| Byte# |
Effect |
| 0-3 |
Monster slot of the unique
This is the type of monster the Boss
will belong to. You simply enter the slot number in hex here. For example Gharbad the Weak
(first boss) uses the 34th slot, or 22h as the info in his boss slot says. |
| 4-7 |
Pointer to name |
| 8-11 |
Pointer to color translation file
(.TRN)
Uniques have their own set of TRN
files that will not work for normal monsters. Use of normal monster TRN files on uniques
will crash unless formatted properly. |
| 12-13 |
Dungeon level
the unique is found in
This data is entered in the real
number of the dlvl and not as the data in the monster slots. However it is still hex
numbers.The base monster type of the boss must be present on the dlvl you enter. (Sorry
folks, You can't put a fallen one in Hell, unless you make the fallens appear in hell of
course) |
| 14-15 |
Hit Points (max = 32,767)
These 2 bytes is the life points of the Boss.
I don't really know why 32767 is max, it's not my idea. In my eyes it looks more like if
65535 (FFFF) would be max. But however. Those numbers is WAY to high, both of them! |
| 16-17 |
Attack type
The first value is the actual attack
type. The second value is the subtype value. For example...
'1900' = Counselor '1903' = Advocate |
| 18-19 |
Minimum/Maximum attack damage |
| 20-21 |
Resistance/Immunities
(Same for all difficulties)
Resistance Immunity
Magic..........01 08
Fire.............02 10
Lightning.....04 20 |
| 22-23 |
Pack trigger
Different values are used here..don't
know what the difference does, but any value other than zero will result in the
unique having a pack with it. The pack will be based on the base monster of the Boss. Bonehead Keenaxe for
example is a Corpe Axe kind of monster. Therefore he has a gang of Corpse Axe's running
around with him! Pack Monsters use the special abilities of their Boss. They also have
doubled life among other things. |
| 24-27 |
Pack specials
All I know is if the pack
trigger is 07 or 11, there's an additional value here. Don't
know what it does though.... |
| 28-31 |
Special sound wav
Some uniques have a special wav they
use when you first see them, click on them, or when you kill them. Sometimes this will
cause you to not be able to harm them. (play around with the values to hear all sorts of
speeches) |