Disc One Boss Strategies

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[
Ifrit] [Biggs and Wedge] [Elvoret] [X-ATM092]
[Granaldo & Raldos] [Diablos] [Fake President& Gerogero] [Sacred]
[Sacred & Minotaur] [Iguions] [Seifer] [Edea]
Ifrit

HP: 1068 Ap: 20 (Weak vs. Ice/ absorbs Fire) Exp: --

This guy is the toughest enemy you've faced so far, but this GF isnt as tough as you would expect. this boss is elemental and one has weakness, Ice magic which you can use with the aid of Shiva. Also make sure either Quistis or Squall has Blizzard or Blizzara stocked up (Draw from fish on beach adjecent to Balamb Garden) At the start of this battle immediatly summon Shiva to get an advantage over Ifrit. If Shiva knows boost dont be afraid to use it because you can shorten the battle. If you want a good SeeD rank watch Ifrits hp. When it hits 100, wait a bit and let the time tick down. Once it gets down to a matter of seconds use physcial attacks and Blizzard. Dont use a GF it may take to to long. For winning this battle you get a G-Returner, Ifrits Card, 20 AP, and to top it all off, Ifrit becomes one of your GFs.

Biggs and Wedge

Hp (Biggs):467-705 Ap: 4 (Absorbs Poison) Exp:--
HP (Wedge): 416-640 AP: 4 (None) Exp: --
At the beginning of this fight youll only battle Biggs, Wedge is on patrol at the moment. Biggs attacks arent much stronger than a typical Elite Soldier. You can draw Esuna from him, which would be a good idea, you can never have to much. Esuna is a good junctioner, and removes many abnormal status's. Wedge will show up after a few minutes and once youve caused a lot of damage to Biggs. WIth these two now stock up on magic, because Wedge has Cure magic which can save you when your hp gets low. When you wanna end the fight call your strongest GF and focus on Biggs. Once you inflict the same amount of Hp on both of them, they are blown away and the REAL Battle Begins.

Elvoret

HP: 1563-3523 Ap: 10 (Immune to Poison/Strong Def vs. Magic (High Spirit) Exp: --
You can draw Siren from this boss to Junction later. Elvoret has a spell you dont see much called Double. If you want to see what it is, go to Spells but because Im so damn generous Ill add it here also. Double allows you to use two spells at once. This is also very good for junctioning to give you HP bonuses and other goodies. You can draw it from him along with Cure. Unfortunately Elvoret has very high magic defense so only use it when you need to use double Cures, but then if you have to, you must be a pretty bad player (Joking!). Focus on using your strongest GF's and only rely on Physical attacks if you have to. For winning this battle you receive two Elixirs , two Cottages, Three G-Returners, and Weapons Mon Mar (March edition of Weapons Monthly, March)

X-ATM092

HP: 5072-5570 AP: 50 (Weak Vs. Thunder/ Immune to Poison) Exp: --
First off, if your new to this game I STRONGLY reccomend NOT to do any attempt of actually beating this guy. He is extremly strong here and if you do try to beat him you will get pulverized or mutilated in a horrible way. You have exactly 30 minutes to hight tail it outta Dollet and get to your awaiting sub, and a large perhaps sexually active metallic spider is after you to ensure Squall and his team mates become permanent residents. This guy though is Metal, there fore, use your brain and basic knowledge of Metals weakness to figure out this...........Ok its Thunder, which makes Quezacotl your new best friend :-) Hit X-ATM092 with Quezacotl and thunder magic until it falls. When this occurs hold down L2 and R2 to escape. You run a bit then X-ATM092 comes back for more.
There is one trick to defeating this, because if your really god and Quazacotl's compatability is near 1000, and has learned SumMag+10%, 20%, and 30% and the Boost ability you can actually receive 400 ap by spider dude eight times and its Hp During each battle. Keep in mind you may lose some SeeD points.
Keep trying to dodge X-ATM092, and once you get to the bridge run hard but watch out! Spidey will jump over you and come from the front. Turn around and he'll jump back behind you. Then just continue running until you get into Dollet. If you can work the controls thats it for fighting. I like doing this because of the cool Cinema scene, which is worth all the running and fighting.

Granaldo & Raldos

Granaldo HP: 1314-9700 AP: 5 (Weak Vs Wind) Exp: --
Raldos HP: 111-6700 AP: 3 (None) Exp: --
Granaldo and its three friends have some useful spells: Protect and Shell (See
Spells) Stock up on as much as you want from them, its very handy. As you attack focus on the Raldos first, they dont attack directly, but if you defeat Granaldo before them, they go into high gear and can eliminate you easily. Save yourself the pain of it and kill them first. On the other hand, Granaldo is pratically a baby when fighting alone. Granaldo is very weak to sleep spells you see and you can draw it from him (I think?) and use on him. WHile Granaldo is asleep the Raldos will wait harmlessly for Granaldo to pick them up.

Diablos

Guardian Force Boss
HP: 1600-80,8000 AP: 20 (Weak Vs Wind) Exp:--
The Magical lamp which you receive from Cid (If you took the time to talk to him, I know its hard to have a converastion with an old bat, but lets try ok?) can be used at any time, but save before using it (If you any good you wont have to). This lamp acts as a portal to the GF, Diablos. This boss is tough, so you may want to build your party up. This boss uses gravija which drains you pretty low and then your ripe for the picking of death, which diablos will probably bring to your party. You can use two strategies when fighting this boss. Firstly you can draw Diablos Demi magic and use it against him. Although it doesnt do nearly as much damage to Diablos as it does to you, its the best magic spell so far, so continue to beat the little bugger with physical attacks or attack magic. Of course youd need to have some magic to do that. With the second strategy, (this is for people who have terrible parties and cant manage them) Diablos' Gravija spell with make your party pretty low on HP. At this point you can use your limit breaks, Selphieis is praticularly useful, cuz she can cast "Full-CUre"on all your party to save you from Gravija. If your luck is just not working for selphie (and shes still alive) you can press "Circle" until her limit breaks appears, then hit Do Over until Full Cure appears. If your luck is good, or by some fluke Diablos gives up on you puking you get him as a GF and his card.

Fake President& Gerogero

Fake President: HP: 52-778 AP:-- Exp: -- (None)
Gerogero: HP: 350-3650 AP: 20 Exp: -- (Very weak vs holy/weak vs fire& earth/ immune to poison)
This guy has two forms. The first, which is very pathetic and weak, is no threat (Unless your a terrible player) so take your time to draw and use its cure magic on a downed party member if you wish, or just stock up on it. The second form is a lot more harder, and it uses a helluvalota abnormals status's. SPeaking of which you may want to remove those or else your in for a good whoopin (Your probably used to that by now, oh just jokes!^^). Fortunately for your sorry ass Gerogero carries it so if you do get some abnormality, draw it from him. Because Gerogero is undead holy etc can really beat him up pretty good. (DOnt feel bad if you dont have it, even I didn't). If Gerogero also get you abnormalified and uses berserk on you, you will be able to only use attacks (pyscial). Now, if your smart enough, you should know that Undead are weak to Life items/magic. So, you can actually kill Gerogero with one hit using an X- potion, Elixir, or Phoenix Down. You probably wont have any Elexir at this point in the game or X-Potions, so use phoenix downs. Keep in Mind though that Phenix downs always have the chance of failing where as X-potions and Elixirs do not.

Sacred

HP: 855-36,375 Ap:20 (Weak vs Poison& wind/Immune to earth) Exp: --
This is an easy battle. Draw Sacreds Protect from him and use it on yourself to protect against his physical attacks. Sacred also carries the Life spell, so stock up on as much of it as you can. It can save you a lot of times from certain death (And for your case thats a lot of times) and it Junctions well. Casting float on this boss will cut off its power to gain HP from the ground. The effect doesnt last long so you may need to cast it several times. Continue to use Protect when necessary and use Phyisical attacks, GFs and Magic to finish this boss off.

Sacred & Minotaur


Sacred: HP: 855-36,375 Ap: 20 (" ") Exp:--
Minotaur: HP: 578-27,218 (Weak vs wind& poison/absorbs Earth) Exp: --
If you dont have a healthy supply of FLoat spells this is gonna turn ugly on you. FLoat does tow things in this battle. 1. It cuts off there supply of HP from the ground and 2. Using it on yourself can prtoect you from their devastating Mad Cow Special if Float is cast on your party. With float always on, its hard not to win. I mean yeah there regular physical attacks hurt, but thats why you have Items and Cure magic. And with float on them, you can end Regen like thing they get goin with ground. Physical attacks work well in this battle, but you'll make quicker if you use GF's that are boosted. If you decided to take out one boss at a time, focus on Minotaur (yellow horned guy) because his attacks are stronger. Sacred on the other hand, well if you cant beat him, then get your ass outta this tomb go out side and train like hell. For winning this battle gets you the Sacred and Minotaur Card, plus you have Sacred and Minotaur ("Brothers") as one of your GFs from this point foward.

Iguions

Gaurdian Force Boss
HP:127-1747 Ap: 10 (Weak vs Earth& Holy/ Immune to Fire& Poison) Exp:--

To start this boss fight of right, draw the GF
Carbuncle from this boss (Any one, it doesn't matter). The Iguions aren't tough. Neither has much HP, so a strong GF can knock them out in a single shot. Ifrit does diddly squat in this battle, cuz both boss's are immune to fire. If you have the Brothers GF use it because the Iguions are weak against Earth magic. Watch out for the Iguions Magma Breath, it causes a lot of damage and sometimes petrifys a character. You can remove this very easily with Esuna, which you can draw from the bosses. If Squall and Irvine get turned to stone its game over! (To bad for YOOoo (Goldmember). ALso make sure you stock up on the "Break" spell. It junctions well and can turn enemies to stone.

Seifer

HP: 176-1160 Ap:-- (Weak vs Posion) Exp:--
Apparently your rival hasnt been working on his fighting skills to much since he joined Edea. His attack is weak unless he uses his gunblade properly, which rarely happens Seifers Fira spell is his strongest attack, but you can easily counter it by using Reflect or Carbuncle if Squall is equipped with it. If not just summon your strongest Gfs and Seifer will be gone before you can say "Oh my god Seifer is gone"

Edea

HP:1300-7000 AP:20 (None) Exp:--
As you would expect Edea uses a lot of magic- strong magic at that. Fortunately Squall and Irvine join you party for this battle, so this should be a lot easier. At the start have a character equipped with Carbuncle summon the GF to cast Reflect on everyody. Idea will counter this by using Dispel, but she only does it one character at a time. Meanwhile Edea is using Dispel, you can use your other two party members to pound her up. When no one has Reflect left one, use Carbuncle again. Although your third party member will never get to attack directly, that person ensure that Edea will never use anything stronger that Astral Punch since Carbuncle arrived the first time. Edea carries a lot of strong magic; Cura,Dispel,Double and life. Now only is it strong, but it junctions well to your stats. After casting Carbuncle you may want to draw from Edea to stock up on it. Even if you lose this battle (Which you probably will), you can progress further. However losing the battle means missing out on 20 AP.
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