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| Home | |||||||||||||
| Qualitative Physics As Unreal Engine only provides dynamic charactors and vehicles, all the other 3D models are static. Qualitative physics allows the 3D objects to interact with the forces in Twilight City and enhance the realism of the simulation. Instead of having boxes that can amazingly survive a bomb blast, we can now have boxes that fly in all directions during a bomb blast. |
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| About Me | |||||||||||||
| Weapons | |||||||||||||
| Vehicles | |||||||||||||
| Mods & Mutators | |||||||||||||
| Special Effects | |||||||||||||
| Voice Control | |||||||||||||
| Qualitative Physics | |||||||||||||
| Project Contributions | |||||||||||||
| Publications | |||||||||||||
| My Game Programming Site | |||||||||||||
| Ting Shang Ping [email protected] |
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| All images in this website are taken from Twilight City | |||||||||||||