Trocept


    Lawgiver

      Trocept was the first Paladin.  He founded an order of
     Knights dedicated to the propsition that the best way to
     resist the powers of evil was to form a benevolent
     monarchy, and to serve that monarchy with all their might. 
     When he died, his order venerated him, coming to worship
     him as a prime example of how they should live their lives. 
     Gradually, the philosophy of the order gathered a following
     of outsiders, and Trocept Ascended to full Diety status.
    
    
    Priests: The Priests of Trocept are expected to provide support for existing rulers, as long as those rulers are wise and good. In areas where and evil, weak or foolish individual is in charge, they will attempt to locate a suitable alternative. If there is no central authority at all, they are charged with establishing one. Priests of Trocept are consistently used as advisers by just monarchs.
    MAJOR (All+)
    Charm
    Guardian



    MINOR
    Healing
    Combat



    GRANTED POWERS
    1: Turn Undead
    3: Lay on Hands (-2 Lev)



    ARMOR
    Any Armor

    Any Shield


    WEAPONS
    Any Bludgeoning




    
    
    Laity: Trocept is venerated by many monarchs, and in his homeland, parades in his honor are still held annually on the date of his death. The Paladins of Trocept Trocept, the Ascended Diety of benevolent kingship and just rule. His Paladins have modeled their own lives after his, and are the vangard against corrupting influences. They provide support to those monarchs approved of by the Priests and seek out and destroy evil in all its guises.
    Initiation: The Priests of Trocept frequently go on pilgrimages through villages and towns in their territories, scouting for youths of courage, valor and honor. The ranks have swelled recently, the result of the decision 50 years ago to finally allow women into the ranks.
    Structure: Temples dedicated to Trocept are found in almost every major urban center, especially those in lands governed justly under the rule of law. The Paladins perform four primary duties: 1) Defend the Temple and its Priests. The Paladin is expected to lay down his or her life before allowing either to come to harm. 2) Defend the law of the land. If the Paladins are not part of the acknowledged law-enforcement agencies, they will not act as vigilanties; rather, they will monitor suspected criminals and turn over any information to the proper authorities. They will also supplement the armed forces in times of war against invaders. This does not necessarily include attacking neighboring nations, however. 3) Defend the just liege of the land. In addition to defending him against both military and assassination threats, the liege is to be protected against possible corruption and decadence. Indeed, a corrupt or decadent ruler may be the target of a coup, although only after a suitable replacement has been found and properly trained. 4) Seek out and destroy threats to the good and just, and neutralize them. This refers primarily to extraplanar evils and the most sinister monsters.
    Adventurer's Notes: Obviously, most player adventures will arise out of the second and fourth charges. The third charge can produce adventures filled with intrigue, as the player tries to outmaneuver a sinister new advisor to the court who is careful to violate no overt law. Of course, any Paladin will be expected to respond promptly to a call to aid a Temple. Paladins also make for intriguing foils for parties of a more chaotic bent. Paladins distrust too much freedom, and as such often oppose the removal of laws which they view as providing necessary safeties, even if it also means curtailing what others view as vital liberties.
    Dogma: Support and defend your land, its liege and his law. An evil liege must be replaced, but not in such a way as to plunge the land into chaos. The Priests are the Voice of Trocept. Do not suffer them to be silenced. Live your own life devoid of all sin, and treat the Law as sacred. Make yourself an example that others might follow. Show mercy when possible, but do not allow compassion to make you a fool. Bans: Failing to protect the innocent, working to unseat a ruler when there is no better alternative availible, neglecting to act in the face of true evil.
    Game Notes: Ability Requirements: As Paladin HD:d10 Save/Attack as Paladin Alignment Req: LG Tendency: Race: Human/U No Other Race Armor : \ Weapons: \ Special Abilities: \ Priest : \ Warrior: > As Paladin Rogue : / Wizard : / Other : / NWP: General / Experience Table as Paladin

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