Unique Monsters:
The Unique Monsters (or Bosses as they're called here) is the gold texted monsters you find in the dungeons. These monsters will drop a magic item or a book any time you kill them. The Boss slot is 2 lines long, or 32 bytes if you'd like. In Diablo go to 9B098, pretty much directly after the monster activation table. And you'll get the Boss Data.It ends at 9bcb8 so if you want to print it out you always can. The names follows the data. Still reversed as the monsters. In hellfire the data is from AF280 to AFEE0.

Byte# Effect
0-3 Monster slot of the unique
This is the type of monster the Boss will belong to. You simply enter the slot number in hex here. For example Gharbad the Weak (first boss) uses the 34th slot, or 22h as the info in his boss slot says.
4-7 Pointer to name
8-11 Pointer to color translation file (.TRN)
Uniques have their own set of TRN files that will not work for normal monsters. Use of normal monster TRN files on uniques will crash unless formatted properly.
12-13 Dungeon level the unique is found in
This data is entered in the real number of the dlvl and not as the data in the monster slots. However it is still hex numbers.The base monster type of the boss must be present on the dlvl you enter. (Sorry folks, You can't put a fallen one in Hell, unless you make the fallens appear in hell of course)
14-15 Hit Points (max = 32,767)
These 2 bytes is the life points of the Boss. I don't really know why 32767 is max, it's not my idea. In my eyes it looks more like if 65535 (FFFF) would be max. But however. Those numbers is WAY to high, both of them!
16-17 Attack type
The first value is the actual attack type. The second value is the subtype value. For example...
'1900' = Counselor     '1903' = Advocate
18-19 Minimum/Maximum attack damage
20-21 Resistance/Immunities (Same for all difficulties)
Resistance         Immunity
Magic..........01      08
Fire.............02      10
Lightning.....04      20
22-23 Pack trigger
Different values are used here..don't know what the difference does, but any value other than zero will result in the unique having a pack with it. The pack will be based on the base monster of the Boss. Bonehead Keenaxe for example is a Corpe Axe kind of monster. Therefore he has a gang of Corpse Axe's running around with him! Pack Monsters use the special abilities of their Boss. They also have doubled life among other things.
24-27 Pack specials
All I know is if the pack trigger is 07 or 11, there's an additional value here.  Don't know what it does though....
28-31 Special sound wav
Some uniques have a special wav they use when you first see them, click on them, or when you kill them. Sometimes this will cause you to not be able to harm them. (play around with the values to hear all sorts of speeches)

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