Vampire: The Masquerade
Epcot City
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CLAN MERITS

Brujah
Malkavian
Nosferatu
Tremere
Ventrue
Tzimisce
* Lizard Limbs: 1 pt Merit
With a little bit ofeffort, you can shed parts of your body. When one of your appendages is restrained or grappled, spend one blood point and roll Willpower ( difficulty 8) . If you succeed, you can tear off that body part and wriggle away. Vampires can eventually regrow their limbs if they spend enough blood; however, if you're missing an arm or leg, you should have a -3 dice pool penalty to represent your injury . And remember to be careful: If you shed both your legs, you 'II have a bitch of a time crawling away.

* Long Fingers: 1 pt Merit
Your fingers are unnaturally long and spidery. You gain an extra die on any roll involving coordination or grappling.

* Oversized Fangs: 1 pt Merit
You have enormous fangs, snaggly tusks resembling those of an elephant or walrus. They cannot be retracted, but they do an additional die of damage and add one die to your Intimidation dice pool.

* Piscine: 1 pt Merit
You are abnormally comfortable underwater and vastly prefer swimming to walking. You get a -1 difficulty on any Physical dice pool related tO underwater movement.

* Slimy: 1 pt Merit
Like a worm or mollusk, you have skin that secretes an oozing slime. Your difficulty to soak fire damage is reduced by one, and opponents who try to grapple you must score two more successes than normal.

* Gaping Maw: 2 pt Merit
You've got a nasty gash where your mouth should be. It can smile, it can frown, and most importantly, it can grin two or three inches wider than any human mouth can. An ordinary vampire can suck up to three blood points in a turn. You can drain up to four points a turn, provided you can latch your tooth-filled orifice around enough skin.

* Projectile Vomiting: 2 pt Merit
This talent is like the Eat Food Merit, but twice as versatile. Food comes in; food goes out very, very fast. A vampire with this ability can ingest, and possibly even taste, food and drink. He cannot pin any nutritional benefit from this ordinarily digestible matter, but he can store it for later use. When this need arises, the Nosferatu can not only disgorge his stored supply of food, but also aim it with a degree of precision. For the record, projectile vomiting in the Storyteller system usually requires a Stamina + Athletics roll; the difficulty is 8, and a victim can attempt to dodge this bolus of ejected victuals. Although this attack does not cause damage (save to one's pride), the type of food ejected may temporarilyobscure a victim's vision, cause him to slip or merely force him to weep with shame at a Camarilla Toreador's grand ball. Pity the poor vomitdrenched Toreador....

* Sleep Unseen: 2 pt Merit
You can use the Obfuscate Discipline to hide while you sleep during the day. Such prolonged use of this ability requires an extra blood point (or Blood Trait) to keep your body hidden for a full day. Of course, you must at least be hidden from sunlight, and vampires using the Auspex Discipline can still detect you, but mortals will ignore your very presence. This is a useful Merit for Nosferatu emissaries and travelers; many would perish without it.

* Tough Hide: 2 pt Merit
Thick, leathery skin envelops you. Add an extra die when soaking damage (for anything except fire or sunlight).

* False Reflection: 3 pt Merit
When using Mask of a Thousand Faces, a Nosferatu with this Merit can create a false impression of his disguise on recording media. He can have his picture taken, show up on videotape and even record an imitation of the subject's voice. Nosferatu without this Merit cannot disguise themselves to machines using the Obfuscate Discipline.

* Foul Blood: 3 pt Merit
The vitae flowing through your veins tastes truly awful. Anyone who bites or feeds from you must make a Willpower roll (difficulty 6) or spend the next turn choking, retching and gagging. Any idiot who actually tries to diablerize you must make three Willpower rolls (difficulty 9) to succeed.
This makes blood bonds torturous, the Embrace becomes even more difficult, and ghouling is near impossible.

* Reptile Buddy: 3 pt Merit
Yes, those legends about albino alligators in the sewers really are true. You've been nursing a few of them with your vitae in the local spawning pool for years. Your careful breeding and vigilant training has produced a reptilian slave of exceptional intelligence. It has a mind as sharp as that as a five-year-old child and teeth as keen as butcher knives. The beast understands your native language perfectly and can even follow complex directions. Faster and deadlier than any human ghoul, it is a highly efficient killing machine fully capable of patrolling your domain with ruthless effi ciency. Reptile buddies also love to play "fetch" with human limbs (whether attached or severed).

Ghouled Reptile Buddy
Physical: Strength 6, Dexterity 2, Stamina 6
Social: Charisma 0, Manipulation 0, Appearance 0
Mental: Perception 3, Intelligence 1, Wits 3
Disciplines: Fortitude 2, Potence 2
Blood Pool: 5
Willpower: 5
Attacks: Bite (7 dice), Tail Slap (6 dice)

* Patagia: 4 pt Merit
Leathery wings fold up into your horrid little body. Picture the gliding wings of a pterodactyl or a flying squirrel. Now visualize them hanging off the twisted skeleton of batlike wings. With the aid of an updraft or a strong wind, you can glide for short distances - rather useful for Nosferatu who skulk along rooftops, don't you think? Storytellers should know that a vampire with this Merit can glide at his normal walking speed.

* Rugged Bad Looks: 5 pt Merit
Your face is hideous, but it could almost pass for that of a really ugly human. If you were to cover every other part of your body, you could shamble into mortal society looking only slightly suspicious. While you might have a hunchback, reptilian scales over parts of your flesh or a foul stench that never dissipates, you can actually walk among mortals - with extensive precautions - without automatically breaking the Masquerade. Other vampires give you no end of grief for not looking like a "real" Nosferatu. By the way, this is as "attractive" as a Nosferatu ever gets; no Merit will ever increase a Nosferatu's Appearance above zero.
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