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>Blitzball :: Action Commands
ACTION COMMANDS                                                                                                                                                           
When one of your players has the ball, press the    button to access the Action Commands menu.  This presents you with three options to choose from:  Pass, Shoot, and Dribble.
Shooting                                                                                               
When a player shoots the ball, the shot's SH will decrease as the ball travels toward the goalie.  Upon arrival, the remaining SH is compared the goalies CA.  The amount of SH that a goalies CA can subtrat from your shot varies from 50% to 150%.  If any SH is left after subtracting the randomized CA, then a goal is scored.  If the SH is reduced to zero, the goalie catches or blocks the shot.  SH falls at the same rate as PA, so it's essential to get as cloese to the goal as possible to ensure a higher chance of scoring.
Passing                                                 
The Pass option enables you to pass the ball to one of your teammates.  Press the left and right on the left analog stick to stroll through the players on your team.  Press the   button to confirm you selection, and the pass will be thrown.  As the pass moves towards to target, it's PA will drop until the ball reaches its intended receiver or until an opposing team member intercepts it.  If the pass's PA reaches zero before the ball reaches its inteded target, the pass will fail.  Passing is essential in getting your team ins close proximity for a shot.
Encounters                                                                                                                  
An encounter occurs when an opposing player gets too close to the ball carrier.  During an encounter, opposing players will position themselves between your player and the goal.  Options then appear in the Breakthrough menu.  In the upper-right corner, the opposing player's attributes are displayed along with your players attributes.
If you choose to break through the defenders, your players EN is compared to each enemy players AT.  The amount of EN subtracted by and enemy is 50% to 150% of his AT.  If your players EN is reduced to zero, the opposing player takes possesion of the ball.
If you choose to pass the ball and your player succesfully breaks past one or more defenders, the Pass option then requires you to choose a reciever.  Your player's PA is compared to the BL of any remaining defenders.
When attempting to pass or shoot without breaking past defenders, the BL of all who stand in the way is compared to the PA or SH of the player holding the ball.  The attribute compared depends on whether you choose to pass or shoot.  It is possible that a defender will miss, taking off no PA or SH at all.  If your pass's PA or shot's SH is reduced to zero, the opposing player will intercept the ball.  But if there's any PA or SH left over, is powers the ball past the defenders.
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