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This page contains information about all of the maps I have completed. You
can find screenshots, deseriptions, and some other basic information about the
maps.
- Name: pvk_siege
- Mod: Pirates Vikings and Knights
- Mod Website: www.pvkmod.org
- Map Description: pvk_siege pits the knights against the combined might of
the vikings and the pirates. The knights must defend the alter in the church,
which is located in the innermost courtyard of the castle. The knights have
plenty of defences to stop the attackers though, ranging from catapults, arrow
slits, and my favorit, flaming oil. But don't count out the attackers just
yet. Though they don't have the defences of the knights, they still have their
own weapons. Vikings get a catapult and battering ram, while the pirates get
kegs of gunpowder and a cannon.
- Click here to see some screenshots
- Name: pvk_caraval
- Mod: Pirates Vikings and Knights
- Mod Website: www.pvkmod.org
- Map Descriptions: A large boat goes around a river. Each team has to take
and hold the boat in this snowland setting. There are many more jump on points
in the map then in grogboat, and a simpler path to get to them. Also, to prevent
people from just sitting in the water, the water will slowly freeze to death
anyone in it..
- Click here to see some screenshots
- Name: pvk_galleon
- Mod: Pirates Vikings and Knights
- Mod Website: www.pvkmod.org
- Map Descriptions: My first idea for this map was a boat that caried chests
around the map along a river. The Knights would respawn on the boat and had
to defend it from the raiding pirates and vikings. The Vikings and Pirates
each have their own base but must rob from the Knights in order to win. Unfourtunatly
the idea didn't work and the map was only released so all the energy put into
it would not go totaly to waste.
- Click here to see some screenshots
- Name: mog_assault
- Mod: MOG
- Mod Website: http://www.geocities.com/schizmthesystem/index.htm
- Map Description: This map is based off the perdicament of chalk 4 at the
very begining of the battle. Chalk 4 had the North West blocking position
around the target house and was accidently droped a block north of where they
should have been. Taking fire from all four directions Chalk 4 was pinned
down until the convoy moved up and took them toward the crashsite.
- Click here to see some screenshots
- Name: mog_medevac
- Mod: MOG
- Mod Website: http://www.geocities.com/schizmthesystem/index.html
- Map Description: Privet Todd Blackburn was a new ranger in Chalk 4. For
an unknown reason he fell 60 feet when he jumped out of the helicopter and
missed the fast rope. Half of Chalk 4 ran him back to the humvees where he
was loaded onto a three humvee collum and raced back to base. This map is
based off the gauntlet the three humvee collum ran.
- Click here to see some screenshots
- Name: mog_supersixone
- Mod: MOG
- Mod Website: http://www.geocities.com/schizmthesystem/index.html
- Map Description: Many of the Rangers saw super six one crash. The Black
Halks were thought to be invinsable above the third world dump of Mogadishu.
When the Helicopter crashed, many rangers had to fight urges to run strait
toward it. However, Nealson, one of Chalk 2 machien gunners, just ran off.
This map is based off of the 4 blocks that Nealson and half of Chalk 2 ran
to get to the crash site.
- Click here to see some screenshots
- Name: mog_overrun
- Mod: MOG
- Mod Website: http://www.geocities.com/schizmthesystem/index.html
- Map Description: When Black Halk super six one crashed, many things changed.
One of them was that Black Halk Super six four would take the place of super
six one. Only minutes after taking Super Six One's place Super six four was
shot, and latter crashed. This map is based off the the attempt made by two
Delta Snipers, Gary Gordon and Randy Shughart, along with the surviving crew
of super six four to defend their crash site.
- Click here to see some screenshots