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Q & A

131-140

This Page was last updated on:
Monday, April 07, 2003
07:24 PM

The Questions & Answers on this page are locked. 
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I only ask that you have read the questions in here all the way up to the last one so you will not be asking a question that has already been asked earlier by someone else.
 

 

( Chibiness )

Q131:
**Problems
Are you planning to add a feature which allows us to Expand the size of the wraparound map and cell size in the building matrix? In addition, would it be possible to add a feature to our world projects to change the size of the viewport (and thus, the Scenario Window)?

Q132: I have a map which displays a consistant problem in the WarpToLocation feature.
The warps are stacked, one on top of the other, in a four-cell-wide hallway.
Stepping through the top-most cell should transport the player to the topmost cell inside the next hallway , but instead, the player phases down to the next cell, and turning around and
going back through has the same effect. I could zip and send you my WRL highlighting the place where the phenomenon occurs...

Q133: Why don't warps have Sprite Messages coded in?
An acceptable protocol for integrating sprite messages with Warp-commands would be to activate any switches first, then warp the player if they still reside on the warp-command.
Is such a thing possible within the construct of Scenario?

Q134: Also noticed about the topic discussed in answer # 49: Changing tiles while transports (Boat/Airship) are parked on top of the tiles makes the tile disappear as well. I can send you an example in my map of that as well.

Q135: Please, please implement a way to control the walking speeds of NPCs, Player, and the Camera, and when and if you do, Please, please tell me how to control that!
Please? (My chosen lead Male Character walks a lot slower than my lead Female Character...)

Q136: I can't seem to get <img
src="http://tnrstudios.com/scenario/char/ch-141.gif"><img
"http://tnrstudios.com/scenario/char/ch-137.gif"> to
work. Is it possible? How about warping to co-ordinates?
<img "char/ch-131.gif"><img "char/ch-048.gif"><img
"char/ch-048.gif"><img "char/ch-032.gif"><img
"char/ch-048.gif"><img "char/ch-048.gif">[x/y]<img
"char/ch-048.gif"><img "char/ch-048.gif">

(Hi, no, I'm not razzing you, but I'm just showing what a mess you're leaving in my mailbox when you type like this - please use only 7-bit text and *player, *camera, etc. if you want to use an Icon. I'll type it for you). - Now let me type this the way I think it is..

I can't seem to get to work. Is it possible? How about warping to co-ordinates?


Q137: What do these do: WarpPop? ImportTile? ImagePos? Home?ForceDir? Pistol?

Q138: I think Beeline would do great working not only with the camera, but with the player/npc as well! (Would show walking-sprite of direction mostly faced, default facing up or down for 45-degree walks)

Q139: Will you make new icons for things like Random Switch Flippers and Timers? With timers of that nature, I could animate tiles, make sprites walk, maybe even do random creature encounters! (But... That would mean having animations independent of sprite dialogs. Curses!)
Random switch flippers would be great.

Q140: Will this bubble be capable of housing any Sprite Messenger icon ?
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