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Home GoldenEye 007 Old Rare QA Beta Gameshark |
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Q: What is the island across the far side of the Dam for?
A: It was originally planned for Bond to have to go across to the island to complete an objective. It didn't go into the final version of the game, and the graphics are all that remains. But don't they look interesting? Well, this is at least a fair answer. It is as said here widely believed that Bond would have to get there to complete an objective. It did also not go into the final version of the game (to some degree), and it's also a fact that the graphics is the only thing left (kind of). Q: What is the chemistry set doing on top of the ducting in the Gasplant? A: Little details like this were put in the game because we always appreciate seeing little details like this in other games. They could be there for you to shoot, in the vain hope of activating the final cheat slot (qv) but they're not. Sometimes, things just are. One thing here is that they say: "They could be there for you to shoot, in the vain hope of activating the final cheat slot". Why would they say this out of nothing? Is there something to this? Well, probably not, though I found it a bit interesting. Q: Were you going to put a motorbike in the Runway level to chase the plane with? A: We might have been. Are you saying you'd rather have a motorbike than a tank? And surely two vehicles on a level would have been an extravagance? Well, if you're not satisfied by that answer (and frankly who would be) you can see the motorbike model on a table in a hut in one of the Severnaya Exterior missions. Well, away from possible programming issues, it seems Rare just replaced the bike because they thought it would be nicer to have a tank instead. Though it is quite a change from the movie. Q: Why do the guards fade when you've shot them? A: Because the game would eventually stop if they didn't. Finally I see a good reason for having them fade away instead of staying. I remember I always was so annoyed of this when I was younger. Q: What's all this about a hidden 'Citadel' level? A: 'Citadel' was a very rough test level designed during the early stages of multiplayer mode. It's not in the finished game in any shape or form, and Oddjob and Mayday wouldn't be in it if it was. Hmm, a semi-lie from Rare here. The Citadel was hacked in 2005 as known, though it's quite unplayable. And I guess Oddjob and Mayday wouldn't be in it as they say Citadel was an early multiplayer stage. Q: Is the 24th cheat a line mode/pen and ink mode? A: No. The cheats were devised to try and make the game more fun in both the single and multi player games. How a line mode would have done this eluded us, so we kept it out. It might possibly be activated using a GameShark or similar device, and though it is a useful debugging tool, as a gameplay feature it is a bit lacking. Well this is true that it is a bit lacking in gameplay, though I don't think it was so bad that it was needed to be removed. Q: Were the Caves and Stacks multiplayer levels once included in single player mode? A: No. And yes. But not in that order. The stacks/library/basement levels were added due to the single player library being fun but too slow. The caves section is a cunningly reworked slice of the Jungle level, with a couple of loops put in. And a mind-scrambling texture pasted on. Huh, I guess there has been a lot of changes with some of the stages like this ones and aztec, egyptian and possibly the citadel. |
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