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Mythological Units
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Anubite
This unit is fast, with the ability to leap
over walls, cliffs and over units in battle. It is also agile and
when it does a jump attack it lands without damage.
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Apep
Unknown abilities.
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Avenger
This powerful and tough unit occasionally uses its special attack
which is a whirlwind of spinning blades which does maximum damage
to every single unit in a default victory.
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Giant Crab
Unknown abilities, Naval Mythological Unit.
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Leviathan
Unknown abilities.
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Mummy
When close, the mummy touches the enemy unit
and turns them to the players side for a short amount of time.
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Phoenix
Air unit that is capable of attacking enemies from the skies. When
dead the Phoenix will deploy an egg and if unharmed before it hatches
The Phoenix will be reborn.
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Roc
Great birds that has the ability to transport
the units through the air from one location to another.
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Scarab
This unit is more of a siege unit because
of its ability to crush buildings foundations faster than any other
siege unit. When killed the Scarab explodes and releases an acidic
blood that damages any nearby units heavily.
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Scorpion
This units uses its tail to poison the enemy
for a short period of time.
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Sphinx
The Sphinx has the power to teleport himself
short distances and is similar to Ptah's god power of, "Shifting
sands".
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Wadjet
The Wadjet is fast and agile
unit that has the ability to rear up and spit venom at the enemy.
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Heroes
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Pharaoh
This hero unit has many powers. It can
heal units, empower buildings, and has a large attack bonus
against mythological units.
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Priest
Somewhat similar to a Pharaoh but can't empower buildings.
The difference is that it can place Obelisks (Outposts).
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Son of Osiris
This converts the Pharaoh to a powerful
and valuable unit.
It has the ability to strike an enemy with its lightning
attack
that can strike from unit to unit and damages the units very fast.
When this unit dies it returns to its previous stage of
Pharaoh.
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Normal Units
Barracks Units
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Spearman
Basic fast moving infantry which is effective
against cavalry, and archers.
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Axeman
Having a short axe in battle it is a slow
moving unit that is affective against infantry units.
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Slinger
Slinging clay bullets with absolute
accuracy. Basic unit in the Egyptian army but can be affective
against enemy ranged units.
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Midgol Stronghold
Units
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Camel
Rider
Very effective against enemy cavalry units. This uses up multiple
population slots like all cavalry units do.
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Chariot
Archer
Probably the
recommend ranged unit in the Egyptian army, but does occupy
multiple
population slots.
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War
Elephant
Very expensive
but is very affective in taking down buildings. It occupies more
population slots than other cavalry.
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Siege Workshop
Units
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Siege Tower
A melee siege unit that is very strong versus
buildings.
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Catapult
A ranged siege unit. |
Dock
Units
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Fishing Boat
Fishing boats gather food for your
civilization by catching fishes.
The fishing boat will not be able
to attack or move when it is collecting
the fishes. Fishing Boats do not
have any attack so they should not
be used as frontline troops.
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Transport Ship
Transport units by water.
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Warship
Ranged naval unit. Acts much like the galleys in Age of Kings.
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Ramming Ship
Melee naval unit that acts much like a fire ship in
Age of Kings.
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Siege Ship
Naval siege unit.
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Town Center
Units
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Villager
Villagers form the backbone of your civilization
Without them you cannot construct buildings gather resources, repair
siege weapons and can fight when all else fails! Villagers are
created at the Town Center and their upgrades should be found
there as well.
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Mercenary
Costs a lot of gold and can be trained very
fast from the Town Center. They have a limited life span and will
disappear after a short period of time. They can be useful for defending
your town but not building up your army for this reason.
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Cavalry Mercenary
Available in later two ages, after the
Midgol has been built. Very similar to a Mercenary but is mounted.
This unit is a lot faster and stronger, but more expensive.
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Market
Units
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Trade Cart
The Trade Carts travel from your
allies Market to your own. Once
it returns from the allies town,
your trade cart will give you more
resources. Trading is often used
when all revenues of Gold are
exhausted.
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