Werewolf
Camarilla Code of Conduct
When participating in Camarilla events or playing your persona, keep in mind that it is only fantasy. The Camarilla does not recognize that vampires, werewolves and the like are real. Furthermore, the club discourages members from playing their persona at chapter functions when it is a non-persona event. It could offend other members, not to mention cause confusion for passersby.
- Be courteous and cordial, solve problems don't create them.
- Compliment others and be constructive in criticism.
- Have fun, and help others to have fun.
- Members will not come into physical conflict with others while participating in a Camarilla event. Live action role play is talking, not fighting. Consensual contact (such as hand shaking) is acceptable but if contact is non-consensual it is grounds for disciplinary action.
- Members may not carry any instrument that may be construed as a dangerous weapon while participating in a Camarilla event. No props can be used if they must touch another person to be effective. No real or toy weapons of any sort can ever be handled at any time during live storytelling. In the dark, toy guns look much the same as real ones.
- When possible play inside a house or private place. Make sure that anyone else in the area understands what you are doing. Doing live storytelling at conventions is fine, but obtain permission from the convention committee beforehand. Wear identifying badges to distinguish yourselves from other convention attendees.

- Play with discretion. Do not take actions that can be easily misinterpreted, especially when playing in public.
- Never perform live storytelling where people may be confused or frightened by what you are doing. Restrict your use of the hand signs and gestures in public settings. Many of the simplest symbols are part of various gang subcultures, and although our supplemental rules offer alternate gestures, it only takes one bad misunderstanding to cause problems.
- Know when to stop; when a storyteller, narrator, or any member calls for a time out, all action must immediately stop. Emotions often run high in the midst of roleplaying, and it is every player's responsibility to be able to stop before play gets out of hand. Any member may call a time out for safety reasons.
- Members will be honest in their dealings with others and information submitted to the organization.
- Members may not drink blood or discuss the reality drinking of blood while participating in a Camarilla event.
- Members will not, in reality, threaten others while participating in a Camarilla event.
- Members will not, in reality, promote or denigrate personal, political or religious viewpoints while participating in a Camarilla event.
- Members will be courteous and respectful, and not spread false or derogatory information about other members.
- Members will not cause or participate in any illegal activity as defined by State, Provincial or Federal law while participating in a Camarilla event.
- Members will not participate in Camarilla events while under the influence of mind-altering substances.
- Members will not misrepresent the Camarilla or White Wolf Publishing, Inc. or their intent at any time.
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Most of the stuff on this page is copyright by White Wolf Publishing Inc. Used without express permission, and without any intent to challenge their rights to the material. The purpose of this site is to provide support for a Live Action troupe who create improvisational stories through Werewolf: the Apocalypse.

THE CAMARILLA, VAMPIRE: THE MASQUERADE, WEREWOLF: THE APOCALYPSE, WRAITH: THE OBLIVION, and CHANGELING: THE DREAMING are all registered Trademarks of White Wolf Game Studios. Any use of White Wolf Game Studios' copyrighted material or trademarks at this WWW site should not be viewed as a challenge to those copyrights or trademarks.

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