Dramatis Personae
Anubis: Techno being who leads the
Skarin.
Arntiraas/Arn-Drak: Originally named Arntiraas
Srnga ("Eagle-Arrow" "Horn") central figure in the Veda. His Ascendants
is the key to the story.
Atlaar: The Primordial who brought
"The Spark" to Char and founded a city of technology.
Baltar: A Leader of one of the
Armies that Arn-Drak challenges at Urkoth's bidding. He becomes Arntiraas's
greatest student.
Falcania: A Rai, forger of the
Kraris she guides Arn-Drak in his ascendants.
Kieva: Cat General who befriends
Arn-Drak.
Mingh: Hermit who sits under the
Rishaak tree.
Urkoth: "Primal-Rage" he is the
embodiment of the "Big Bang", wielder of the bow of instinct.
Shayera: Twin sister of
Falcania she is always accompanied by a barn owl & black ram with
red eyes. She is a hybrid of Artemis and Aries. Her name
means “dawning” and she is called on in times of war.
Shayera is a favorite “Rai” to be called on by the
Valküri Sisterhood. Her weapon is a war-hammer and she
carries a bow made from the same material as her Father Urkoth’s
“Bow of instinct”.
Zahur-Rao: “light-bearer”
[Skora ziral ‘light’ hjur ‘to bear, to bring’],
Lucifer – the Ninth Ratava. Called the “Most High”,
he who presides over the twenty-four Ratava. Zarhur is depicted as a
being of light with great wings that has pupiless blue eyes. It was he
who welcomed Arntiraas into the Mountain of Flame. Very much
Prometheus. His emblem is the Great Horned Owl.
Peoples
Atlaar: Once a great Empire
known for its technology. It was they who created the Skarin. Baltar's
people are descended from the Atlaar who are said to be related directly
to The Primordials.
Falcanians: Arn-Drak's tribe reforged
by him after winning Falcania's blade.
Kheigra: The Cat People who live
in the land of Sirad.
Skarin: Techno Beings.
Places
Char: The world in which our characters
inhabit.
Char'Kal: The Mountain of Ascended
Flame. Here the Ratava reside.
Mount Shira: The Blade mountain
where Arntiraas starts his journey.
Sirad: Land of the Lion the Cat
realm
Zoris: Urkoth's dwelling.
Center of Char, where the All-Spark churns. Arn-Drak and his people
form a tent city here on the Plains of Chithra.
Terms
Charis: Ascendants, those mortals
who had by their wills earned the right to enter Char'Kal the Mountain
of Ascended flame to continue the challenge of mankind. Out of the
three, the Charis were considered the most important for they were the
Primordials only hope that mankind would one day ascend and take the Urkras's
place upon Char'Kal.
Darr: A cliff-dwelling.
Darr-Varth: "Eryie-Watcher" the
title given to the head of a Falcanian Clan.
Rais: The Primordials called their
progeny Rais for they were considered beams of light and teaching meant
to enter the world and inspire mankind. The Rais were the outcome
of the Primordials who had joined with mortals looking to build a better
species of Ratava in reflection of the Om's search to understand itself.
Ratava: The None-Gods who force
evolution upon the dwellers of Char. A quick eye will catch the inverted
word "Avatar" and as to be an Avatar is to be a god incarnate – a Ratava
is to be a mortal made into a god.
Rashalon: Reformating, the Falcanian
"willed self"
Thraj: A tent similar to a yurt,
a Falcanian mobile dwelling. Compare to a Darr.
Urki: The Primal Spark. Each
Human has one. The animating force similar to Chi/Ki.
Urkras: Elemental Ratava born out
of the OM they were tools so that the Om might explore its nature.
Zakal: "The Heart (Center) of the
Flame", like an altar it is the place a Falcanian assembles icons of his
cultural ideals and affirms identity as a Falcanian.
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