.  Your goal is to
get a certain amount of points (I think it's 200) to win the Lava Juice.  Once
you win the Lava Juice, play again and get 400 points to win yourself a
Boomerang if you didn't get it in the Target Carts mini-game.  Exit the Target
Aim Cave.

Jump off the ledge.  Go inside the cave for a Great Fairy, then exit and jump
off the ledge.  Use the Harp of Ages to return to the Present.

Back in the Present, enter the Goron Dancing Cave and speak to the Goron next
to the stairs.  Give him the Rock Sirloin for a Goron Vase.  Exit the cave and
return to the Past.

Go to the Goron Dancing Mini-Game in the Past and speak with the Goron near
the stairs.  Trade him the Goron Vase for some Goronade.  Exit and return to
the Present.

In the Present, enter the Goron Dancing Cave and go up the stairs.  Get out
your Switch Hook and use it to get across the gaps.  Head left to the next
screen.  Cross the upper gap and head back right one screen.  Open the Chest
for 10 Bombs, then head back left.  Go up the stairs.  Jump off the ledge and
head up the staircase on the right.  Next, head up one screen and give the
Goron the Goronade.  Now you can play the Bomb Game for the Old
Mermaid Key.

Equip your Roc's Feather and Pegasus Seeds.  Use them as soon as the game
begins and just keep running and jumping around the room.  Your goal is to
avoid all Bomb explosions.  Not too hard with the Pegasus Seeds.  You'll win
the Old Mermaid Key.

After you get the Key, exit down.  Head up the stairs on the right.  Jump to
the right off the ledge and open the Chest for a Gasha Seed.  Exit the cave.

Head left one screen and enter the cave.  Proceed through the cave and go back
down to GoroGoro Mountain Base.  Return to the Time Portal near the entrance
to Mermaid's Cave (one screen left of the Goron Dancing Game Cave) and
use it to return to the Past.

In the Past, head left one screen, then up one.  Enter the cave.

Bomb the cracked blocks and open the Chest for a Gasha Seed.  Next, head right
one screen and use your Switch Hook on the Diamonds.  Be careful of the
Hardhat Beetles and switch with the Diamonds near the bottom of the room and
open the Chest for 50 Rupees.  Switch back across the gap and go up the
stairs.  Exit the cave.

Go right one screen and Bomb the wall.  Enter the cave, open the chest for 100
Rupees, and head back outside.  Cut down the bushes and use the Tune of
Current to return to the Present (make sure you're on the right side of the
mountain).  Pick up the Piece of Heart and return to the Past.  Head left one
screen, then down once.  Jump off the ledge.  Enter the cave and speak with
the lone Goron (who claims to know the Graceful Goron) and give him the Lava
Juice to receive the Letter of Introduction (ONLY if you already have the Old
Mermaid Key!).  Go down the staircase and proceed through the cave to return
to the Goron Dancing Game.  Go up to the Dance Hall and speak to the Red
Graceful Goron.  Beat the Mini-Game one more time (the difficulty is equal to
about Bronze-Silver) to win the Mermaid Key.  Alrighty, it's (finally) time to
get that Lonely Peak, so exit the Dance Hall and head left one screen.  Swim
through the waterfall and use the Mermaid Key to enter Level 6, Mermaid's Cave
(Past).  The Old Mermaid Key will be used later to open Mermaid's Cave
(Present).

------------------------------------------------------------------------------
                           Level 6 - Mermaid's Cave
------------------------------------------------------------------------------

Level 6 certainly has an interesting dungeon design.  Like many dungeons in
previous games, you must complete the dungeon in two forms, in this case the
Past and the Present.  Pay attention to the walkthrough to make sure you're in
the right dungeon at the right time.


Level 6 - Mermaid's Cave (PAST)

1F                       Places of Interest
                         Entrance-  1F G-3
   1 2 3 4 5 6 7 8       Boss-  1F B-1
                         Small Key-  1F: D-4
A  _ _                               B1F: D-7, A-4
B |_|_|                  Dungeon Map- 1F F-4
C |_|_|_ _               Compass- 1F F-2
D   |_|_|_|              Lonely Peak- 1F B-2
E   |_|_|_ _ _
F   |_|_|_|_|_|
G     |_|_|_|


B1F

   1 2 3 4 5 6 7 8
       _ _
A  _ _|_|_|
B |_|_|_|
C   |_|        _
D             |_|_
E          _ _|_|_|
F         |_|_|
G

Level 6 - Mermaid's Cave (PRESENT)

1F                        Places of Interest
                          Entrance-  1F G-3
   1 2 3 4 5 6 7 8        Mini-Boss- 1F A-3
       _ _                Small Key-  1F: D-4, F-2, B-1
A  _ _|_|_|               Dungeon Map- 1F E-2
B |_|_|_|                 Compass- 1F F-6
C |_|_|_ _     _          Boss Key- 1F D-7
D   |_|_|_|   |_|_        Mermaid Suit- 1F A-4
E   |_|_|_ _ _|_|_|
F   |_|_|_|_|_|
G     |_|_|_|
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