Southern Ward

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Southern Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventureres. This is the common man's side of the City of Splendors.

Points of Interest
Caravan Court
This packed-dirt courtyard serves as a rallying point for incoming and outgoing caravans. Elderly citiaens are often found here, watching people and animals going hither and yon with the caravans. Many vagrants are here at night, sleeping with the animals for warmth.

Waymoot
At the southern intersection of the High Road and the Way of the Dragon, the Waymoot is a high signpost mounted in the middle of the crossroads with hanging arros pointing toward the harbor and the city gates (harbor to the west, South Gate to its east, River Gate to its northeast, and North Gate north up the High Road). Created by the Watchful Order and funded by local merchants, the signpost magically directs traveler to locations spoken into a crystal on the post. Once a site is spiken, the Waymoot writes the destination onto the relevan arrow and indicates its distance from Waterdeep; therefore, folk are sent out the appropriate gate leading north, east, or south, depending on their destination.

Temples of Southern Ward
Helm's Hall - Helm

Here is a list of places within the South Ward. The information is taken from the City of Splendors Boxed Set.

Tag Grid Type/Name Notes
S1 3H Tavern: The Sword's Rest
S2 3P Guild Hall: The Stone House HQ: Carpenters', Roofers', and Plaisterers' Guild
S3 3P Guild Hall: The House of Good Spirits HQ: Vintners', Distillers', and Brewers' Guild
S4 3P Business: The Redbridle Stables
S5 3P Guild Hall: The Coach and Wagon Hall HQ: Wagonmakers', and Coach Builders' Guild
S6 3P Guild Hall: Saddlers' & Harness-Makers' Hall HQ: Saddlers' & Harness-makers' Guild
S7 3P Business: Brian the Swordmaster's Smithy
S8 3P Business: The Old Monster Shop
S9 3P Tavern: Midnight Sun
S10 3P Wizard's Domicile: Kappiyan Flurmastyr & Shalara Malarkkin See also 3Y
S11 3Y Guild Hall: Builders' Hall HQ: Guild of Stonecutters and Masons
S12 3Y Business: Nelkaush the Weaver
S13 3Y Guild Hall: The Road House HQ: Fellowship of Carters and Coachmen
S14 3Y Tavern: The Full Cup
S15 3Y Festhall: The Jade Dancer
S16 3Y Business: Tehmak's Coaches
S17 3Y Business: Hlakken Stables
S18 4H Tavern: The Spouting Fish
S19 3Y Business: Nueth's Fine Nets
S20 4H Guild Hall: Metalmasters' Hall HQ: Most Careful Order of Skilled Smiths & Metalforgers
S21 4H Aurora's Realms Shop "South High Road" Catalogue Counter
S22 4H Tavern: The Red Gauntlet
S23 4H Business: Pelauvir's Counter
S24 4H Business: Bellister's Hand
S25 4H Warehouse: Bellister's House
S26 4H Business: Orm's Highbench Trading Company
S27 4H Business: Athal's Stables 4I

Below is the Adventurers Quarter which lies within the Southern Ward (Entry Grid 3Y)
AQ1 3Y Business: Essimuth's Equipment
AQ2 3Y Row House: Temple of Good Cheer Temple to Milil and Lliira
AQ3 3Y Row House: Madame Garah's Boarding House
AQ4 Business: Amrani's Laundry
AQ5 Business: Piatran's Clothiers
AQ6 House: Home of Rokkek Ingerr
AQ7 Business: Hemmerem's Stables
AQ8 Wizard's Tower: Kolat Towers "Thrifttowers" or "Collapse Towers"
AQ9 City Building: Watch Guardpost
AQ10 Home/Business: The Garrulous Grocer
AQ11 Business: Krabbellor Silversmiths
AQ12 Business: Laran's Cartographers
AQ13 3Y Business: Waukeen's Wares
AQ14 Inn: The Safehaven Inn
AQ15 Warehouse: Ingerr & Ingerr Warehouses
AQ16 3Y Tavern: The Beer Golem
AQ17 Noble Villa: Phaulkonmere
AQ18 Business: The Daily Trumpet Building
AQ19 3Y Temple/House: Helm's Hall Temple to Helm
AQ20 3Y Tavern: Tymora's Blessing

To learn more about the city wards and what wonders they behold click on the Ward Name.

Castle WardSea WardNorth WardTrades WardCity of the Dead • Southern Ward • Dock Ward


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