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Sphere Grid:

After defeating an enemy, all the characters that participated in the battle will earn AP (Ability Points).  When the character gains the enough amount of AP, their Sphere Level will increase.  Each Sphere level will allow you to move one node forward, or the max of 4 nodes backward.  As you move around the Sphere Grid, the characters are able to learn special abilites.

Sphere Grid Controls

Button What it does

X

Displays the command window.Choose Move if you wish to move that character around the Grid.  Choose Use if you wish to use a shpere to activate a node.

SELECT

Zoom in and out.

L2, R2

Tilt the Sphere Grid and return to normal viewing angle.

Triangle

View the selected character's status.

Sphere Grid 

Speical Abilities

Ability Name

MP Cost

Description

Use None Use powerful offensive, defensive, or healing items in stock.
Flee None Aid the party's escape from battle.
Pray None Restores some of the party's HP.
Cheer None Raises the party's Stenghthand Defense.Party members deal greater damage to enemies while sustaining less damage themselves.
Aim None Raises the party's Accuracy.
Focus None Raises the party's Magic and Magic Defense.  Party members deal greater magical damage to enemies while sustaining less damage themeselves.
Reflex None Raises the party's Evasion.
Luck None Raises the party's Luck, thereby enhancing the party's Accuracy, Evasion, and critical hit rate.
Jinx None Lowers all enemies' Luck, thereby reducing their Accuracy, Evasion, and critical hit rate.
Lancet None Transfers HP and MP from the target to the character.  Kimahri can also use this ability to learn enemy skills
Guard None Intercept physical attacks that are directed at any party member, and take damage in place of the intended target.Cannot intercept magic attacks or attacks that strike the entire party.
Sentinel None While maintaining a defensive stance, intercept physical attacks that are directed at any party member.Cannot intercept magic attacks or attacks that strike the etire party.
Spare Change None Attack by throwing Gil.  The damage inflicted is 10% of the amount thrown.
Steal None Steal items from any enemy.  Also useful for destroying machina by dismantling their vital parts.
Threaten 12 MP Immobilizes the target with fear.

Provoke

4 MP Draws the target's attacks toward the character.
Entrust 8 MP Transfers the character's entire Overdrive charge to an ally's gauge, adding to his total
Copycat 28 MP Mimic the action of the last ally to take a turn in battle, even if it requires an ability the character has not yet learned.  Summoning and Overdrives cannoth be copied.
Doblecast None Cast two black magic spells in a row.
Bribe None Pay off enemies in return for safe passage. Offer more Gil for a more favorable response.

Skill Abilities

Ability Name

MP Cost

Description

Dark Atttack 5 MP Inflicts darkness on the target for three turns, greatly reducing the accuracy of its physical attack.
Dark Buster 10 MP Inflicts darkness on a target for one turn. 
Silence attack 5 MP Inflicts silence on the target for three turns, preventing it from casting any spells.
Silence Buster 10 MP Inflicts slience on a target for one turn.
Sleep Attack 5 MP Puts the target to sleep until either three turns pass or it is hit by a physical attack.
Sleep Buster 10 MP Puts a target to sleep for one turn. 
Delay Attack 8 MP Slightly delays the target's next turn.
Delay Buster 18 MP Greatly delays the target's next turn.
Zombie Attack 10 MP Inflicts the target wiht zombie status, causing restorative spells and items to damage the target.
Triple Foul 24 MP Inflicts silence, darkness, and sleep status ailments on the target for three turns
Power Break 8 MP Lowers the target's Strength, thereby reducing the damage inflicted by its physical attacks
Magic Break 8 MP Lowers the target's Magic, thereby reducing the damge inflicted by its magic attacks
Armor Break 12 MP Lowers the target's Defense, leaving it vulnerable to greater physical damage.  Also negates the target's armor, allowing non-piercing weapons to deal normal damage.
Mental Break 12 MP Lowers the Target's Magic Defense, leaving it vulnerbale to greater magical damage.
Mug 10 MP Steal items from an enemy while simultaneously unleashing a physical attack.
Quick Hit 12 MP Strike a target quickly with reduced recovery time.  The damage inflicted is no greater than that of a standard attack, but the charater's next turn comes up much sooner.

White Magic

Ability Name

MP Cost

Description

Cure 4 MP Restores a small amount of HP
Cura 10 MP Restores a substantial amount of HP.
Curaga 20 MP Restores a massive amount of HP.
Esuna 5 MP Cures the target's status ailments. Removes poison, darkness, silence, sleep, petrification, confusion, berserk, and slow.Ineffective against zombie, curse, Doom, and KO.
Scan 1 MP Displys key information about the target.
NulBlaze 2 MP Grants each party member immunity from one fire attack.
NulShock 2 MP Granst each party member immunity from one lightning attack.
NulTide 2 MP Grants each party member immunity from one water attack.
NulFrost 2 MP Grants each party member immunite from one ice attack.
Life 18  MP Revives a KO'd ally.
Full-Life 60 MP Revives a KO'd ally and restores his HP tp maximum.
Haste 8 MP Accelerates the target so that his turns in battle come up sooner that normal.
Hastega 30 MP Acclerates the entire party so that all members' turns in battle comes up sooner than normal.
Slow 12 MP Slows the target down.
Slowga 20 MP Slows all enemies down.
Shell 10 MP Helps the target better withstand magic attacks by rasing his Magic Defnse.
Protect 12 MP Protects the target from physical attacks by increasing his Defnse.
Reflect 14 MP Bounces spells cast at the target toward the enemy.  Deflects both damaging and healing spells alike.
Dispel 12 MP Negates any spell effects that are currently active on the target.
Regen 40 MP Gradually restores the target's HP for a time.
Holy 85 MP Deals holy damage to the target.
Auto-Life 97 MP Automotically revives an ally the next time he is KO'd.

Black Magic

Ability Name

MP Cost

Description

Fire 4 Inflicts a relatively small amount of fire damage.
Fira 8 Inflicts a more impressive amount of fire damage.
Firaga 16 Inflicts a massive amount of fire damage.
Thunder 4 Inflicts a relatively small amount of lightning damage.
Thundara 8 Inflicts a more impressive amount of lightning damage.
Thundaga 16 Inflicts a massive amount of lightning damage.
Water 4 Inflicts a relatively small amount of water damage.
Watera 8 Inflicts a more impressive amount of water damage.
Waterga 16 Inflicts a massive amount of water damage.
Blizzard 4 Inflicts a relatively small amount of ice damage.
Blizzara 8 Inflicts a more impressive amount of ice damage.
Blizzaga 16 Inflicts a massive amount of ice damage.
Bio 10 Posions the target, which drains HP from it after every turn it takes in battle.
Demi 32 Reduces the current HP of all enemies by 1/4.
Death 20

CAn instantly KO the target.

Drain 12 Transfers HP from the target to the caster.
Osmose None Tramsfers MP from the target to the caster.
Flare 54 Deals non-elemental damage to the target.
Ultima 90 Deals non-elemental damage to all enemies.

 

 

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