| Animalism Auspex Celerity Dementation Dominate Fortitude Obfuscate Potence Presence Thaumaturgy Chimerstry Necromancy Obeah Protean Quietus Serpentis |
| Player rolls all strength-related tests normally, but then adds an automatic success for each point he has in Potence. Thus, the character succeeds at most Strength feats without needing to make a roll at all. In melee and brawling combat, the automatic successes are applied to the damage roll results. It is possible to 'pull your punch' and not include the automatic successes. |
| New Discipline Powers for Brujah The following poewrs are all manifestations of the personal nature of Disciplines as a Kindred's mastery rises to the sixth level or greater. Characters with the ability to learn and create new Disciplines might wish to acquire these or use them as a base from which to explore their own options. Likewise, certain ST characters may have access to these powers. The Gentle Rebuke (Potence 6) Facetiously named, this power allows the Kindred to physically knock another character away from herself with the slightest of touches. Although this power does no damage in and of itself, its use is quite humbling, and certainly, to be hurled away from an elder in a social setting has its embarrassing repercussions. Some Kindred who use this power do so surreptitiously, touching their victims and sending them reeling across the room. Others use this power as a not-so-subtle display of their might, giving their victim a casual slap that has overwhelming results. System: The player spends a BP and the character must physically touch her target (which may require a dex + brawl roll in certain situations). The character on the receiving end of this power is immediately thrown a number of yards equal to the invoking character's Potence rating. The results of this vary by situation, and are left to the ST - a character hurled into a wall may well sustain damage, while a character tossed haphazardly away might have to succeed on a dex roll (diff6) to remain standing. Relentless Pursuit (Potence 6) With this power, the Kindred becomes capable of truly impressive physical displays. He may leap from rooftop to rooftop over entire streets, jump to a fire escape a dozen feet over his head and other feats of athleticism. This is useful both for pursuit and evasion, but is quite a breach of the Masquerade, should anyone see this power in use. |