PAST
1F
G-3  Bomb the cracked wall on the right and go through.
G-4  Kill the Red Wizzrobe and 2 Green Wizzrobes to make a Chest appear.  Open
     it for a Gasha Seed.  Exit to the right.
G-5  Equip your Seed Shooter with Ember Seeds.  Fire at the Candles and
     quickly run away!  The Candles will go berserk and run around the room,
     eventually exploding.  Once all 3 are gone, the upper door will open.  Go
     through it.
F-5  Swim left one screen.  If you have a Boomerang, use it to kill the
     Anti-Faeries.
F-4  Swim to the left and open the Chest for a Dungeon Map.  Swim two screens
     to the right to F-6.
F-6  Equip your Seed Shooter with Ember Seeds.  Fire a seed at the upper-left
     Lamp, then the upper-middle Lamp (angle your shot off the wall),
     lower-middle, and upper-right.  The wall on your right will move, and the
     layout of the Present dungeon will change.  Return to the first room of
     the dungeon, G-3.
G-3  Go up one screen.
F-3  Avoid the Shrouded Stalfos and head left one screen.
F-2  Jump over the Tile and kill the Gels.  Open the Chest that appears for a
     Compass.  Exit back right, then head up once to E-3.
E-3  Head down the steps and go up to the next room.
D-3  Kill all the Candles and Keese to make the door open, then go through it.
D-4  Drop a Scent Seed to kill the Shrouded Stalfos easily.  Open the Chest
     for a Small Key.  Head left one screen then down one screen to E-3.
E-3  Open the door and enter.
E-2  Kill the Blue Wizzrobe quickly.  Place a Block on the switch with your
     Cane of Somaria.  Go to the upper-left corner and destroy all of the
     Pots except the one in the middle.  Push the remaining Pot on the switch
     and enter the door that opens.
D-2  Stay away from the Bubbles and kill the Blue Wizzrobe and Floor Masters
     quickly.  Bomb through the cracked blocks.  Next, Bomb the upper wall.
     Use your sword and tap the wall to find out where you should place the
     Bomb.  If the sound it makes if different than usual, place a Bomb there.
     After there's a hole in the wall, _EXIT THE DUNGEON_!


Once you're back outside, use the Tune of Currents to return to the Present.
Enter the cave, then use the Old Mermaid Key to enter Level 6 - Mermaid's Cave
(Present).


    PRESENT

1F
G-3  Head up to F-3.
F-3  The Lamps will shoot fireballs at you until you defeat all the Snake
     Ropes.  Do so, or just avoid them and head up.
E-3  Beware the Red Wizzrobes, Snake Ropes, and Anti-Faeries in the room.
     Exit to the left.
E-2  Use the Switch Hook on the Diamond and open the Chest for the Dungeon
     Map.  Head back right.
E-3  Go down the steps and exit up.
D-3  Hit the Crystal Switch with your Seed Shooter, then walk to the
     upper-right corner.  Hit the Switch again and exit right.
D-4  Use your Scent Seeds to lure the Ropes into the pit.  Open the Chest that
     appears for a Small Key, then exit back left.
D-3  Head to the upper-right corner, then hit the Switch with the Seed
     Shooter.  Now go to the lower-left corner and hit the Switch again.  Exit
     left.
D-2  Kill the Wizzrobe and Floor Masters quickly, then Bomb the middle of the
     bottom wall and go through.
E-2  Use the Switch Hook on the Diamonds, then Bomb the cracked wall and go
     down.
F-2  Hop to the middle of the room.  Push the Cube down once, then left 2
     times.  Now push it right twice, up, right, up, left, down, left, down,
     and right 3 times.  Now push it left twice, up, left, up, right, and up.
     Open the Chest for a Small Key.  Head up two screens to D-2.
D-2  Enter the hole at the top wall (if you didn't Bomb it in the Past, the
     hole will not appear).
C-2  Head into The Wheel, then head into the other Wheel.  Exit up.
B-2  Jump down off the ledge, then head back down a screen.
C-2  Head into both Wheels.  Exit left.
C-1  Head up one screen.
B-1  Head up the steps and open the Chest for a Small Key.  Hop down to the
     right and head down one screen, then right one screen to C-2.
C-2  Ride the Wheel again.  Exit left and make your way back to C-2.  Ride
     the Wheel again and exit up.
B-2  Jump off the ledge and exit back down.
C-2  Ride the lower-right Wheel.  Go up the steps and exit up.
B-2  Head right one screen.
B-3  Open the door with the Small Key and go through.
A-3  Face the Winged Demon, Vire.  Check the Bosses section for strategies.
     After he's gone, head right.
A-4  Kill the Wizzrobes first, then equip your Bombs.  Time your Bomb throw so
     that it'll explode when it's near the cracked blocks.  It'll take a lot
     of practice, but you'll get it eventually.  Once one of the blocks is
     gone, use the Switch Hook to cross the gap.  Open the Chest for the
     Mermaid Suit (or, if you prefer, Merman Suit).  Switch back over the gap
     and head left one screen.
A-3  Head through the warp to go to the entrance (G-3).
G-3  Head right to G-4.
G-4  Defeat the 3 Candles to open the door.  Exit right.
G-5  Be careful of the Huge Spiked Traps.  Unlock the door at the upper-right
     of the room and go through.
F-5  Use the Switch Hook to cross the gap, then head right to the next screen.
F-6  Open the Chest for the Compass.  Jump off the ledge and head down the
     stairs (or first head left two screens if you want that room highlighted
     on your map).

     Jump across the platforms and head right to the next screen.  Wait for
     the moving platform to come, then hop on and ride it to the right.  Climb
     up the ladder.
E-8  Head to the lower-left exit.
E-7  Head left (be careful of Wizzrobes and Beamos) and open the Chest for 10
     Rupees.  Head back right to E-8.
E-8  Unlock the block and head left.
E-7  Exit up.
D-7  I know there's probably some sorta trick with this room, but I haven't
     found it :P  Just keep pulling the switches and killing the Snake Ropes
     that fall down.  Eventually after you pull a switch, a Chest will appear
     and the door will open.  Open the Chest for the Boss Key.  Backtrack
     and EXIT THE DUNGEON!


Now that you have the Mermaid Suit, you can use it to swim and dive in deep
water (including dark water and the sea).  Try it out in the room leading to
the entrance of Mermaid's Cave.  Open the Chest to get a Toss Ring.  Then
surface and leave the cave.

Once outside, return to the Past using the Time Portal.  In the Past, re-enter
Mermaid's Cave.


     ____________--------------------------------------------____________
     \                             P A S T                              /
     /___________--------------------------------------------___________\

1F
G-3  Head right two screens, up one, and right one to F-6.
F-6  Swim to the right and dive in the deep water.

B1F
F-6  Avoid the Birii and swim left one screen.
F-5  Swim down and exit using the lower-right exit.
F-6  Swim to the right and go down the stairs.

     Avoid the Anti-Faeries and swim right one screen.  On the next screen,
     swim up and to the right and surface.
E-8  Swim up and left against the current to the next room.
E-7  Swim left and head up to the next room.
D-7  Equip the Switch Hook and use it to kill the Ropes.  Open the Chest for a
     Small Key.  Backtrack to the first room of the dungeon (G-3).

1F
G-3  Go up two screens, left one, and up one to get to D-2.
D-2  Enter the hole you created with the Bomb before.
C-2  Ride the Wheel, then go around and ride it again.  Go around one more
     time and ride it one last time.  Head to the lower-left corner and dive
     down.

B1F
C-2  Swim up and exit through the upper-left opening.
B-2  Open the Chest for 30 Rupees then quickly swim right past the arrows.
     Exit to the right.
B-3  Avoid the Ropes and exit up.
A-3  Kill the 2 Ropes to open the door on the right.
A-4  Use the Switch Hook on the Diamonds until all 6 are on the 6 tiles above.
     Open the Chest that appears for a Small Key.  Backtrack to 1F C-2.

1F
C-2  Head left one screen.
C-1  Unlock the block, then keep placing Blocks (with the Cane of Somaria) on
     the switch until the red barriers appear like this: \\ .  Now use your
     Seed Shooter and angle your shot so it'll hit the Crystal Switch.  Cross
     the bridge and open the Boss Door.
B-1  This boss battle against Octogon takes place in both 1F B-1 and B1F
     B-1.  Check Bosses section for strategies.  Once you beat him, head
     right.
B-2  Collect the Lonely Peak.
------------------------------------------------------------------------------
                                Nayru's Rescue
------------------------------------------------------------------------------

NOTE: Now that you have the Mermaid Suit, it's possible to collect the Level 2
Shield, the Iron Shield!  Check the Side-quests section for more info!

Lynna Village and Ambi's Palace
^^^^^^^^^^^^^     *************
Exit Mermaid's Cave and use a Gale Seed to warp to the Ember Seed Tree in
Lynna Village.  Head to the entrance of Ambi's Palace, where you'll find
Ralph.  After a brief conversation, he'll rush in, which is your cue to do the
same.

Head up two screens.  Head left and get some Scent Seeds, which may be useful.
Now go down one screen and get your Solid Snake skills ready.  Quickly step on
the Switch in the bottom right corner, making sure the Guards do not see you.
Go up two screens and step on the Switch there.  Head right two screens and
once again step on the Switch.  Finally, head down two screens and step on the
final switch.  If the Guards catch you, you'll be thrown out of the Palace,
but your progress won't be reset.  Once all the Ambi Statues are out of the
way, head up one screen from the lower-right Switch and cut down the Bushes.
Head down the stairs.

Head right and dive down the water.  Head left two screens (avoid the
Whirlpools like you would a plague!) and resurface at the lower-left corner.
Go up the stairs.

Welcome to the interior of Ambi's Palace.  If the Guards INSIDE the Palace
spot you, they will attack you.  Just slash them a couple of times to make
them run away.  Push the lower-left block down and exit to the right.  Wait for
the Guards to pass, then exit down to end up back outside (do this just to
clear the space on your Map).  Head back inside, avoid the Guards, and go up
one screen.  Sneak around the room and open the Chest for a Ring.  Head down
one room and left another two.  Wait for the Guards to pass, then head down to
end up back outside (to clear the space).  Head back inside, avoid the Guards,
and head up one screen to find some Fairies.  Head back down and go up the
stairs.  Go right two rooms and prepare for the battle.  When ready, head up
and face Nayru (Veran)!  Check the Bosses section for strategies.

After the battle, Queen Ambi will rush in to see what happened.  Of course,
Veran has yet to be beaten, and will come back and inhabit the beautiful
Queen's body!  The Guards will rush in, and Ambi will command them to capture
you.  Ralph also appears.  The Guards surround the brave trio, but before they
come too near, Nayru transports them back to the Present at the Maku Tree.
Now that Nayru's back safe and sound, everything returns to normal.  However,
Veran remains in the Past, in control of Ambi, and that certainly can't be a
good thing...  A Shrouded Figure with a Staff appears, speaks, and disappears
as fast as he had come.  The Maku Tree looks worried...

Nayru teaches you the Tune of Ages, which allows you to warp to the Past
anywhere from the Present and vice versa.  With Tune of Ages in tow, it's time
to get the remaining Essences of Time...

------------------------------------------------------------------------------
                          Quest for the Rolling Sea
------------------------------------------------------------------------------

Sea of Storms and Zora Sea
`````````````     ````````
Now that you have the Mermaid Suit, I'd suggest swimming around, clearing any
spaces you can on your Map.

NOTE: If you don't want to be troubled later on, make sure to buy some Magic
Potion from Witch Syrup in Yoll Graveyard NOW!  The cost is 300 Rupees.
Otherwise, swipe some for free from Maple if you're lucky, or hope your Gasha
Nuts have them.

NOTE: Avoid any "Poison Bubbles" found within the next few areas!  They hurt!

When ready, head to the screen one screen left and three screens below the
Ember Seed Tree in Lynna City.  Swim off the port and go left once, down
twice, and left once more.  Swim up the steps, and when you're on dry land,
use the Tune of Ages (use it right in front of the doorway or else you'll warp
into a wall).

Once in the Past, go into the water and swim left two screens.  Go up the
steps and up one screen.  On dry land, play the Tune of Ages.

Back in the Present, dive down and swim right one screen.  Next, use the
Switch Hook on the Diamond and resurface.  Go to the dry land and play the
Tune of Ages.

Swim left two screens and down once.  Go up the steps and play the Tune of
Ages (stay at the top part of the small island).

Almost there!  Dive down, then head down one screen.  Use the Switch Hook on
the Diamond and swim left one screen.

Zora Village
^^^^^^^^^^^^
Welcome to the Zoras' happy home!  However, they're not quite so happy at the
moment, because they have no King to rule them!  Those Poison Bubbles that
surround all of Zora Village and Zora Sea aren't helping much either.  Perhaps
our hero can do something about it?

Don't resurface just yet.  First we'll explore Zora Village.  Swim around and
talk to the villagers, and when you're ready, head back to the first screen of
Zora Village.

Swim up one screen and surface.  Take some Gale Seed from the tree, and use
the Tune of Ages to travel back to the Past.

In the Past, dive down and head up two screens.  Enter King Zora's Palace.
Swim up and go up the staircase.  Speak with King Zora, who happens to be
rather sickly.  Give him the Magic Potion to make him all good and better so
that he'll appear in the Present.  Exit the Palace and return to the Present.

NOTE: If you didn't get the Magic Potion, you can use the Gale Seeds to warp
out of Zora Village!

Go back to the Palace in the Present and speak with the still-alive King Zora
(these guys live a long time, don't they?).  He'll give you the Library Key in
gratitude for saving his life.  Also, open the Chest on the first floor for a
Giganto Red Rupee worth 200 Rupees!

Exit the Palace and head right three screens, then surface.  Climb up the
steps to dry land and play the Tune of Ages.

In the Past, head right one screen and use the Library Key on the keyhole.
Head left one screen and use the Switch Hook on the Diamond.  Head left and
enter the cave.  Speak with the Octorok, who happens to really be a Fairy.  It
turns out that Veran turned her into an Octorok to prevent her from using her
magic to rid the seas of the Poison Bubbles.  Now she needs some Fairy Powder
to restore her.  That said, exit the cave and return to the Present.

In the Present, hop off the ledge and head right two screens.  Enter the
Library.

Many people visit the Library, despite the fact that the door always seems to
be locked...  Head up one room and speak with the Wise Man.  He will give you
the Sealed Book (only if you talked to the Octo-Fairy).  Return to the Past.

Enter the Library in the Past.  Head up one room and place the Sealed Book on
the pedestal.  Here comes the tough part.  You must follow the steps given to
you by the book to reach the next book.  If you do not follow the steps
correctly, you'll fall off and have to start over.  Once you open the next
book, the previous book will close.  The easiest way to solve this puzzle is
to use your Cane of Somaria.  Create blocks and push them around to see where
there is or isn't a floor.  The steps are random (I think), so I can't help
you much with that.  Once you reach the Wise Man, speak with him to get the
Fairy Powder.  He'll warp you back to the first room.  Exit the Library, head
left one screen, use the Switch Hook, and head left again.  Speak with
Octo-Fairy and give her the Fairy Powder.

With her body restored, the Great Fairy will spread her magic across the seas,
making the Poison Bubbles fade.

With the Poison Bubbles gone, it's now easier to navigate the areas.  At this
point I'd suggest exploring the rest of Zora Sea (getting the Treasure Chests,
etc.) and returning to Syrup to restock on Magic Potion.

Return to the Present and speak with King Zora.  The Zoras are grateful to you
for helping them.  King Zora will tell you to meet Lord Jabu Jabu.  Exit the
Palace and swim down one screen, left once, and up twice.  Lord Jabu Jabu will
open his mouth, allowing you access to Level 7 - Jabu Jabu's Belly.

------------------------------------------------------------------------------
                         Level 7 - Jabu Jabu's Belly
------------------------------------------------------------------------------

I originally translated it as Mr. Jabu Jabu's Stomach, but after playing
through OoT I realized my mistake :)  Jabu Jabu's Stomach would probably
be more accurate, but Belly would make it more true to the N64 game.

Anywho, speaking of Oot, I would describe Jabu Jabu's Belly as a combination
of Inside Jabu Jabu's Belly and the Water Temple.  It has the "feel" of being
inside the humongous fish and the challenge of that hideous Water Temple.
You'll spend a lot of your time swimming and backtracking just to lower the
water levels.  Have fun!

Level 7 - Lord Jabu Jabu's Belly

1F                       Places of Interest
                         Entrance-  1F G-5
   1 2 3 4 5 6 7         Boss- 2F E-5     Mini-Boss- 1F D-5 (Kinda)
                         Small Key-  1F: G-4, E-4, D-3, F-4
A                                    2F: E-7, E-2
B                                    3F: D-5
C      _ _ _ _           Dungeon Map- 2F F-3
D     |_|_|_|_|          Compass- 1F F-5
E     |_|_|_|_|          Boss Key- 3F A-6
F       |_|_|            Long Hook- 1F D-6
G       |_|_|            Rolling Sea- 2F E-4

2F

   1 2 3 4 5 6 7

A
B      _ _ _ _
C     |_|_|_|_|
D    _|_|_|_|_|_
E   |_|_|_|_|_|_|
F     |_|_|_|_|
G

3F

   1 2 3 4 5 6 7
       _ _ _ _
A     |_|_|_|_|
B       |_|_|
C       |_|_|
D       |_|_|
E
F
G


1F
G-5  Since you'll be spending a lot of time underwater, your Switch Hook will
     probably be your best choice, especially against the Biri.  Use your
     Sword for any Like-Likes or Sand Crabs.  Swim up to the next room.
F-5  Kill the Like-Like and Sand Crabs to make a Chest appear.  Open it for
     the Compass.  Swim back down to G-5, then swim left to G-4.
G-4  There are 4 Diamonds in this room.  Swim across the pits and move the
     upper-left Diamond so that it is above the lower-left statue.  Next, move
     the lower-middle Diamond so that it's below the upper-left statue.  A Key
     will drop down.  Head up one screen.
F-4  Go to the yellow water and surface.

2F
F-4  Head left one room.
F-3  Open the Chest for the Dungeon Map.  Head up one room.
E-3  The Lamps in this room will shoot Fireballs at you.  Avoid them and head
     up again.
D-3  If you haven't noticed, you can use the Switch Hook with the Hiploops
     (Iron Masks) to get rid of their masks easily.  Exit up.
C-3  Beware the Pincer lurking in the water and exit right.
C-4  Hurry past the Spinning Blades and unlock the block.  Head up the stairs.

3F
C-4  Head down one room.
D-4  Walk down and to the left, then exit up.
C-4  Exit up once again.
B-4  This is it- the Switch Room.  You'll be coming back here a lot, changing
     the water levels repeatedly.  Step on the "Red" Switch.  Backtrack to 2F
     C-4.

2F
C-4  Head down one room.
D-4  Fall down the pit on the right side of the room.

1F
D-4  Use the Switch Hook on the Pot on the left.  When on the platform, use
     the Switch Hook on the Pots to the left to reach the Chest with a Ring.
     Exit down.
E-4  Push the lower-middle block and open the Chest for a Key.  Exit right.
E-5  Place a Cane of Somaria Block on the Switch, then exit right.
E-6  Jump into the water, go up the steps, and go up the staircase.

2F
E-6  Exit up.
D-6  Head up and wind to the right.  Be careful of the Anti-Faeries and exit
     up.
C-6  I hope you've got your Boomerang.  Use it agaisnt the Sparks to receive
     some Fairies.  Use the Switch Hook on the Pots and exit left.
C-5  Use the Switch Hook on the Diamonds until you reach the staircase.  Head
     up the stairs.

3F
C-5  Head up one screen.
B-5  Unlock the door on the left and go through.
B-4  Good Ol' Switch Room.  Step on the "Blue" Switch.  Backtrack to 2F E-6.

2F
E-6  Now that the water has risen, you can cross the pit.  Jump in the water
     and exit right.
E-7  Kill the Mini-Moldorms to make a Chest appear.  Open it for a Key.  Exit
     left.  Then head up one room and left one room to D-5.
D-5  Dive down in the water.

1F
D-5  Open the Chest for a Gasha Seed, then go down the stairs.

     Swim down and kill the Cheep-Sheeps.  Climb up the ladders and drop down
     to the right.  Exit right.

     Time to face the Fat Angler.  Check the Bosses section for details.  When
     he's dead, climb up the ladder on the right.
D-6  Unlock the block and open the Chest for your new Long Hook.  Not only
     does it have more range, but it's also faster!  Try it out on the Diamond
     below, then exit down.
E-6  Exit left (the lower-left exit).
E-5  Swim left one screen then up one screen to D-4.
D-4  Go down the staircase.

     Swim down and then left one screen.  On the next screen, swim up a bit
     and head back right.  Swim right, climb up the ladder, and head back
     left.  Use the Switch Hook on the Pot, then jump to the left.  Go into
     the water and swim up.
D-3  Kill the Rope and Biri.  To kill the Gopongo Flower (which was in Link's
     Awakening), use the Switch Hook.  Once all the enemies are gone, collect
     the Key and exit down.
E-3  Surface at the yellow tiles.
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