Chocobo Trainer
CHOCOBO TRAINER                                                                                                                                 
In the Calm Lands, speak to the lady on a chocobo.  Agree to train chocobos, and she will teach you how.  There are four exercises.  You must finish the exercise properly and beat or tie the time limit set by the trainer.  If you do, you win a prize.  The next time you try the same exercise, beat your best time to win another prize.  Once you train your chocobo on the first exercise, the trainer will alow you to advance to another exercise, until all four exercises are revealed.
Wobbly Chocobo
This race takes place on a wild chocobo that refuses to run straight towards the finish line.  Press the left analog stick left and right to stay on course.  You must reach the finish line in under 12.8 seconds.  Once you succeed, you can ride that Chocobo in the Calm Lands any time you want for fee, just by asking the trainer.
Dodger Chocobo
This chocobo is easier to steer, but you must  dodge incoming blitzballs.  If you get hit, the chocobo gets momentarily stunned.  This makes if much more difficult to cross the finish line in time.
Hyper Dodger Chocobo
This game puts your chocobo against blitzballs and birds.  Try to stay close to the line of balloons, and then move toward the center as each cluster of balls and birds flies toward you.
Catcher Chocobo
Race the chobobo trainer from the entrance of the Calm Lands to the northeastern exit, dodging blitzballs and birds.  Each birds that hits you adds three seconds to your total time, while each balloon you collect subtracts three seconds.  Winning this race enables Tidus to reach his legendary weapon at the north end of the Calm Lands.  Furthermore, if you can successfully beat the chocobo trainer with a total time, minuas all balloon adjustments, of 0:0:0, then she will give you the Sun Sigil require to activate Tidus's Caladbolg.
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