||Bases||

Okay, this is a new idea and we are not sure if it will stay in. There are 3 kinds of bases you can build. The Main Base, which can be used as a organization HQ, the Normal Base, This is like any other base, They can be used to defend your territory (Because any attacked would have to go through it first ^_^), and the last is a normal base but with a special purpose. So here they are, (NOTE: If this does not hold up you WILL be refunded all money spent!)

Main Base: Just as it says, this is the main base for a Organization. Can hold up to 20 members (From that Org or any allies) as well as all weapons and Transports. Mobile Dolls that are not being used can be stored here as well, they can also we used as Defense as long as there is someone there to give them orders. Main Bases can only be built on Earth. Can be upgraded to have a training facility. Starting Defense: 2 Squadrons of Core Fighters and 20 Perimeter Laser Turrets. Price: $100,000 (They MAY also be built do do a story line)

Normal Base: Just your normal every day base. Can hold 15 org members (Allied members as well) Also hold all weapons, Transports, and mobile dolls not in use. As long as someone is there the mobile dolls can be used as defense. Starting Defenses: 1 Squadron of Core fighters and 10 Anti-Mobile Suit Launchers. Price: $50,000

Special Base: These can have all sorts of purposes. Such as observing enemy activity in another area (So the location will be a secret) or something like building an upgraded version of your mobile suit. Starting Defense: Differs based on what you have. If its a secret base, just org members that are there. Price: $50,000-$200,000 (Depending on what it does) (NOTE: Secret bases CAN be found. If someone knows the general location of the base (s) he can search for it. Searching takes 15 days. After words the bases location is put on the location page.)

 

Alright, this is where you come to what you can buy for your Main and normal Bases. Also you can see what installations you can buy for them.

 

Base Weapons

Perimeter Laser Turrets: These are your normal defense found around most bases. Not overly powerful but they can make the difference between Winning and Losing. Price $3,000 Each. (Main Bases can have a max of 100 normal base a max of 50)

Missile Launchers: Ordinary missile launchers. They lock on to targets by sight alone. So any kind of smoke screen will make them pretty much useless. Price: $2,000 Each 

Smoke Missile Launchers: These are the same as above except they don't do any damage directly to the enemy. These launch smoke missiles to confuse the enemy, which can help with retreating from the base, or launching a counterattack. Price $5,000 each.

Homing Missile Launchers: These lock on to a target by its Heat. So unless there is extreme cold or the attacking MS is not powered up, These will lock on and blow it away. Requires a Communication Tower. Price: 7,000 Each.

Anti-Mobile Suit Cannons: Built for the sole purpose of piercing a mobile suits armor, if given the chance can 
stop an advancing Mobile Suit unit. But pretty much ineffective against anything else. Price: $5,000 Each.

AA-Guns: Anti Aircraft guns, They will obliterate almost anything in the sky. Most effective when firing at things like Core Fighters, they will do some mean damage to Mobile Suits as well. Price: $4,000 Each.

Noventa Cannon: Has fire power about 50% as powerful as the Main cannon on Barge. Can stop an attack all on its own. Price: $20,000 (Note: You can only have 3 at anytime. And only one at a base).

Rookie Mobile Suit Forces: These are the back bone of every Defense. These are Mobile suits that guard and defend Bases. They are armed with Machine Guns, Beam Sabers and Shoulder Shields. However they are not very good, and have little in any combat experience. Price: $5,000 for 5, $10,000 for 15, and $20,000 for 30.

Veteran Mobile Suit Forces: Same as the Rookies but they have combat experience and with them you don't run the risk of having them freeze in tense situations. Armed with Beam Swords, Normal Shields and SM Gun Array. Price $10,000 for 5, $20,000 for 15, and $30,000 for 30.

Ace Mobile Suit Forces: These are some of the best. They are some of the best pilots in the universe. They know what needs to be done, and will see that it gets done. Armed With Beam Sabers x2, Chain Guns, and Buster Shields. Price: $20,000 for 5 and $30,000 
for 10.

Core Fighters: These are well... Core Fighters. 0_o they are jet planes that defend from the Sky. Price:$5000 for 10, $10,000 for 20 and $25,000 for 30.

 

Base Installations

These are the different Installations you can buy for your bases. Some are already with your bases when there built but it doesn't hurt to have 2 in case on get blown away.

Communications Tower: This is how all communications are sent in the base. It is also needed to get an Airport to function and Homing Missiles for defense. Price: $5,000

Airport: These are so you can land Shuttles in your base. Price $3,000

Hangers: This is were you put shuttles and Mobile suits when you come to your base. 1 hanger can hold one shuttle and 5 mobile suits. Price $4,000

Barracks: These are a must for any base. This is where you troops sleep when there off duty. One barracks can hold 10 people. Price: $4,000

Weapons Storage: You can put weapons that you have bought for your suit, Uninstalled from your suit, or are just not using. These can not be taken by anyone but you unless the base is attacked and defeated. 1 weapon Storage hold Unlimited Weapons. Price $5,000

Underground Areas: You build this under your base. It adds extra protection as it is hard to get into. It also can be used as a way to get the jump on an enemy by using the elevators to make your mobile suits pop up out of the ground. Price: $7,000

Training Facility: These are just like the others in the RPG only these ones you will control. You can charge 
people to use them or be nice and let them. There are different levels of training you can buy. The first level comes with the facility. Price:$10,00

 

 

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