| Judah Poe's Character Sheet | |||||
| Character Name: Judah Poe Alignment: Neutral Good Race: Dyrk Vampire Class: Adept Level: 20 Hit Points: 145 Statistics: Ability Score Modifier Strength: 20 +5 Dexterity: 18 +4 Constitution: --- --- Intelligence: 12 +1 Wisdom: 18 +4 Charisma: 17 +3 Saving Throws: Total = Base+ Ability Mod+ Magic Mod+ MISC Mod FORTITUDE: 11 6 +3 0 2 (Charisma) REFLEX: 12 6 +4 0 2 (Dexterity) WILL: 18 12 +4 0 2 (Wisdom) _______________________________________________________________________ ARMOR CLASS: 20 =10+ARMOR BONUS:0 +SHIELD BONUS:2 +DEX MOD:4+SIZE MOD:0+MISCMOD:4 INITIATIVE MODIFIER: 8 =DEX MOD: 4 + MISC MOD: 4 BASE ATTACK BONUS: +10+5 ARCANE SPELL FAILURE: 0 SPEED: 18 ARMOR CHECK PENALTY: 0 ARMOR TYPE: n/a _______________________________________________________________________ Weapon: -Total attack bonus- -Damage- -Critical- -Range- -Weight- -Size- -Type- -Special Properties: Half Spear +10+5 1d6+2 x3 20 3lbs. M P +2 Enchantment Iron Tip Dagger +10+5 1d4 19/20x2 10 1Lbs. T P Made of Iron Long Sword +10+5 1d8+2 19/20x2 --- 4lbs. M S +2 Enchantment (Shock) Armor:- Type-Armor bonus- Check Penalty- Max DEX- Spell Failure- Speed- Weight- Special Properties Force Shield +2 0 +5 0 0 0 Ring/Shield +2. Ring of Protection +2 0 +5 0 0 0 Gives +2 AC Boots of Sturdiness +2 0 +5 0 0 0 Gives +2 AC Weapon Range: Short: Medium: Long: Half Spear 20 yards 30 yards 40 yards. Dagger 10 yards 20 yards 30 yards. Special Attacks/Defense: More information is found in the racial description page. _______________________________________________________________________ Skills: Key Ability Skill Mod = Ability Mod + Ranks + Misc Mod Max Ranks:23 / 11 Concentration CHA 14 3 7 4 Spell Craft INT 8 1 7 0 Knowledge (Arcane) INT 8 1 7 0 Knowledge (Religion) INT 8 1 7 0 Handle Animal DEX 11 4 7 0 Heal WIS 11 4 7 0 Survival WIS 11 4 7 0 Riding DEX 7 4 3 0 Swimming STR 8 5 3 0 Diplomacy CHA 7 3 4 0 Magic Items: Sturdy Boots AC+2, Ring of Protection AC+2, Force Shield AC+2, Half Spear +2 _______________________________________________________________________ Description: Name: Judah Poe Family: Poe Family Race/Clan: Dyrk Vampire Homeland:Graez County Liege/Patron: N/A Religion: Pelor Gender: Male Age: 1142 Social Class: Lord Status: Elder Height: 6� 0� Weight: 214LBS Birth Rank: N/A #Siblings: N/A Hair: Silver Eyes: Gray Appearance: Well built and strong. Long silver hair and deep set gray eyes. Skin slightly pale. He is healthy and rather secretive in speech and appearance. _______________________________________________________________________ Gear: Backpack, Water skin 3 days water, 1 day trail rations, Blanket, Flint and steel. Two pouches of dried bones, Traveler�s Outfit: Sturdy boots, wool breeches, a sturdy belt, a shirt, and a ample cloak with hood. Spell Components Pouch: A small, watertight leather belt pouch with many small compartments. A spell caster with a spell components pouch is assumed to have all the material components, and focuses he/she needs except those that have a listed cost, divine focuses, or focuses that wouldn�t fit in a pouch (such as the natural pool that a druid needs to look into to cast scrying). Magic Items: Ring of Protection: This simple ring offers magical protection in the form of +2 deflection bonus. Force Shield: A iron band, this simple ring generates a large shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a normal shield (+2 AC). This special creation, since it can be activated and deactivated at will (a free action), offers no armor check penalty nor arcane spell failure chance. Boots of Sturdiness: Heavy leather boots +2 to AC. Half Spear +2: This is a Iron Tipped Half Spear with a +2 enchantment. Long Sword +2 (Shock): This is a Iron Long sword with a +2 Enchantment plus (Shock). Upon command, a shock weapon is sheathed in crackling electricity. The electricity does not harm the hands that hold the weapon. Shock weapons deal an additional 1d6 points of electrical damage upon a successful hit. This additional damage is not multiplied by a critical hit. _______________________________________________________________________ Feats: Combat Casting, Great Fortitude, Improved Initiative, Iron Will, Leadership, Lightning Reflexes, Martial Weapon Proficiency (Long Sword) Special Abilities: Second Level: Able to Summon a Familiar just like a Sorcerer or Wizard. Regeneration Poison Claws Undead _______________________________________________________________________ SPELL LIKE ABILITIES: Charm Person (Gaze) Invisibility (At Will) Spell Save DC Mod: 14 = 10+ The level of the spell + the WIS Mod SPELLS PREPARED: Spell: Level: Spell Save DC: Detect magic 0 14 Ghost Sound 0 14 Touch of Fatigue 0 14 Cause Fear 1 15 Endure Elements 1 15 Obscuring Mists 1 15 Bulls Strength 2 16 Cats Grace 2 16 Mirror Image 2 16 Cure serious wounds 3 17 Lightning bolt 3 17 Neutralize Poison 3 17 Restoration 4 18 Stone skin 4 18 Major Creation 5 19 Wall of Stone 5 19 |
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