||Missile||

 

Leg Missile Container - A missile container mounted to the leg or can be place inside the leg.  [Holds x20, one per leg]  Power:  ***
Cost:  $12,000

Shoulder Missile Container - A missile container mounted on top of the shoulder.  [Holds x10, one per shoulder]  Power:  ***
Cost:  $8,000

Wrist Missile Container - A missile container surround the wrist.  [Holds x8, one per wrist]  Power:  ***
Cost:  $6,000

Rev-2 Launcher - This launcher is much lighter then the Rocket launcher and is equip with thruster to give the suit more speed.  Can be use in any condition, except in a hot areas which can lead the launcher to explode.  Power:   Power:  ****
Cost:  $30,000

B-Missile - Standardize missile that can destroy mass production suits and weak enemy.  Power: * 
Cost:  $300

Napa Missile - Highly explosive missile that can weaken any suit.  Power:  **
Cost:  $800

Micro Missile - Small missile that can damage high level suit.  Power:  **
Cost:  $500

Homing Missile - Powerful missile that can follow the target anywhere until it hits something.  Must have Homing System.  Power:  ***
Cost:  1,500

Frost Missile - Instant cold missile that freeze the entire suit or anything.  Can stop suit movement.  Power:  **
Cost:  $700

Ember Missile - Flaming hot fire that engulf the suit melting or damage the system, if the pilot cannot get out of the treacherous flame.  Power: ** 
Cost:  $700

Rage Missile - Extremely powerful missile that can really damage anything.  It is three times stronger then Napa Missile.  Power: ***** 
Cost: $2,000

Electro Missile - Paralyzing Mobile suit can short circuiting the systems for a while but does some damage to the suit.  Power:  ** 
Cost:  $700

Torpedo - Underwater missile that can destroy mass production suit and weak opponent.  Power:  *
Cost:  $400

Demolish Charges - A more powerful underwater missile that could do some serious damage to any suit if contact and it also have a timer which can explode when trigger or expire.  Power: ** 
Cost:  $1,000

 

 

 

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