Hitman: Codename 47 Weapons Guide
Written by:
Keyan Farlander ([email protected])
Weapons cost money. The Agency does not provide, which means that the dosh comes straight out of your bank account. So unless you are magnificently rich, stick to what you really need for the mission.
Close Contact Weapons
When you need to dispose of an enemy quickly, there’s no way around it but to use close contact weapons. Make sure you bring at least one on each mission!
Pentagon/Oyabun Knife – this is the sweetest weapon they have to offer you. It allows extremely quick, silent kills, if you have the stomach for it, and should be preferred over the fibre wire if time is of essence. Of course, it’s hard to use (and it does not bode well for you should you miss), so you should either bypass this if you don’t have the confidence, or practice, practice, practice on the dummy until you do.
Fibre Wire – not only does this allow you to kill your enemies at close range, it also practically makes no mess. Plus it doesn’t get picked up by metal detectors (what’s the use of having weapons if you can’t bring them with you?). The only drawback is that it takes more time (and more stealth) to kill a person by strangling him than by slitting his throat.
Weapons requiring ammunition
There are times that, no matter how good you are, you cannot use close contact weapons to dispose of the enemy – if you’re going to be caught doing the dirty deed, you might as well be equipped with a weapon that’ll take all witnesses out.
1. Pistols
Pistols are accurate enough, especially if you’re going to use them at close range, and they make a great deal less noise than all other guns. Oh, and did I mention you can carry a large number of them under your jacket?
AMT 1911 'Hardballer' – this is your Agency default weapon. It’s more powerful than a Beretta, but makes a hell lot of noise, cannot be equipped with a silencer, and has only 7 shots per clip (which is hell if you need loads of bullets fast).
Beretta 92 – if you’re a skinflint, go for this. It’s certainly the cheapest, and the ammo cost works up to about the same as a Hardballer, and a great deal less than a Desert Eagle. At times when you really need bullets, you can hold and shoot two Berettas at the same time.
Beretta 92 Silenced – this is the best pistol to go for if you need a certain amount of stealth but can’t use a close contact weapon. As long as you make sure that your bullets hit your targets before they scream, enemies on the other side of the door will never be the wiser. Works well enough in combination with a normal Beretta – but what’s the use of having a silenced Beretta in hand when the one in your other hand goes off with a loud bang?
Desert Eagle Mark XIX – this pistol has the greatest stopping power – certainly not a wimp’s toy. Unfortunately, it also packs a great punch to the wallet.
2. Submachine Guns
Submachine guns may lack the subtlety of pistols, but they are still concealable (although you can carry a maximum of two under your jacket), and they’re good for when you have more than one enemy to dispose of in an incredibly short period of time. You need both hands for these though, so no Rambo business for you!
Heckler & Koch MP5 – this is the fastest, baddest sub you’re going to get in the game. At a firing rate of 900 rpm, it’s got nothing on the rest of the subs. The only problem is that unless you keep your trigger finger in check, you’re going to run out of ammo really fast.
Heckler & Koch MP5SD – this is the deadly silent version of the MP5, and works just about as well as a silenced pistol (actually better, because you can pump multiple rounds). Useful to have around especially when you have dogs to kill. Unfortunately, the extremely hefty price tag may be a deterrent to some.
Israeli Military Industries UZI – this gun puts holes in your enemies while preventing large ones from forming on your back pocket. Of course, there’s always a price to pay for the cheapest weapon around…
US Army M60 – at $50 for 50 rounds of bullets, this sub is the most expensive to equip (and the weapon itself isn’t cheap either). However, each clip holds a lot more bullets than any of the other subs, so if you’re going to need to shoot fast and ask no questions, you should bring one with you.
3. Automatic Rifles
Rifles are better than subs when it comes to medium to long range shooting; unfortunately, they’re also a great deal bigger and harder to hide. They should only be brought along to missions where you are reasonably certain that everybody else is going to carry one.
Kalashnikov AK 47 – this is the gun that most guards carry, so you should have no trouble carrying this openly… if you obtain a disguise, that is. Not the most accurate weapon around, but a powerful friend to have if you want good stopping power at close range.
M16A2 – it may not be as deadly as the AK 74, but it’s faster and more accurate. It’s also a great deal cheaper.
4. Shotguns
For heaven’s sake, don’t bring along a shotgun unless you can be sure of hitting your target the first time. They’re dastardly inaccurate, awfully cumbersome, and you have to reload (well, pump) it after every shot – which gives your enemy a great deal more time to take a potshot at your shiny head. They have incredible stopping power, though, and are positively evil at short range.
Mossberg Persuader Shotgun – this shotgun has only one cartridge per round – something you most definitely do not want to use if you have multiple enemies to kill. Of course, it’s also the cheapest of firearms you can get anywhere in this game.
Franchi PA3/215 – it’s not as cheap as the Mossberg, but at least you get eight shots per round instead of one.
5. Sniper Rifles
These are the deadliest of deadly firearms. They’re incredibly accurate at long range (you can zoom in on your targets), and will get the job done for you if you can’t get close to your enemy. Take out a target with a single bullet to the head, and nobody will be the wiser. Of course, the down side is that they’re also incredibly expensive, and useless at short range.
The thing about sniper rifles is that they take some getting use to. Because 47 is holding and aiming the gun for long periods, his breathing will cause the scope to move up and down. Learn to time your shots so that the scope lines up with the enemy’s head on the way up or down – mistiming your shot may mean the enemy will survive long enough to alert others to your presence.
Blaser Jagdwaffen R93 Sniper – this rifle is the sweetest you’ll find in the harsh grimy world of 47. It makes barely a whisper, and doesn’t injure your bank account too badly.
Walter WA 2000 Sniper – this is the weapon of the true sniper. Accurate up to a range of 1,000 metres, it has incredible stopping power (even if you don’t get the target on the head, he’s most likely to die anyway) and does not need reloading after every shot. Of course, you’d have to have a fairly hefty bank account to buy it (it’s 7 times more expensive than the R93). Plus it makes an awful bang every time you fire it, which is almost as good as waving a flag and screaming, “I’m here!”
6. Gatling Gun
M 134 Minigun – unless your plan is to obliterate everybody in your path – nobody survives a minigun assault – you should not even consider bringing one along since it’s incredibly heavy (you can’t fire it and run at the same time) and impossible to hide (and it’ll definitely bring you more than just suspicious looks from the guards). It’s also obscenely expensive. Of course, the sweet thing is that it deals a 1,000-rpm punishment, which means that you can wipe everybody out if you have to, and there are a thousand bullets per round, effectively sparing you the burden of having to reload.