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| New Tyranid Biomorphs |
| Tyranids are a very versatile alien race, they can be the same base genus with many different species. There are endless possiblities and I say why stop with the biomorphs in the codex? Check these out, I think you will be surprised at what the nasty little bugs can mutate into. |
| NOTE:These are all house rules and are unoffical. You may not use them in tournaments, or against your opponent without there permission. |
| Toughened Exoskeleton-10 points Sharpened Claws-5 points Null Zone-10 points Aura of Torment-10 points Enhanced Senses-5 points Hardened Carapace-15 points Adrenaline Sac-5 points Bioplasma-15 points Voltage Field-25 points Warp Field-30 points Flesh Hooks-1 points Regenerate-20 points Venom Sacs-15 points Acid Blood-2 points Extra Arms-15 points Spore Sacs-5 points Enhanced Metabolism-35 points |
| Descriptions Toughened Exoskeleton-+1 toughness Sharpened Claws-+1 Strength Null Zone-The Tyranid creature is immune to psychic powers Aura of Torment-All enemy models within 6" get -1 Ld Enhanced Senses-+1 Initiative Hardened Carapace-The Tyranid adds +1 to its saving throw(may not be combined with Voltage Field or Warp Field) Adrenaline Sac-The Tyranid may move an extra D6" in the movement phase(one use only) Bioplasma-The Tyranid may shoot the bioplasma in the shooting phase just like a Carnifex. Range Strength AP Type template 5 4 Assault 1/template Voltage Field-4+ invulnerable save(may not be used with Warp Field or Hardened Carapace) Warp Field-2+ save(may not be used with Voltage Field or Hardened Carapce) Flesh Hooks-Flesh Hooks have to following profile: Range Strength AP Type 12" 3 6 Assault 2 Regenerate-The Tyranid may attempt to recover 1 wound at the end of each turn on a 5+. Venom Sacs-In close combat, all attacks wound on a 2+. Acid Blood-If the Tyranid is killed in close combat, then its killer must make an immediate armor save or suffer 1 wound. Extra Arms-+1 attack Spore Sacs-The Tyranid releases spores on the first enemy they charge in the battle. The Tyranids strikes first regardless of opponent's initiative or cover. Enhanced Metabolism-The Tyranid is possessed by an unnatural amount of energy which can inspire nearby Tyranids. In assaults within 12", all Tyranids count +1 attacks. |