Judah Poe's Character Sheet
Character Name: Judah Poe
Alignment: Neutral Good Race: Dyrk Vampire Class: Adept Level: 20 Hit Points: 145

Statistics:                     Ability Score         Modifier
Strength:                                20                     +5
Dexterity:                               18                     +4
Constitution:                           ---                     ---
Intelligence:                            12                      +1
Wisdom:                                 18                     +4
Charisma:                                17                     +3
Saving Throws:          Total = Base+ Ability Mod+ Magic Mod+ MISC Mod
FORTITUDE:                11        6            +3                  0                 2
(Charisma)
REFLEX:                      12        6            +4                   0                 2
(Dexterity)
WILL:                          18        12           +4                   0                 2
(Wisdom)
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ARMOR CLASS: 20 =10+ARMOR BONUS:0 +SHIELD BONUS:2 +DEX MOD:4+SIZE MOD:0+MISCMOD:4
INITIATIVE MODIFIER: 8 =DEX MOD: 4 + MISC MOD:  4
BASE ATTACK BONUS:  +10+5
ARCANE SPELL FAILURE:  0                    SPEED: 18
ARMOR CHECK PENALTY: 0                   ARMOR TYPE: n/a

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Weapon: -Total attack bonus- -Damage- -Critical- -Range- -Weight- -Size- -Type- -Special Properties:
Half Spear        +10+5              1d6+2        x3        20          3lbs.      M       P           +2 Enchantment Iron Tip
Dagger            +10+5               1d4        19/20x2   10          1Lbs.     T        P            Made of Iron
Long Sword    +10+5               1d8+2     19/20x2   ---          4lbs.      M       S           +2 Enchantment (Shock)
Armor:- Type-Armor bonus- Check Penalty- Max DEX- Spell Failure- Speed- Weight- Special Properties
Force Shield               +2                  0                    +5                 0              0           0         Ring/Shield +2.
Ring of Protection      +2                   0                    +5                 0              0           0         Gives +2 AC
Boots of Sturdiness     +2                   0                   +5                  0              0           0        Gives +2 AC
Weapon Range:            Short:              Medium:                     Long:
Half Spear                     20 yards             30 yards                     40 yards.
Dagger                         10 yards              20 yards                     30 yards.
Special Attacks/Defense: More information is found in the racial description page.
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Skills:                        Key Ability     Skill Mod = Ability Mod  + Ranks + Misc Mod     Max Ranks:23 / 11
Concentration                  CHA                   14                3                  7             4
Spell Craft                       INT                     8                1                  7              0
Knowledge (Arcane)         INT                     8                1                  7              0
Knowledge (Religion)        INT                     8                1                  7              0
Handle Animal                  DEX                   11                4                  7              0
Heal                                WIS                    11               4                   7              0
Survival                           WIS                   11                4                  7               0
Riding                             DEX                     7                4                  3               0
Swimming                       STR                     8                5                   3              0
Diplomacy                       CHA                     7                3                   4              0
Magic Items:   Sturdy Boots AC+2, Ring of Protection AC+2, Force Shield AC+2, Half Spear +2
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Description:
Name: Judah Poe    Family: Poe Family    Race/Clan: Dyrk Vampire  Homeland:Graez County   Liege/Patron: N/A Religion: Pelor        Gender: Male             Age: 1142                      Social Class: Lord           Status: Elder
Height: 6� 0�          Weight: 214LBS         Birth Rank: N/A               #Siblings: N/A
Hair: Silver             Eyes: Gray                Appearance: Well built and strong. Long silver  hair and deep set gray eyes. Skin slightly pale. He is healthy and rather secretive in speech and appearance.
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Gear:
Backpack, Water skin 3 days water, 1 day trail rations, Blanket, Flint and steel. Two pouches of dried bones,
Traveler�s Outfit: Sturdy boots, wool breeches, a sturdy belt, a shirt, and a ample cloak with hood.
Spell Components Pouch: A small, watertight leather belt pouch with many small compartments. A spell caster with a spell components pouch is assumed to have all the material components, and focuses he/she needs except those that have a listed cost, divine focuses, or focuses that wouldn�t fit in a pouch (such as the natural pool that a druid needs to look into to cast scrying).

Magic Items:
Ring of Protection: This simple ring offers magical protection in the form of +2 deflection bonus.

Force Shield: A iron band, this simple ring generates a large shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a normal shield (+2 AC). This special creation, since it can be activated and deactivated at will (a free action), offers no armor check penalty nor arcane spell failure chance.

Boots of Sturdiness: Heavy leather boots +2 to AC.

Half Spear +2: This is a Iron Tipped Half Spear with a +2 enchantment.

Long Sword +2 (Shock): This is a Iron Long sword with a +2 Enchantment plus (Shock). Upon command, a shock weapon is sheathed in crackling electricity. The electricity does not harm the hands that hold the weapon. Shock weapons deal an additional 1d6 points of electrical damage upon a successful hit. This additional damage is not multiplied by a critical hit.
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Feats: Combat Casting, Great Fortitude, Improved Initiative, Iron Will, Leadership, Lightning Reflexes, Martial Weapon Proficiency (Long Sword)
Special Abilities:
Second Level: Able to Summon a Familiar just like a Sorcerer or Wizard.
Regeneration
Poison Claws
Undead
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SPELL LIKE ABILITIES: Charm Person (Gaze) Invisibility (At Will)

Spell Save DC Mod: 14 = 10+ The level of the spell + the WIS Mod

SPELLS PREPARED:
Spell:                               Level:             Spell Save DC:

Detect magic                         0                         14 
Ghost Sound                         0                         14
Touch of Fatigue                   0                         14

Cause Fear                            1                          15 
Endure Elements                    1                          15
Obscuring Mists                    1                          15

Bulls Strength                        2                          16
Cats Grace                            2                          16
Mirror Image                         2                          16

Cure serious wounds              3                          17
Lightning bolt                        3                          17
Neutralize  Poison                  3                          17

Restoration                           4                           18
Stone skin                            4                           18

Major Creation                      5                           19
Wall of Stone                        5                           19
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