Negatives of on-line gaming addiction



An overwhelming majority of the people in this country and others argue that on-line gaming is a negative aspect of the internet. The addictive properties of on-line gaming are similar to those of any other drug in that they cause people to miss work or school in order to get their "fix" on the game. People spend so much time on their computer that they lose touch with the outside world which in turn greatly decreases their social skills, in other words, they forget how to interact with real people. People that are more vulnerable to becoming addicted to the on-line gaming world are often people who have mental health issues such as isolation, boredom, people who are lonely or sexually anorexic and have low self-esteem and self image issues, according to Jay Parker, a chemical dependencey councelor and co-founder of Internet/Computer Addiction Sevices in Redmond, Washington. These people find the on-line gaming world to be an escape from the problems they face in the real world so they spend alot of their time on the internet because image issues aren't an issue on the internet. This creates a snowball effect for their already diminished socail skills. There are also critics that claim that the violent on-line games are corrupting our nations youth. They say that a young kid with a still developing mind plays these violent and gruesome games on-line and learn through positive reenforcement that it may be o.k. to kill someone in real life. The Columbine shooting for example, was blamed partially on the game Doom. Psychologists claimed that the shooters spent so much time playing Doom that they excepted this virtual reality as their own reality and thaught that it would be o.k. to walk into their school and get as many kills as they could. There is also the obvious argument that with T.V. and internet gaming combined that our nations youth isn't getting enough physical exercise which opens up a whole other can of health issues, which I won't get into now. There was a touching story in the Journal Sentinel in which a 21 year old man named Shawn Woolley, who was overweight and had trouble interacting with people, found refuge in the on-line game EverQuest. Shawn quickly became addicted to the game and shortly after quit his job to have more time to play. After a 36 hour binge on the game with no sleep he began having hallucinations and began running through the streets trying to get away from a character in the game that was trying to "get him." He ended up committing suicide because he couldn't get away from the character. Jay Parker say that Shawn had a psychotic breakdown from sleep deprevation.

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