The World Accoring to...well, pretty much just us.
NOTE: This map is neither to scale nor accurate as far as size, distance, or exact shape, it is just to give a very rough estimate as to the relative sizes and position of the various nations of the FMK world.

Geopolitical Notes:
The Wider World


Fullmetal Knights takes place on an alternate-universe version of Earth some time during the Middle Ages. We sorta haven't decided what the start year will be, but once we do, it will be defined here. Neither the terrain nor the cultural history of this other Earth matches up exactly with our own,. but it isn't entirely different, either.

Nations of the World

Amestria Amestrian States
Guilder Florin
Alba Creata
Areugo Ishbal
Drachma Sarmatia
Xing Yamato
Karnaka Bengaza
Andulasia Sindi


Amestria
Location: West of Ishbal, South of Drachma, North of Areugo, East of Creata
Capital: N/A
Culture: Germanic/generalized european model
Economy: Varied farming, light industry, trade, mining
Religion: Polytheistic, composite Greek model with some Shinto elements
Terrain: Generally flat or rolling plains, mountains in north, dry plains/semi-arid/some desert in east
Climate: Generally temperate, wetter in west, hotter and drier in east
Civilization: Urbanized in center/west/southeast, smaller cities throughout, some nomadic herding in north and east
Politics: More a cultural region than a united nation. Amestria is a generalized term for the roughly circular region that was once ruled as an empire from the city of Amestris a millennium ago, but since then has separated into a dozen or so perpetually-squabbling petty dukedoms. These dukedoms range from merchant-dominated oligarchies in the southeast, to feudal monarchies in the west and center, to absolute monarchies in the north.

Ishbal
Location: East of Amestris, West of Xing
Capital: Ishval
Culture: Middle Eastern model
Economy: Nomadic Herding, Irrigation Farming, light Mining
Religion: Monothestic (Ishb'allah), anti-alchemy
Terrain: Rocky plains and badlands, with some small river valleys and intermittent lakes in the west. Semiarid rocky plains and near-desert in center, small mountains and hills in north and south, large mountain range in southeast, Great Desert along eastern edge.
Climate: Semiarid to Desert
Civilization: Small cities near mines and irrigated fields in river valleys, oasis towns and caravan-stop hamlets in semi-arid areas, nomadic-herder/caravan-stop camps and mining towns in desert and hills.
Politics: Until recently was a province of Xing, then a collection of semi-independent city-states in loose confederation. Recently unified under the prophet Taleb al-Azim into a theocratic dictatorship.

Areugo
Location: South of Amestris, Southwest of Ishbal, across Southern Sea from Karnaka
Capital: Athenago
Culture: Greek model
Economy: Farming, Mining, maritime trade
Religion: Polytheistic (Greek model)
Terrain: Rocky hills, semi-arid, with some wetter areas along coast, narrow valleys and low mountains, numerous offshore islands in Southern Sea
Climate: Semi-arid with some wetter areas along coast
Civilization: Medium-sized city-states including outlying rural areas in valleys and along coast, mining towns in hills, fishing/trading villiages and city-states on coast and offshore islands.
Politics: Multiple City-states in a variety of ever-shifting coalitions and alliances, mix of democracies, oligarchies, tyrannies, and monarchies

Creata
Location: West of Amestris, across Manche Strait from Alba, south of Drachma and Florin, across Southern Sea from Bengaza
Capital: Nicorico
Culture: French model
Economy: Agrarian, textile manufacturing, trade, forestry
Religion: Semi-monotheistic (Zoroastrian model), pseudo-druidic superstitions still survive in rural areas
Terrain: Wide river valleys, forests, low hills. Mountains in northwest.
Climate: Lush and temperate
Civilization: Urban centers in river valleys with substantial rural areas, scattered settlements in forest clearings
Politics: Theoretically unified, actually split into several semi-independent dukedoms that frequently ignore the authority of the central king. Frequent civil wars and wars of succession. Occasional Northmen raids from Florin, frequent wars with Alba.

Drachma
Location: North of Amestris, south of Florin, across Bothnian Strait from Guilder
Capital: Benden
Culture: German/Polish model
Economy: Settled agrarian, urban manufacturing and trade centers, maritime trade from coastal cities
Religion: Polytheistic (Germanic/Russian-folklore model)
Terrain: Wide coastal plain in north, mountainous in south and east, large river valleys in west, many forested areas
Climate: Cool and temperate, rainy
Civilization: Settled agrarian, with many urban centers
Politics: Unified imperial government on Prussian model, frequent local rebellions and Viking-style raids from florin and guilder, slow expansion into Sarmatia recently.

Xing
Location: Across Great Desert from Ishbal, north of Sindi
Capital: Xanadu
Culture: Chinese model
Economy: Rural farming and urban manufacturing/trade, coastal fishing, nomadic herding in north and west
Religion: Polytheistic/Philosophical (Taoist/Confucian model)
Terrain: Wide low coastal plain, several large river valleys in east and south, wide steppe in north, desert and mountains in west and south.
Climate: Wet on coastal plain and southeast, temperate in center and south, dry to desert in north and west
Civilization: Several large urban centers, massive and populous rural countryside
Politics: Central imperial authority, but a string of weak and incompetent emperors has led to frequent rebellions, warlordism, and banditry. Occasional naval squabbles with Yamato, frequent nomadic raids from Sarmatia

Guilder
Location: Large island off coast of Florin and Drachma
Capital: Kroner
Culture: Semi-civilized on late Viking/Swedish model
Economy: Coastal fishing, interior forestry and mining, some farming, raiding and seaborne trade, export of mercenaries
Religion: Polytheist on Viking model, same religion as Florin
Terrain: Mountainous in interior, narrow coastal plain and river valleys, coast cut deeply by numerous fjords, tundra in north, large coniferous forests elsewhere
Climate: Cold semi-arctic to arctic
Civilization: Coastal trading/fishing towns, interior mining/farming/forestry villages
Politics: Central monarchy with parliamentary checks on authoritarianism, local semi-democracy mixed with economic aristocracy (domination of culture and economy, not necessarily politics, reasonable social mobility), traders tend to turn to raiders if they find easy targets

Sarmatia
Location: North of Xing and Ishbal, east of Drachma and Guilder
Capital: N/A
Culture: Mongol/pre-civilization Russian model
Economy: Nomadic herding, some settled agriculture mainly in western portions, forestry
Religion: Polytheistic, composite Mongol/Russian-folklore model
Terrain: Primarily wide, flat/rolling steppes, with vast conifer forests and tundra in north, occasional mountain ranges
Climate: Cold arctic in north, rest dry and cool, wetter in west
Civilization: A handful of agricultural-market cities in west, mostly nomadic herding or hunting/gathering tribes and clans
Politics: More a cultural region than a country, divided between small city-states and petty dukedoms in west, and vast nomadic clan territories in east and north.

Yamato
Location: Island archipelago off eastern coast of Xing
Capital: Edo
Culture: Japanese model
Economy: Fishing, farming, textile and pottery manufacturing
Religion: Polytheistic, Shinto model
Terrain: Mostly mountainous, with narrow coastal plain
Climate: Cool Temperate rainy
Civilization: Most population is clustered in narrow valleys or along the coast; several large cities, many rural hamlets
Politics: Theoretically unified under a theocratic god-emperor, but his religious role makes him too exalted to dirty his hands with day-to-day politics, so most power in fact resides in local warlords, who often fight each other for status and territory.

Florin
Location: Peninsula and coastal islands between Drachma and Guilder
Capital: Florinhaven
Culture: Civilized late Viking/Swedish model
Economy: Coastal fishing, dairy farming, forestry and seaborne trade/raiding
Religion: Polytheistic on Viking model, same religion as guilder
Terrain: Low coastal plain, some swampy areas and low mountains
Climate: Cool temperate rainy
Civilization: More farming, more urbanized version of guilder
Politics: Central monarchy supported by aristocracy

Alba
Location: Large island west of Creata
Capital: Camelot
Culture: Civilized agricultural-based, English model
Economy: Farming, sheep-raising,
Religion: Polytheistic (Wiccan/Druid model)
Terrain: Coastal plain and river valleys, some moors and wastelands, some low mountains in north and west
Climate: Cool temperate rainy
Civilization: some urban centers, coastal fishing and trading cities, mostly rural small towns and minor market cities
Politics: Monarchy kept in check by powerful nobles and an elected assembly with sole power to tax, some rebellious regions, occasional civil wars and wars of succession

Sindi
Location: South of Xing and Ishbal
Capital: N/A
Culture: Indian model
Economy: Varied farming, spices, textile manufacturing, semi-nomadic herding
Religion: Polytheistic (Hindu model) with a variety of offshoot cults
Terrain: Varied; coastal plains, river valleys, dry highlands and mountains in north, semiarid near Ishbal border
Climate: Varied, lush tropical in south to dry in north
Civilization: Densely populated, with many large cities, also populous rural areas with thousands of small to medium-sized villiages
Politics: More a cultural zone than a country, 5-6 large states and several smaller city-states, mostly monarchial or theocratic; caste-based society

Karnaka
Location: Across southern sea from Amestris and Areugo, east of Bengaza
Capital: Iskandria
Culture: Ancient Egyptian model
Economy: Irrigation-based agriculture dominated by governmental and temple-owned landed estates
Religion: Polytheistic (Egyptian model)
Terrain: Dry desert, most population concentrated in one major river valley
Climate: Dry with seasonal rains and flooding
Civilization: Cities and villages concentrated in river valley
Politics: Theocratic absolute monarchy

Bengaza
Location: West of karnaka, across southern sea from Creata and Andulasia
Capital: Carthago
Culture: Berber/Carthaginian model
Economy: Trading and fishing cities on coast, nomadic herders in interior, some irrigation-based agriculture
Religion: Polytheistic with one major deity (ashba'al) more important than others, human sacrifice still practiced
Terrain: Dry desert, some fertile areas between coast and mountains
Climate: Arid, hot
Civilization: Nomadic herders and caravan traders in interior, some farming along coast, a few trading/fishing cities along coast
Politics: Theoretically unified under theocratic oligarchy, in practice local warlords have most real authority, frequent wars with Andalusia and occasional naval/pirate raids throughout southern sea

Andulasia
Location: Large peninsula south of creata, across southern sea from Bengaza
Capital: Talavera
Culture: Spanish model
Economy: Fishing and trading in coastal cities, mining and settled herding in hills, some farming in valleys
Religion: Semi-monotheistic (Mithraism model)
Terrain: Semi-arid hills, some river valleys
Climate: Semi-arid temperate
Civilization: Some large cities, rural farming villiages and manors
Politics: Feudal monarchy with most power in hands of rural nobility


Click to learn about the various petty states within Amestria
Do you dare challenge the sun by going back to the beginning?

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