 ( Chibiness )
Q131:
**Problems
Are you planning to add a feature which allows us to
Expand the size of the wraparound map and cell size in
the building matrix? In addition, would it be possible to
add a feature to our world projects to change the size of
the viewport (and thus, the Scenario Window)?
Q132: I have a map which displays a consistant problem
in the WarpToLocation feature.
The warps are stacked, one on top of the other, in a
four-cell-wide hallway.
Stepping through the top-most cell should transport the
player to the topmost cell inside the next hallway , but
instead, the player phases down to the next cell, and
turning around and
going back through has the same effect. I could zip and
send you my WRL highlighting the place where the
phenomenon occurs...
Q133: Why don't warps have Sprite Messages coded in?
An acceptable protocol for integrating sprite messages
with Warp-commands would be to activate any switches
first, then warp the player if they still reside on the
warp-command.
Is such a thing possible within the construct of
Scenario?
Q134: Also noticed about the topic discussed in answer
# 49: Changing tiles while transports (Boat/Airship) are
parked on top of the tiles makes the tile disappear as
well. I can send you an example in my map of that as
well.
Q135: Please, please implement a way to control the
walking speeds of NPCs, Player, and the Camera, and when
and if you do, Please, please tell me how to control
that!
Please? (My chosen lead Male Character walks a lot slower
than my lead Female Character...)
Q136: I can't seem to get <img
src="http://tnrstudios.com/scenario/char/ch-141.gif"><img
"http://tnrstudios.com/scenario/char/ch-137.gif">
to
work. Is it possible? How about warping to co-ordinates?
<img "char/ch-131.gif"><img
"char/ch-048.gif"><img
"char/ch-048.gif"><img
"char/ch-032.gif"><img
"char/ch-048.gif"><img
"char/ch-048.gif">[x/y]<img
"char/ch-048.gif"><img
"char/ch-048.gif">
(Hi,
no, I'm not razzing you, but I'm just showing what a mess
you're leaving in my mailbox when you type like this -
please use only 7-bit text and *player, *camera, etc. if
you want to use an Icon. I'll type it for you). - Now let me type this the way I think it is..
I can't seem to get to work. Is it possible? How
about warping to co-ordinates?
        
Q137: What do these do: WarpPop? ImportTile? ImagePos?
Home?ForceDir? Pistol?
Q138: I think Beeline would do great working not only with the
camera, but with the player/npc as well! (Would show
walking-sprite of direction mostly faced, default facing
up or down for 45-degree walks)
Q139: Will you make new icons for things like Random
Switch Flippers and Timers? With timers of that nature, I
could animate tiles, make sprites walk, maybe even do
random creature encounters! (But... That would mean
having animations independent of sprite dialogs. Curses!)
Random switch flippers would be great.
Q140: Will this bubble be capable of housing any
Sprite Messenger icon ?
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