From: http://www.gamegrene.com/node/264
Also see the computer game version at:
www.ccgworkshop.com  search Wiki under MASTER GAME  list and click C for Crypt and scroll down.  You can play on-line!
The last game is really beyond most kids under 10, I suspect. My husband and I are still figuring it out, and it's definitely designed for the "grown up" gamer. It's called Crypt: The Pharaoh's Curse, where players try to escape a tomb while fighting each other, and it bills itself as the first
';collectible board game". This one is published by a new company - Line Of Sight Game, Inc.  Crypt is available in starter boxes containing 5 hexes (hexagonal tiles), 3 six-sided dice, 3 character cards, 34 action pieces (cards), and 20 life/creature tokens (thank you
BoardGameGeek.com. Booster sets are available with different character cards and more hexes - for most of us, one starter and 2 boosters is quite enough to play for quite some time.
Played on a set of illustrated Hex tiles it employs role playing combat, and card game mechanics into a smooth and exciting game. Players continue to be involved even when dead and the game can be played solitaire or in large groups" (lifted from Gamingreport.com).
(I especially like the "play when dead" rules - those are pure genius,
thank you Mr. McCracken!)
This is definitely one of those "easy to learn, hard to master" games - which makes it a good one for long term play.
The best description of this game I found is at BoardGameGeek.com and there are already mail lists and bulletin boards dedicated to discussing strategies and tactics for this game (scroll down on the site and find a few).
The basic game involves each player bringing a set of hexes to the table and taking turns placing them, setting traps for each other and trying to be the first to escape the crypt. One of the nice design features of this game, is each hex has a small, blank hex for you to place your "mark" or "initials". Note that while this aids in getting your own hexes back at the end of the game, it is likely to hurt the collectibility of your hexes, so player beware. Another nice feature is that the game is also playable as a solitaire (sort of "against the Crypt" concept). One small quibble I have with the game is the section on Solitaire Rules, in the back of the manual, is the only place where one of the graphic elements is defined. The Hex is detailed in the front of the manual, showing what each element is for - all except the little hex with the number in it that only some of the board hexes have. That element, used to delineate cards for the Solitaire version, is only explained in the back of the manual. . .ah well, something to fix for version two. Overall, the game is great fun and looks to be something we'll be able to play for sometime.
So: 3 new games - 2 of them quite playable with your younger kids (I'd say about 5 or 6 and up, depending on the child and the adults in question) - and one just for mom and dad. Enjoy! I'll be back with more stuff soon!
Why I designed Crypt
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