The Well World Page

   This page is dedicated to the Well World novels, a series of 10 volumes by Jack L. Chalker, in the science-fantasy genre.

   The Well World novels are centered around an artifical planet that is divided into 1560 regions (known as hexes), each of which is an artifically-maintained habitat for a different species of intelligent life. The novels, in order of publication, are:

  1. Midnight at the Well of Souls
  2. Exiles at the Well of Souls
  3. Quest for the Well of Souls
  4. The Return of Nathan Brazil
  5. Twilight at the Well of Souls
  6. Echoes of the Well of Souls
  7. Shadows of the Well of Souls
  8. Gods of the Well of Souls
  9. The Sea is Full of Stars
  10. Ghost of the Well of Souls

    Midnight at the Well of Souls is a complete story in its own right. Exiles at the Well of Souls and Quest for the Well of Souls form a two-volume story, as do The Return of Nathan Brazil and Twilight at the Well of Souls. Echoes of the Well of Souls, Shadows of the Well of Souls, and Gods of the Well of Souls together form the fourth tale in the series. The fifth story consists of The Sea is Full of Stars and Ghost of the Well of Souls.


Finding the books

    The series up through Twilight at the Well of Souls has been re-released by Baen Books, with new cover art. Presumably the rest of the series will make its appearance as well.


Setting

    The action in the Well Series can be divided into two regions: The Well World, and the regular universe. The human regions of space are known as the Community of Worlds in the first five books, and as the Realm in the last two (in the sixth through eight books, humanity has not achieved interstellar travel).

    Each story starts out with some preliminary action in the region of regular space inhabited by the humanity—Earth itself in one case—but the bulk of the action is set on the Well World.

The Community of Worlds

    The Community of Worlds (the Com, for short) is that portion of the Milky Way Galaxy that is occupied by humanity; between the third and fourth books the humans ally with thirteen other races, of which six (Botesh, Chugach, Kafski, Milikud, Rhone, and Tarak) are named. Several features of the Com are of import in the series:

The Realm

    The Realm is a confederacy of hundreds of worlds, consisting of over forty races, including humanity. It is the starting point for the fifth story (comprising the ninth and tenth volumes in the series). Technology is considerably more advanced in the Realm than in the Com. Markovian worlds are present in the Realm as well, but the name 'Markovian' is not employed.

The Well World

    The Well World is a planet built by a now-departed race. Of it, the following features are of greater or lesser importance throughout the series:


The Stories

    Of the Well World stories, the first (single volume) and the fourth (multi-volume) end with the arrival of all Entries at the Well of Souls. They are judged by Nathan Brazil, who sends the baddies to some awful punishment and the good guys to a second chance at doing right (or back to simply live out the lives they were already living); Brazil then goes back to being who he was in normal human space.

    The second story (multi-volume, comprising the second and third volumes) does not have Brazil, although he is later revealed to have influenced some of the events in that tale; Obie assumes the deus ex machina role, although only Mavra Chang is aware of Obie's full role in the events.

    The third story (multi-volume) ends with Nathan Brazil and Mavra Chang resetting the Well of Souls, deleting and then recreating the universe, repopulating it, etc., before they also return to Earth.

    The fifth tale does not have Brazil at all; although he is mentioned, it is not by name, although they do mention that he is of the human species. Some of the Entries that survive return to the Realm as human beings.


The Good, the Bad, and the Ugly

The Good: Jack Chalker thought up some rather interesting races. This series is just dying for a CGI movie.

The Bad: From time to time the characters stop to ponder or debate some social philosophy. The Watchers of the Well trilogy has this going on a bit more often than is necessary. Also from time to time the characters wear their street smarts on their sleeves.

The Ugly: A careful reading of the series reveals some irreconcilable errors in both cartography and continuity.


Races

    The variety of races in the Well World series is one of the features that makes it worth reading. The races can be divided into two broad categories, which are known as carbon-based and non-carbon-based. On the Well World, the former reside in the Southern Hemisphere, and the latter reside in the Northern Hemisphere.

    Although the book affirms that there are 1,560 extant species on the Well World, half of which reside in each hemisphere, less than half of the Southern hemisphere (270 hexes) is mapped, and only 58 of the Northern hexes are mapped.

    Some of the Well races are also encountered by humanity in its own region of space in the Milky Way. Others managed to sneak along when humanity was first sent to populate Earth, and although these other races mostly died out, they left legends.

Race Key: Someday there will be real graphics here, but for now there's nothing.

This race's hex is high tech; the Well imposes no technological limits.
This race's hex is semi-tech; the Well prohibits electrical and nuclear power from working.
This race's hex is non-tech; the Well permits only natural power sources (muscle, wind, water, and limited geothermal).
This is a race as it exists out in the regular universe.
This race's hex is found in the Northern Hemisphere of the Well World.
This race's hex is found in the Southern Hemisphere of the Well World.

Achrin

Resembling a seriously overweight walrus, without tusks, Achrin are also beady-eyed, have dorsal fins, and their flippers are formed from a a dozen fingers and thumbs. They possess a kind of sonar.

Adrigal

This is the name by which the Glathrielites (q. v.) are referred to once in the first book.

Agitar

The males of this race resemble the fawn of Greek myth, appearing part human and part goat. And they're blue. The females are the opposite, being goat-like where the males are human-like, and human-like where the males are goat-like. Agitar males have the ability to develop a large electrical potential in their hands, which they can deliver to enemies, or use to power things.

Agon

The Agon resemble Ninja Turtles without shells. They smell like rotten eggs.

Akkokek

The series is grossly inconsistent on this race. In Twilight at the Well of Souls, the Akkokek are flying disks with tentacles on top and huge gaping mouths below. In Gods of the Well of Souls they have become "[o]tterlike..."

Alestol

Carnivorous plants that can emit noxious and/or hallucinogenic gases.

Alisstl/Istsstl

The Alisstl/Istsstl are sulfur-eating reptiles whose natural environment is near the boiling point of water. Alisstl is the name used in Midnight; Istsstl is the name as it appears on all of the maps.

Alkazar

In apperance Alkazarans are teddy bears; in temperament they are homocidal maniacs, kept under control by a overpowering police state.

Ambora

The females of this species are carnivorous birdlike creatures, without bills. The men are squat and wingless.

Ambreza

Ambrezans are giant beavers. At some time prior to the first novel, the Ambrezans, originally dwelling in a non-tech hex, won a war against a high-tech neighbor, using a gas that reduced their opponent to the intelligence of animals. The source of this gas changes over the course of the series; in the first three stories it is given as some hex in the Northern Hemisphere, but in the fourth series a plant specially bred by the Ambrezans is the producer of the gas. In any event, the victorious Ambrezans instituted a forced exchange of hexes. The Well computer does not recognize this switch; Ambrezan entries are sent to the original Ambreza.

Askoth

A race of giant green spiders. They cultivate wine.

Astilgol

The Astilgol are a Northern race; as adults one male and one female will form a symbiotic relationship, resembling a set of floating crystal wind chimes, surmounted by a globular cluster of blinking lights.

Awbri

Part primate, part flying squirrel, and part duck, the Awbrian reproductive process is unusual in that the females still go into heat.

Azkfru

Flying cockroaches with stingers.

Betared

Fanged, nightmarish teddy bears, with a disposition to match.

Bliston

Aquatic worms, with hands at each end of their bodies.

Botesh

A Com race. They are not described, although the reference to them in the series indicates that they are a spacefaring race when they first encounter the Com. Whether their type still has a hex on the Well World is not stated, and they are not described, so no inference can be drawn.

Bozog

The Bozog resemble a pair of fried eggs, sunny side up. They are unusal for a Northern Hemisphere race in that they can tolerate an oxygen atmosphere.

Chalidang

The Chalidang are tentacled nautali. Their society is a rather piratical dictatorship.

Chugach

This is how the Ghlmonese are known out in space; their homeworld is in the same part of the Milky Way as Earth. The books are inconsistent on their technology; in the second book, one of the Lata encountered by Mavra Chang claims to have been a Ghlmonese Entry, but in the fourth book they are not a spacefaring race when they first encounter humans (which takes place between the third and fourth books).

Clopta

Ducks.

Cobo

A bottom-dwelling aquatic species. Their physical form is undescribed, but they permit surface transport over their hex.

Creit

Giant bats.

Cromlin

Lobsters with scorpion tails.

Czill

One of the Well World's plant creatures, the Czill have the foremost research center on the planet (in the Southern Hemisphere, anyway).

Dahbi

The Dahbi resemble large white praying mantises. They have the ability to adjust their physical bodies such that they can pass through stone. An application of liquid water forces them back into their regular physical phase.

Dahir

An inconsistency in the series, here. In the second story the Dahir are large reptiles with chaemeleon-like ability; in the third story they are an arthropod race with magic powers. In the fourth tale they are large multi-colored reptiles with the ability to cloud the minds of other beings such that they will not be noticed, granting them an effective form of invisibility.

Dasheen

One of the more sexually dimorphic races on the Well World. Dasheen bulls are heavily outnumbered by the cows, their arms are jointed differently, and they require the milk of the females in order to get their daily requirement of calcium. They are also vastly more intelligent than the cows; attempts to disprove the latter have only confirmed it.

Dillia

Centaurs straight out of Greek myth, the interesting aspect of this race is that on the three occasions Nathan Brazil has visited the Well World, at least one of his companion Entries is made a Dillian.

Dlubine

The Dlubinians are a benthic species who have figured out a way to provide biochemical illumination for their cities.

Dreel

A race that is encountered off of the Well World, but not on it, the Dreel are a race of viruses that form a collective intelligence within their host, whose personality they assimilate into their own. They make their appearance in Return, where they invade the Milky Way after having achieved complete dominance over the Andromeda galaxy.

Dunhgran

The Dunhgran are a kind of flightless bird, reputed to be civilized.

Effik

Effiks are yellow and green banded insects, whose feet will adhere to any surface.

Eflik

Efliks can fly. They are not otherwise described.

Ekh'l

A kind of flying ape.

Ellerbanta

Ellerbantans have tentacles. They are not otherwise described.

Erdom

A race with horse-like heads, and hands and feet that are more like hooves (especially the hands of the women). Their hex, a desert, is a low-tech world when we first see it, but is changed to a high-tech hex at the end of the Watchers trilogy.

Everod

A benthic race of giant clams with tentacles.

Forjom

An undescribed race bordering on the equator. The way the maps are drawn, it cannot be determined whether or not their hex is land or water.

Gedemondas

A race that is the basis for the Bigfoot/Sasquatch/Yeti legends, the Gedemondas are three-meter-tall bipeds, covered in white fur. They have dealt with the Well-imposed technology limit by devoting themselves to honing their mental talents. Through these talents they become aware that out in the universe their race has died out (apparently in the very first generation); they also perceive that Mavra Chang will be given the power to rectify this, and for this reason they give her their full cooperation.

Gekir

The Gekir are six-legged cats; the front paws are prehensile. The females are tailless and colored orange and black. The males are much smaller, with tails, and are colored gray with a white mane and tail-tip puff. There is only one male to every fifteen females. Their role in Gekir society, with which they are largely content, is as gigolo, babysitter, and errand-boy.

Geldorian

A weasel-like race of the Realm, the Geldorians' bite has a hypnotic effect on some races. They might be the regular space representatives of the Orarc.

Ghlmon

They resemble meter-high bipedal lizards, with the ability to breathe fire. They are able to swim through dry sand.

Ghoma

The description of this race is inconsistent from the ninth to the tenth book. In the ninth they are a race of aquatic parasites, with two eyestalks above and a host of slim tentacles below; in the tenth book they are the regular-space representatives of the Chalidang.

Glathriel

Homo sapiens. The Glathrielites no longer dwell in their home hex; they lost a war with the Ambrezans, who have kept them in a backwards state, and have also forced the Glathrielites to dwell in non-tech Ambreza, while the Ambrezans themselves enjoy the comforts of the Glathrielites' high-tech hex. Between the fifth and sixth books they form a collective, non-conceptual intelligence. They take no part in the fifth tale.

Gramanch

A spacefaring race whose native world is in the galaxy M-51, the Gramanch resemble a cross between a kangaroo and a Pekinese. It's not apparent whether they are still represented on the Well World.

Hakazit

One of the major discontinuities of the series, in the fourth and fifth books the Hakazit are three-meter tall T-rexes, but with powerfully strong arms; in the Watchers trilogy they are large mosquitoes.

Imtre

An air-breathing, water-dwelling species. They are not described.

Itus

The Ituns have the form of large, very hairy caterpillars.

Ivrom

The Ivrom are magic-using insects. Some of them snuck along when humanity was sent to Earth, but these all died out (for which dying out Nathan Brazil takes partial credit; they weren't nice folks anyway).

Ixthansa

Somewhat like ducks, but adapted for swimming underwater (and not just paddling on the surface like Terran ducks do).

Jirmin

Bipedal ants with an ant-like society.

Jorgasnovara

Huge, flat flying creatures with gaping mouths.

Kafski

A Com race of starfish; it is possible that they are the regular-space population of the Nocha.

Kalinda

Vaguely like mermaids, Kalindans have gills, and are much less human-looking in their humanoid section than are the Umiau (q.v.). Theirs is the first high-tech water hex which receives a large amount of description in the Well series.

Kehuda

Silvery, heart-shaped water striders.

Krith

Krithians have wings. They are not otherwise described.

Kronfushun

Creatures adapted to extreme cold, Kronfushuns have the physical form of whirling disks.

Kuall

Weasel-like creatures, with long snouts, red eyes, apelike hands, and feet like their hands.

Kwynn

On Mavra Chang's third visit to the Well World, she is greeted by one of these, a fat T. Rex with spinal plates, colored mostly purple, with red spots and an orange belly.

Kyrbizmyth

Intelligent trees, which are able to swap minds with each other, or whatever creature they're in contact with.

Lamotien

Lamotiens are very small creatures, about twenty centimeters long or so, but they can change shape, grow hair at will, and combine to form larger creatures.

Lata

If you've seen the faeries in Disney's Fantasia, you've seen the Lata.

Leba

The Lebans are a vegetable race, taking the form of vines with eyes. They are hospitable to courteous interlopers.

Leeming

Leeming are large amoeboid creatures, with the ability to form specific shapes at will. They can also access the memories of people they've eaten.

Liliblod

Spider-bodied, eight-legged with pincers on the ends of each leg; their heads are more like demons with tusked, gaping mouths. They are known chocolate addicts.

Macphee/Makphee

Macphee are squid-shaped, but have fur and live on land.

Makiem

Reptiles which resemble large frogs. Their hex is non-tech, although some Entries have been Makiem, so out in the universe they are a spacefaring race.

Mallegestor

Thick-skinned, horned, hippo-like creatures that are one of the races of the Realm; whether this is the regular universe equivalent of the Palim (q.v.) is not stated with any specificity.

Markovians

The race that built the Well World. Eons ago, the Markovians achieved the zenith of technological advance, to the point that they had material wealth limited only by their imaginations. They quickly grew bored with material utopia, and decided that in their development they had gone down the wrong path. Their solution was to return to their primitive roots, not as one race but as thousands of races, in the hope that one would reach supreme contentment. To aid in the design of these races, and to support the universe in which these races would inhabit, they build the Well World. They created over a million races; all but the last 1,560 of these, after being tested on the Well World, were sent to a suitable planet somewhere out in the cosmos. Two Markovians remain; the rest were changed into test subjects eons ago.
The Markovians are only known by that name in the first three stories.

Milikud

This is one of the Com races. They resemble tiny whirlwinds. It is not stated if they are still represented on the Well World; if so, they are probably a Northern Hemisphere race.

Mixtim

Multi-colored insects; their form varies to enable each to more effeciently perform different sorts of labor.

Moiush

This race produces a crystal—known as a translator—which when implanted into a Southerner enables that creature to communicate with any other.

Morvath

Some of these kill a Nathan Brazil impersonator in Twilight.

Mosicranz

Birdlike, the Mosicranz have long, spindly arms underneath their wings. They are also mildly telepathic.

Murithel

The Murnies resemble large green rectangles with arms, legs, and faces. They are nomadic hunters, preying on the herding wildlife in their hex. Some of their old ones have developed advanced mental talents, including the ability to transfer souls. The Murnies have their own homeworld on a planet at the edge of the Andromeda Galaxy; the Murnies there appear no more technologically advanced than the Well World populace. However, the Dreel (q.v.) are stated as having completely assimilated the Andromeda Galaxy, so this is either another continuity glitch or the Dreel decided that the Murnies were unworthy of that honor.

The Nation

One of the general exceptions to the rule for Southern races, the Nation (also referred to as the Mechs) are not carbon-based, but are a race of robots.

Nocha

Starfish.

Ochoa

Pteradactyls which can fly underwater as easily as in the air.

Olborn

A race of large black cats, for some reason the Olbornians were given a set of stones which can be used to transform people (both Olbornian and otherwise) into donkey-like beasts of burden.

Olympians

Near the end of the third novel Ben Yulin gains temporary control of both Obie and a handful of people to work on. He uses Obie to transform the captives into his idea of the perfect woman, and alters their internal physique to make them far superior to humanity. They are freed in short order, and make their own home on an unwanted planet in the Com.

Orarc

The Orarc are like weasels.

Palim

The Palim are elephantine pacifists, weighing in at more than a ton each, which is rather small for an elephant (a typical horse weighs half a ton).

Parmiter

A race of owl-faced monkeys, the Parmiter usually encountered on the Well World are unworthy of trust.

Pegiri

Winged, feathered, monkeys.

Pia

"[E]vil characters with great brains and humanoid eyes. But they have ten tentacles with slimy, adhesive suckers and a gaping mouth with about twenty rows of teeth... They tend to eat anybody not of their own race." (Brouder from Midnight at the Well of Souls)

Pulcinell

A benthic species resembling a lobster with tentacles.

Punrett

Punretts resemble giant eight-balls (without the eight) on a pair of large, ribbed chicken legs. They have a bill, with eight tentacles and two eyestalks growing from that bill.

Pyron

The Pyron resemble large hooded cobras, except that the hoods are comprised of dozens of tentacles. In times past they had the habit of eating Quislons.

Quacksa

Slugs with a hypnotic gaze.

Quislon

Much like ugly, segmented scorpions, each tribe of Quislons is ruled by a single male; all other males are sacrificed to a volcano.

Quilst

Yet another discontinuous species, in Twilight the Quilst are bipedal with elephantine feet, large clumsy hands, and no necks; in Gods they have become "walking, talking, turnips who ate dirt..."

Rithian

This is the name of a serpentlike race, part of the Realm; their homeworld is in the same region of the Milky Way as Sol. Since they are not compared to the Pyrons, the two races probably don't resemble each other very closely.

Rhone

This is the name by which the Dillians are known in their region of space, in a section of the Milky Way near ours. The Rhone achieved interstellar spaceflight before the human race did, and it was a ship which crash-landed on earth which sparked the centaur legends of Greek myth.

Sanafe

Manta rays, with the ability to deliver an electric shock. Their society is divided up into fiercely competitive clans.

Saugril

The Saugril is the name by which the Agitar are known in the universe at large. Although they are a spacefaring race in the series, they do not encounter humanity during the novels, and there is no specific reason to believe that they dwell in the Milky Way galaxy.

Shamozan

Being creatures of high culture and sophistication, these giant spiders prefer their music symphonic, their games to be intellectual, and their dinner to be alive and kicking.

Slelcron

Another of the plant races, the Slelcronians are giant flowers. Sessile, they communicate by means of a symbiotic relationship with a species of large bee.

Slongorn

The Slonghorn have skinny bodies, broad flat feet, no arms, heads like elephants with two trunks (with fingers on the ends of the trunks), and they're fire-engine red all over. Very friendly, too.

Stulz

The Stulz have the heads of foxes, furry wings, arms, arm-like legs, and a prehensile, whip-like tail.

Susafrit

Round, with quill-like hairs all over, Susafrit can emit offending odors at will.

Tarak

A Com race of giant beavers. They are likely the regular-space representatives of the Ambreza. They are a spacefaring people.

Tilki

Ape-like creatures with bat-like wings.

Tsfrin

Crabby, both in form and demeanor.

Twosh

Pink bowling pins with two brown eyes and two prehensile limbs.

Uchjin

The Uchjin appear as airborne smears of paint. Nobody can understand them very well.

Ulik

Snakes, with six arms. One of them appears on the cover of the Del Rey edition of Quest for the Well of Souls

Umiau

Mermaids.

Verion

Will the continuity errors ever cease? In Twilight the Verionites are wormlike creatures that can burrow through solid rock. In Gods they are bipedal pigs that fly in hot-air balloons.

Wuckl

Yabbo

A vegetarian, aquatic arthopod, with a translucent carapace; they walk on the ocean floor on four legs, and have a pir of flippers behind the legs for extra speed. They have a pair of claws as hands, and not much of a head; just a pair of stalked eyes and a mouth full of small wriggling tentacles. They appear to be bioluminiscent, all the time.

Yaxa

The females of this race resemble six-foot butterflies, with a death's head face. The males are unintelligent larvae whose sole function is to mate, after which they are eaten. They are every bit as sexist as the Dasheen, but whereas the sexism of the latter is disdained, the sexism of the Yaxa is tolerated.

Yugach

Non-material, the Yugach resemble red lines of light, formed into the shape of a cloak. They are able to take control of crystalline creatures, which are grown to order.

Zazalof

The Zazalof are normally a formless plasma, but they have the ability to assume the appearance of any creature whose genetic material they can obtain. They can also blend in with almost any material background.

Zhonzhorp

Bipedal crocodiles with suction-tipped fingers.

Individuals of Note

    With only a couple exceptions, the action in the series is focused on characters (mostly human) from normal space who are taken to the Well World and become Entries.


Various Errata:

Hex Layout and the Maps

Most of the Well World books have a map of various areas of interest. These maps are somewhat in error:

Continuity and Consistency Glitches
What do you think?

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