Vampire: The Masquerade
Epcot City
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TALENTS     SKILLS     KNOWLEDGES
Archery - You know how to fire a bow, and may be able to do so with great proficiency.
* Novice: You remember hunting as a mortal archer
** Practiced: If you were still inclined toward eating venison, you could get your own with ease.
*** Competent: You maybe have been a medieval woodsman.
**** Expert: Your prowess is nigh legendary
***** Master: Robin Hood or William Tell
Specialties: Indirect fire, Forests, Competition, Precision Shots, Hunting

Demolitions - You have a knowledge of explosives and demolitions that allows you to set off and create (at higher levels) all types of bombs. Additionally, you know the techniques for disarming explosives.
* Novice: You've read The Anarchist's Cookbook and maybe a couple of military handbooks. You can manage pipe bombs or small black powder charges. You are as much of a danger to yourself as to anyone else.
** Practiced: You have gone through some basic military training - more of what to not do than what to do. You can place premade charges (eg. satchel charges) if told what to do by a more experienced combat engineer or ordinance technician.
*** Competent: You may have been a copmbat engineer or an ordinance technician. Defusing simple devices is within your capability. You know enough to figure the best way to set a simple shaped charge against an ordinary target. This is the minimum rating necessary to set your own charges from raw materials.
**** Expert: If you sought gainful employment, you could easily be hired as an EOD (Explosive Ordinance Disposal) technician, or perhaps made the head of a bomb squad. You can figure out complex, booby-trapped triggering mechanisms, and you know how to position charges to bring down an entire structure.
***** Master: Law enforcement agencies across the globe call you to consult in crises - or to help figure out what happened in the wake of a blast.
Specialties: Disarming, Booby Traps, Imploding Buildings, Bomb Detection, Vehicles, Blast Analysis.

Disguise - You can conceal your appearance and even make yourself look like another specific person through the use of clothes and makeup.
* Novice: You've taken a basic class in stage makeup. You can do some very basic and subtle effects, but impersonating someone else is beyond you.
** Practiced: You can fool someone who knows neither you nor the person you are impersonating. You could put together horror-type makeup for a haunted house.
*** Competent: You can effect substantial changes in your appearance and Appearance. You can pass casual glances from casual acquaintances.
**** Expert: You could find employment as a cinematic makeup technician, and can create a hundred different faces for yourself or your subjects. Gender-switching is not out of the question if your subject can do the voice and body language.
***** Master: A Nosferatu-to-Toreador makeover artist, you can accomplish transformations that most people would think impossible.
Specialties: Theatre and Television, False Wounds and Disfigurements, Concealing Identity, Impersonating Others

Herbalism - You have a working knowledge of herbs and their properties, medicinal and otherwise. You can find and prepare herbs, and know which herb or blend of herbs to use in any situation.
* Novice: Your read a book on it once.
** Practiced: You learned everything your grandmother had to teach you.
*** Competent: You are well-versed in the uses of even rare plants.
**** Expert: You are well-known in regional and nature-lover circles as a source of wisdom.
***** Master: In the nights of old, you could have been a wealthy apothecary.
Specialties: Cooking, Medicine, Toxins, Narcotics and Hallucinogens, Charms

Lip Reading - You are able to understand speech without hearing it, just by watching mouth movement. Though you will not pick up on every word, you can usually figure out the gist of a sentence without too much trouble.
* Novice: If someone talks slowly and clearly, makes exaggerated movements, and you concentrate.
** Practiced: If someone talks slowly and clearly and you concentrate.
*** Competent: You can usually comprehend normal conversation.
**** Expert: Even under poor lighting and distance, you can usually make out most of a sentence.
***** Master: Smoke, Night and Ventriloquism are no barriers to you. You can even make out foreign languages if you speak them fluently.
Specialties: Accents, Poor Lighting, Drunks, Fast Talkers, Covert Observation

Meditation - You are able to enter a state of trance and relaxation in order to focus your mind inward. This can be used to deal with mental and physical problems, to find calm again, or to put together pieces of a puzzle that your conscious mind refuses to grasp. A successful Intelligence + Meditation roll (difficulty 7) is necessary to enter the trance state. Once in trance, each hour can be used to attempt one of the following tasks:
- To regain willpower, roll intelligence + Meditation (difficulty 9); each success restores one temporary Willpower point.
- If attempting to solve a riddle or to unite disparate clues, roll Perception + Meditation (difficulty 9); each success lowers the difficulty of your Investigation or Enigma roll by one.
- To overcome wound penalties, roll Stamina + Meditation (difficulty of the number of health levels your character has suffered + 2); the number of you score is the maximum amount of wound penalty dice you may ignore for the rest of the night. For example, if Hiro's character scores three successes, all dice pool penalties due to injuries are reduced by three, so any penalty up to -3 would be ignored entirely, and a four-die wound penalty would be treated as a one-die penalty. Incapacitated characters are still incapable of action, regardless of how many wound penalty dice they wound be able to ignore for lesser levels of injury. This roll can be made only once per night.
- To steel your character against the Beast, roll Wits + Meditation (difficulty of 10 - Self Control rating); each success is an extra die you may use in your next roll for your character to resist frenzy. This roll can be made only once per night, and all benefits are lost when your character sleeps at the end of the night.
If the trance is interrupted enough to break it before the hour is up (brief conversation will not interfere but any physical interference will break the trance), all benefits are lost. Meditation also requires a focus - yogic positions, chanting, etc. - to be effective, otherwise no benefits are conferred.
* Novice: You read up on trance states once.
** Practiced: You are serious about your self-contemplation, and have attained a respectable amount of focus.
*** Competent: You have studied under a master.
**** Expert: You can find peace even when everything is going to Hell.
***** Master: Yes.
Specialties: Transcendence, Adverse Conditions, Calm and Centering, Problem Analysis

Pilot - You can operate a flying machine. Note that your skill limits the types of aircraft you can fly. A glider pilot (one dot) cannot fly a helicopter (requiring four dots).
* Novice: You can handle the most basic of maneuvers with an instructor at your shoulder.
** Practiced: You can perform solo operations on a few models.
*** Competent: You are a professional, and can manage smooth, routine trips.
**** Expert: A trained combat pilot, exceptional maneuvers are within your grasp.
***** Master: Han Solo, Maverick or Blackbeard.
Specialties: Combat Manuevers, Takeoff/Landing/Docking, Rough Weather, Tight Quarters/Low Altitude, Specific Model of Vehicle, Instrument-Only (Blind) Operations, Racing

Ride - You can climb onto a riding animal and stand a good chance of getting where you want to go without falling off, being thrown or having anything else unpleasant happen to you. This Skill can also be combined with Mental Attributes to reflect your working knowledge of the relevant trappings and equipment.
* Novice: You can stay in the saddle at low speeds
** Practiced: You can manage a gallop and maybe a few fancy-looking tricks at low speeds.
*** Competent: You indulge in fox hunting or polo on the weekends.
**** Expert: You are a show-jumping champion or professional jockey.
***** Master: You are as comfortable in the saddle as on your own two feet, and can accomplish just about anything with a well-trained mount.
Specialties: Bareback, Combat, Tricks, Racing, Breaking and Training, Horses, Camels, Mules, Elephants

Sleight of Hand - The quickness of your hands can deceive the eyes of others. You can perform magic tricks and other feats of legerdemain.
* Novice: Card tricks at cast parties
** Practiced: Children's birthday parties
*** Competent: Stage magician
**** Expert: TV magician or professional
***** Master: Prince of Thieves
Specialties: Cards, Pickpocket, "Conjuration," Entertainment, Shoplifting

Professional Skill - This category encompasses anything that the Storyteller deems to be a taught Ability and is primary active in application. Storytellers should first examine the list of existing Skills and Secondary Skills to determine if a particular activity might fall under one of those (e.g. Tracking would be a specialty of Survival).
* Novice: You've apprenticed
** Practiced: You've got a handle on the basics
*** Competent: You could make a living, though not a fortune, doing what you do.
**** Expert: You know the more esoteric uses of your Skill, and are rarely at a loss.
***** Master: You are an acknowledged authority on your chosen field of endeavor.
Suggested Professional Skills: Blacksmith, Cooking, Fast-Draw, Forgery, Game Playing, Gunsmith, Mechanic, Navigation, Torture
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