Increased Pychic Stimuli - 25 points.This Tyranid has an advanced talent for stimulating Bio-weapons, causing them to fire faster, increase strength, and so one. A Tyranid with this skill may shoot twice in the shooting phase, and it adds +1 to the strength of it's close combat weapons. Note that this only applies to bio-weapons, and does not affect any weapons it might have. This means it can only be taken by Tyranid Warriors and Hive Tyrants.

Wider Pychic Projection -20 points. This Tyranid increases the range of it's hive mind influence by a further 12 inches. All pychic powers it may have add +2 onto it's range.

Bio Bombs - 2 points. These are packets of bio-plasma that are manufactured by the Tyranid's organs, and are picked of the body painlessly. This Tyranid counts as having krak grenades.
ng table to determine the AP:

Strength AP

4 6

5 5

6 4

7 3

8 2

9 1
More New Biomorphs
                        Living Hive:
                        V2  Carnifex or Variant only (due to size required)! The creatures' body is infested with small                     flying and biting Tyranid creatures. These fly in huge swarms around the Carnifex and act as a Blight                  Grenade, which doesn't go away. You must give up one wound characteristic to have the basic                          swarm. Alternately spore mines may be carried for two wounds ea.
                Cost:35+cost of stored
                       V3  The massive body of the carnifex or variant is host hive to millions of small flying tyranid                     midges.  They swarm around it at all times and attack any non-tyranidic lifeform encountered.  They                  are quite persistent and painful given time capable for rendering all the flesh from the bodies of                          victims, thus the following rules apply. Any creature which attempts to enter base to base contact with the Carnifex must make an armor save, if this is failed he will be kept out of base to base by the attacks from the hive. Units which engage the creature in HTH must check moral each round or fallback due to the swarms. Fearless creatures, deamons, wraithlords, wraithguard, terminators (both loyal and chaos), grotesques, megaarmor orks, any model with T5 or better and all vehicles are unaffected by this.
Carnifex: 10 pts?
              Acid spray:
             V2  Carnifex and Tyrant only! Prerequisite Acid Blood, the creature may spray its blood as a heavy flamer template (like horned toads do, out of their eyes) The effect STR is determined by the toughness just like acid blood. MAY NOT be used in HTH. Cost is 5 times the toughness of the creature. (I think they could also spray from the mouth like a venom from a spitting cobra) cost: variable pts
             V3 Biomorph is too close to the bioplasma ability, no V3 variant
              Nematocysts:
             V2 The creature is covered with large versions of the stinging cells common in jellyfish and of other aquatic animals. These are much larger and very dangerous. In HTH prior to the combat the creature may release stinging cells at all creatures in Base to Base contact. These must hit as if a ranged weapons, with all applicable mods, (swift movement, cover, etc.) if successful each hit inflicts a STR 4 hit with a -2 modifier for 1 wound.
May NOT be taken with Living Hive Cost 50 pts
Space marines of the Draco Legion have reported encountering a Hive tyrant with a body covered with long stiff hairs. These hairs are trigger mechanisms for stinging cells in the creatures' skin. When engaged in HTH combat these cells are extremely dangerous, capable of killing marines in power armor. Massed attacks are highly discouraged against such a creature.
           V3  performs as Frag grenades from the main rules.  Cost 3pts
           Venomous Sting:
A highly efficient stinger has been evolved to deal with heavily armored creatures and vehicles. This large psychically energized stinger is reported to be capable of punching through landraider hulls, and spewing venom and acid within the vehicle. This causes a STR 5 hit at -2 save for all crew and passengers. This is extremely horrifying and causes an immediate terror test from the crew. If failed the vehicle will begin to turn and leave the battle as fast as possible, it may not fire or rally as long as the creature(s) are still attacking it. NOTE NO DAMAGE roll on the vehicle damage table is allowed and the attack must be used against the hull or turret to be effective. Strength 8 damage 1d6 -5 save. TOTAL HTH AP 8+1d20+2d6, +1d6 is stationary as normal if used on a living target, which survives but is wounded roll a d6 at the start of each subsequent Tyranid turn. On a result of 1-3 no further damage is done, on a 4-6 the target suffers a further d3 wounds as the acids and venom dissolve and destroy tissue.
Cost: 20
Marines of the Draco legion are the only ones to date which have reported encountering this biomorph, and they have only seen it in a Tyrant. It is unknown if any other creatures have developed this however it is suspected that a Lictor killed had the biomorph based on examination of the remains by Apothecary Talos. It seems to be an evolution to deal with troop carriers, It causes only minor exterior damage but the effect within the vessel is substantial.
             V3  +1 Attack, option for Carnifex and Tyrants cost ?/?
            Burrowing:
The tyranid creature has the ability to rapidly move through earth and will enter the battle somewhere on the field from reserves.  For scenarios which do not allow reserves work this out as infiltration.  If infiltration is not allowed, set the creature up normally and allow it one Burrowing move in the games FIRST turn (no last turn quarter snags!) <options??> Burrowing may only ever be used once per creature in any game. During the movement phase when reserves are brought in the tyranid  player may direct the creature by guessing distance to his target from a  Synapse creature (max 48"). He places a deepstrike template with the center on the guessed range and rolls for deviation as normal for sporemines.  This counts as normal movement for the creature.  If it enters the field in base to base contact (normally not allowed) it is considered to have erupted from the ground below the target and entered close combat (assaulted).  Count as assaulting in the first assault phase following the move.  IF there is no Synapse creature available when the creature is to appear from reserve the creature is lost.  Carnifex: 30 pts. Lictor:10 pts
First encountered on ArgurX by imperial forces there, this has become more prevalent in the Harbinger Hivefleet.  Particularly on infested worlds.
Regeneration:
            V3  Tyrant and carnifex only, Cretures with this adaptation are able to ignore significant amounts of dermal and carapace damage, only significant deep injuries are capable of doing them any viable injury.  These creatures may only be wounded by weapons with a S5 or better.  Weapons without strength are unaffected.
Cost: Carnifex 30, Tyrant 30
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