As to why I designed Crypt…I used an abstraction of the current version to originally develop Synnibarr. The chambers and cards to work out who used what, and where. This was back in 1979, and to think I held trading card and board games in my hand only to pass on it to write the RPG… that’s a kick I can tell you. Anyway, I developed CRYPT to fully merge the RPG style of play with an ever changing board game. I wanted to have terrain that could be customized by the players and set up a secondary level of strategy in an already complex system. The complexity was developed to give the game staying power for the players, that crave something fresh in the game experience.
Crypt was a labor of love, opening up an original marketplace, other games will follow, even WIZARDS created a copy cat version three years after a demo of a TBG that made MAGIC playable in solitaire and large groups.
The concept makes for a wide range of new products that will entertain for decades to come.
Raven c.s. McCracken