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| Intro |
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| THE BASICS |
| Blitzball players have a set of attributes that dertermine how well they shoot, pass, and tackle. During your first blitzball game in Luca, you cannot see your players stats until halftime. As you play in more tournaments later in the game, you can put your players in the best possible positions and maximize your recuiting opportunities. |
| Player Attributes |
| General Attributes |
| HIT POINTS (HP): This attribute represents a player's stamina during a match. Every action a player takes while in possesion of the ball cosumes HP, including passing, shooting, and even just swimming. However, players automatically regenerate HP once getting rid of the ball. SPEED (SP): This attribute measures how fast a player moves during a game. A player with a high Speed attribute has a big advantage; if your opponents can't keep up with you, you can make more accurate shots. SALARY: Salary is the amount of Gil you pay to player for each game he or she plays with your team. LEVEL: This is the player's current level, which is adjusted after every half a match. |
| Offensive Attributes |
| ENDURANCE (EN): Endurance represents the amount of damage a player can take from enemy defenders while he has the bal. A player with a high Endurance attribute has a better chance of breaking through several defenders. A players Endurance is measure against the Attack attribute of the opposing team members.. PASS (PA): Passing determines how far a player can pass the ball accurately. The higher a player's Pass rating the further he can throw the ball. A players Pass attribute is measure up agains the Blocking attribute of the opposing team members. SHOOT (SH): Shooting is a measure of the speed and power at which a player can kick the ball toward the goal. A playeer's Shoot attribute is measured agains the Block attribute of any defenders in the way, and also the Catch attribute of the goalie. |
| Defensive Attributes |
| ATTACK (AT): A high Attack attribute can stop an enemy player in his tracks. The Attack attribute determines the strength of a defender's tackles. It comes into play when the ball carrier attempts to break through the nearby defenders. BLOCK (BL): The Block attribute indicates the likelihood that a player will intercept passes or shots by an opponent. A high Block attribute is important for defenders. A player's Block attribute is measured agains the Shoot and Pass attributes of the opposing player. CATCH (CA): The Catch attribute is used only by goalies. A goalie with a high Catch attribute has a better chance of stopping incoming shots. When a player attempts to score, his Shoot attribute is measure against the goalie's Catch ability. |
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| Information |
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| Character Bios Aeons Maps/Charts Equipment Sidquests & Secrets Blitzball Sub Characters Overdrives Items & Key Items Abilities & Magic |
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