Vampire: The Masquerade
Epcot City
Character Creation
    *Rules
    
*Clans
    
*Archetypes
    
*Attributes
    
*Abilities
    
*Disciplines
    
*Backgrounds
    
*Virtues
    
*Merits
    
*Flaws
    
*Secondary Abilities
Message Board
Main Page
Intro
Links
Animalism     Auspex     Celerity     Dementation     Dominate     Fortitude     Obfuscate     Potence     Presence     Thaumaturgy
Chimerstry     Necromancy     Obeah     Protean     Quietus     Serpentis    
Activating celerity for one round requires the expenditure of a blood trait.

* Celerity 1
You may take One action at the end of the non-celerity turns.

** Celerity 2
You may take two actions at the end of the non-celerity turns.

*** Celerity 3
You may take three actions at the end of the non-celerity turns

**** Celerity 4
You may take four actions at the end of the non-celerity turns

***** Celerity 5
You may take five actions at the end of the non-celerity turns

Etc...
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