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>Blitzball :: Manual Play and Using Formation
MANUAL PLAY AND USING FORMATIONS                                                                                                                         
Once you're familiar with the game, use Manual movement for greater control.  If you let the ball carrier go wherever he wants you probably won't be satisfied with the results.

Normal formation is fine most of the time.  Your players cover thier zones well and work adequately.  When Normal formation doesn't work, set up a Mark Mode defense.  This strategy requires a specific setup, but it works great against teams with only one good shooter.  Locate the teams best shooter before a match, and mark two or three player on him or her.  Make sure you leafve your other two players unassigned, so that they will remain open when you have the ball.  In effect, this renders the other teams bester shooter useless.

You can also just match up your team one by one with thier players, and your team will shut them down quite effectively.  For example assign a player with high Passing ability to an opponent with a low Block attribute for best resulst.
                                                                       Additional Formations                                                                                      
You can earn other formations by playing lots of games and leveling up your team:

CENTER ATTACK:  Everyone defends the middle of the sphere pool leaving the sides unprotected.

ALL-OUT DEFENSE:   The entire team stays back in your half of the sphere pool for a solid defense.  The opponentes find it difficult to break through, but scoring becomes very hard for your team.
FLAT LINE:  The entire team embarks on al all-out offensive attack leaving no defenses.

COUNTER:  A type of zone defense where your defenders and middlefielders patrol the area in fron of your goal, while the forwars patrol the opposing teams side.  This is a very effective formation when you're winning.
DOUBLE SIDES:  Everyone but the midfielder moves along thier side of the sphere pool, leaving the goal open for a central charge.  However, players can force an effective pincer attack on the enemy goal.
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