Egyption Units

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Mythological Units
 

Anubite
This unit is fast, with the ability to leap over walls, cliffs and over units in battle. It is also agile and when it does a jump attack it lands without damage.

Apep
Unknown abilities.

Avenger
This powerful and tough unit occasionally uses its special attack which is a whirlwind of spinning blades which does maximum damage to every single unit in a default victory.

Giant Crab
Unknown abilities, Naval Mythological Unit.

Leviathan
Unknown abilities.

Mummy
When close, the mummy touches the enemy unit and turns them to the players side for a short amount of time.

Phoenix
Air unit that is capable of attacking enemies from the skies. When dead the Phoenix will deploy an egg and if unharmed before it hatches The Phoenix will be reborn.

Roc
Great birds that has the ability to transport the units through the air from one location to another.

Scarab
This unit is more of a siege unit because of its ability to crush buildings foundations faster than any other siege unit. When killed the Scarab explodes and releases an acidic blood that damages any nearby units heavily.

Scorpion
This units uses its tail to poison the enemy for a short period of time.

Sphinx
The Sphinx has the power to teleport himself short distances and is similar to Ptah's god power of, "Shifting sands".

Wadjet
The Wadjet is fast and agile unit that has the ability to rear up and spit venom at the enemy.

.: Heroes

Pharaoh
This hero unit has many powers. It can heal units, empower buildings, and has a large attack bonus against mythological units.

Priest
Somewhat similar to a Pharaoh but can't empower buildings. The difference is that it can place Obelisks (Outposts).

Son of Osiris
This converts the Pharaoh to a powerful and valuable unit. It has the ability to strike an enemy with its lightning attack that can strike from unit to unit and damages the units very fast. When this unit dies it returns to its previous stage of Pharaoh.


.:
Normal Units

Barracks Units

Spearman
Basic fast moving infantry which is effective against cavalry, and archers.

Axeman
Having a short axe in battle it is a slow moving unit that is affective against infantry units.

Slinger
Slinging clay bullets with absolute accuracy. Basic unit in the Egyptian army but can be affective against enemy ranged units.

Midgol Stronghold Units

Camel Rider
Very effective against enemy cavalry units. This uses up multiple population slots like all cavalry units do.

Chariot Archer
Probably the recommend ranged unit in the Egyptian army, but does occupy multiple population slots.

War Elephant
Very expensive but is very affective in taking down buildings. It occupies more population slots than other cavalry.

Siege Workshop Units

Siege Tower
A melee siege unit that is very strong versus buildings.

Catapult
A ranged siege unit.

Dock Units

Fishing Boat
Fishing boats gather food for your civilization by catching fishes. The fishing boat will not be able to attack or move when it is collecting the fishes. Fishing Boats do not have any attack so they should not be used as frontline troops.

Transport Ship
Transport units by water.

Warship
Ranged naval unit. Acts much like the galleys in Age of Kings.

Ramming Ship
Melee naval unit that acts much like a fire ship in Age of Kings.

Siege Ship
Naval siege unit.


Town Center
Units
 

Villager
Villagers form the backbone of your civilization Without them you cannot construct buildings gather resources, repair siege weapons and can fight when all else fails! Villagers are created at the Town Center and their upgrades should be found there as well.

Mercenary
Costs a lot of gold and can be trained very fast from the Town Center. They have a limited life span and will disappear after a short period of time. They can be useful for defending your town but not building up your army for this reason.

Cavalry Mercenary
Available in later two ages, after the Midgol has been built. Very similar to a Mercenary but is mounted. This unit is a lot faster and stronger, but more expensive.

Market Units

Trade Cart
The Trade Carts travel from your allies Market to your own. Once it returns from the allies town, your trade cart will give you more resources. Trading is often used when all revenues of Gold are exhausted.

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