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| � 2001 WizKids, LLC. BattleTech is a registered trademark of WizKids, LLC. |
| BATTLETECH DIPLOMACY |
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| Comstar Counter |
| BATTLETECH DIPLOMACY RULES OF WARFARE |
| Since the rules of Battletech Diplomacy are long and complex, they have been complied into a single text document for quick download and use. Just for convience and a brief idea of what players are getting into, I've provided a brief summery how the latest version of Btech Diplomacy works below. The average turn (although this can be modified by the admin to suit their time restraints) generally consists of one real life week. During Monday through to Friday, players are encouraged to meet with one another to write up contracts, make defense and offensive agreements, and other verbal meetings with other players. Then on Friday your unit's orders are issued to the admin. Comstar puts out it's weekly news cast based on rough things in the turn orders or complete fabrication. Then by Monday (depends on the admin) your unit results are sent back to you with details like your fiancial balance and how the battles your forces were in fared. The game usually ends when all or most parties feel that they cannot defeat a successful house or clan and victory is declared. The alternative is that if there is no clear winner by a pre-determined date then the best off of each player type by that date is declared the winner of the game in their catagory. If you're interested and want the full rules to the game they can be downloaded in txt format on the downloads page. Below is War Table 2.6 from the rules and show roughly how combat is decided. But it is far more complex (Thus the need of the combat calculator). |
| Random Modifers To Attack Values Ambush -4 Command lost -4 Comm jam -3 Disorganized drop -3 Friendly fire -2 Lost logisitics -2 Damaged supplies -2 Bad weather -1 No Bonus +0 Add second mod (second roll) Superior training +2 Accurate intel +2 Perfect combat conditions +1 Unprepared garrison +4 |
| Attack Types Cost Aggressive assault 5mil Military normal jump 10mil Military pirate jump 20mil Planned assault 15mil Normal assault 0 Cautious assault 5mil HALO Drop 10mil |
| Modifiers +3/-4 +1/+0 +3/+1 +2/+2 +0/+0 -4/+3 +2/+1 |
| Standard Damage Per Unit Lance = 1 Star = 2 Company = 3 Binary = 3 Trinary = 5 Battalion = 9 Cluster = 10 Regiment = 27 Galaxy = 30 RCT = 36 |
| Combat Advantages Tech level 1 = +0/+0 Tech level 2 = +1/+1 Tech level 3 = +2/+2 Clan tech 1 = +2/+2 Clan tech 2 = +3/+3 Military Academy = +1/+1 |