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||Missile||
Leg Missile Container - A missile container mounted to the leg or
can be place inside the leg. [Holds x20, one per leg]
Power: ***
Cost: $12,000
Shoulder Missile Container - A missile container mounted on
top of the shoulder. [Holds x10, one per shoulder]
Power: ***
Cost: $8,000
Wrist Missile Container - A missile container surround the
wrist. [Holds x8, one per wrist] Power: ***
Cost: $6,000
Rev-2 Launcher - This launcher is much lighter then the
Rocket launcher and is equip with thruster to give the suit more
speed. Can be use in any condition, except in a hot areas
which can lead the launcher to explode. Power:
Power: ****
Cost: $30,000
B-Missile - Standardize missile that can destroy mass
production suits and weak enemy. Power: *
Cost: $300
Napa Missile - Highly explosive missile that can weaken any
suit. Power: **
Cost: $800
Micro Missile - Small missile that can damage high level
suit. Power: **
Cost: $500
Homing Missile - Powerful missile that can follow the target
anywhere until it hits something. Must have Homing System. Power: ***
Cost: 1,500
Frost Missile - Instant cold missile that freeze the entire
suit or anything. Can stop suit movement. Power:
**
Cost: $700
Ember Missile - Flaming hot fire that engulf the suit
melting or damage the system, if the pilot cannot get out of the treacherous
flame. Power: **
Cost: $700
Rage Missile - Extremely powerful missile that can really
damage anything. It is three times stronger then Napa
Missile. Power: *****
Cost: $2,000
Electro Missile - Paralyzing Mobile suit can short circuiting
the systems for a while but does some damage to the suit.
Power: **
Cost: $700
Torpedo - Underwater missile that can destroy mass
production suit and weak opponent. Power: *
Cost: $400
Demolish Charges - A more powerful underwater missile that
could do some serious damage to any suit if contact and it also have
a timer which can explode when trigger or expire. Power:
**
Cost: $1,000
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