Thilg


    Bringer of Knowledge

      Thilg is the Keeper of Records, the Loremaster.  Thilg
     represents all efforts at study, learning and knowledge. 
     Thilg created language, and is responsible for all means of
     communication. The Loremaster is also responsible for
     divinitory magics.  Thilg's Ethos demands truth at all
     times from its adherents.
    
    
    Priests: Priests of Thilg maintain extensive libraries.They serve as scribes, and often as judges. The Temples of Thilg are also perhaps the best-known sponsors of adventurers. The Priests only require a small share of treasure gained, as well as extensive recordkeeping on creatures, terrain and phenomena.
    MAJOR (All+)
    Astral
    Charm
    Divination
    Sun

    MINOR
    Guardian




    GRANTED POWERS
    1: Lore (Lev 1-20)
    1: Prophecy
    1: Auto-Save vs. Int/Wis Loss
    3: Turn Undead (at -2 Lev)
    7: High Immune (Ill/Phant)
    10: Det. Lie (3/d)
    ARMOR
    None

    No Shield


    WEAPONS
    Small Weapons




    
    
    Laity: Judges, scribes, scholars, translators and cartographers all pay homage to Thilg. In addition, anyone seeking information may be able to get a head start by making an offering at a local temple.
    The Seekers of Thilg Thilg's Seekers are dedicated to the advancement and preservation of knowledge and language, and also to the discovery of lost lore. They are masters of divination and reason, and consider Truth to be sacred.
    Initiation: The Seekers are constantly on the lookout for individuals of intelligence, honesty and rationality. It is not unheard of for a sage in his twilight years to be approached and offered a position with them. More often, youths of promise and ability are invited to become apprentices and scribes for a Temple. After several years of hard work learning to read and write in multiple languages, the apprentice is tested for her knowledge of the materials she has transcribed, as well as her honesty. This has had an interesting side-effect: When dealing with individuals outside the Order, most Seekers are adept at evasive or vague answers in order to avoid an outright lie. The new Initiate is then taught the arts of divination, as well as receiving a top-notch education in history and continuing study of languages. Initiation ends with a ceremony in which the Initiate passes through the Light of Thilg, burning away all deceptions.
    Structure: The Seekers are divided into several Colleges, each devoted to a particular aspect of study and service to the Temple. Each College is further divded into ranks, and the same ranks are used in each College. Scribblers are the lowest rank, often serving primarily as apprentices, although sometimes a Scribbler will also be assigned to run minor errands for the Temple as a whole. Biblios are responsible for maintaining the Library of their home Temple, or for seeking out new additions. Note that this overlaps with the functions of College Bibla. All the Colleges have at least some Biblios, however, to ensure that members will be able to locate needed works. Biblios also visit Temples of other faiths dedicated to particular fields of study (such as the Temple of Awr's extensive military histories). Researchers are the most common type of "adventurer", as they are responsible for going out and gaining information. Researchers who excel may eventually be given permission to investigate their own pet theories and interests, possibly leading to advancement to the next rank. Theoreticians are able to direct the actions of a small group of researchers of their College. As such, they command tremendous influence in academic circles, since they can usually learn anything they set their minds to. When members of different Colleges meet, authority is supposed to go to the Seeker whose College most applies to a situation, regardless of rank, but few Scribblers would really try to order around a Theoritician on the basis of this rule. Rather, the higher-ranking Seeker phrases his orders as "advice", which the lower-ranking Seeker will almost always follow. Below is a sampling of some of the larger Colleges. Most Temples will only have one or two Colleges represented in their buildings, although a few large Temples have as many as ten or twenty Colleges. College Relli concerns itself with the study of religions, be they contemporary or ancient. College Soci studies different modern cultures and their histories, and the "soft" sciences. College Roine is dedicated to the study of ancient civilizations and lost societies. College Longway studies languages, both ancient and modern, and watches for linguistic shifts and developments. College Bibla is responsible for maintaining and storing written works, including plays, histories and works of fiction. College Arcas is dedicated to the development of magic, especially divination magic, and to the "hard sciences" as well. College Ecclet is the loosest of the Colleges, and encourages its members to study a variety of subjects, including those technically the province of another College. Members who pioneer a new field of study are often granted permission to found a new College.
    Adventure Notes: The Temples of Thilg are among the premiere sponsors of exploration and recovery missions. The only real drawback to taking such an assignment is that they insist on having the right to claim any treasures of historical significance, including magical items. Even then, however, such items are often returned after being studied and properly documented. As the Seekers are often hired by constabularies to solve particularly important crimes, characters operating on both sides of the law may encounter them as allies or opponents.
    Dogma: Truth is sacred--never violate your duty to it. Protect the written word, for it is the storehouse of the Truth. Acquire knowledge voraciously, defend knowledge with your lifeblood. The Truth is all--beyond good, beyond evil. Those who would destroy or censor knowledge must themselves be destroyed. Bring down those who deal falsely with the Temple of Thilg. Learning and Reason should be advanced whenever possible, and societies which advance them should be supported. Bans: Lying to anyone, withholding information from the Seekers, destroying written works.
    Game Notes: Ability Requirements: Wis 12, Int 14 HD:d6/+2 Save/Attack as Warrior Alignment Req:LN Tendency: Race: Human/U, Orc/10, Elf/8, Drow/8, Kobold/10, Gnome/8, Dwarf/12, Goblin/9, Aaracockra/12, Hissus/12, Thri-Kreen/12, Bullywug/9, Kuo-Toa/9, Locathah/10, Sahuagin/9. Armor : Non-metal Weapons: Staff, Dart, Dagger, Sling, Staff-Sling Special Abilities: Priest :Detect Lie (1/d/2Lev), Divination Sphere Warrior:Con Bonus Rogue : Wizard :Divination School Other : NWP: General, Wizard, Priest, Warrior Restrictions: Level XP 2 1400 3 2800 4 5600 5 14000 6 28000 7 56000 8 105000 9 196000 +1 +210000

    Return to the Book of the Gods
    Return to the List of Dieties


    This page hosted by GeoCities Get your own Free Home Page


    Hosted by www.Geocities.ws

    1