SESSION LISTING

Okay. To date I've run 3 Dark Sun campaigns. The first was the standard 1991-1995 Dark Sun campaign, beginning with the death of Kalak and ending with the closing of the Dark Sun line, which coincided with a complete loss of interest on the part of me and my players.

Two years ago we started playing again. Most of this campaign was spent introducing Dregoth and the kreen threat. Dregoth lost his Planar Gate during this campaign, whilst incidentally gaining a few allies and 'special' items. It ended in Dark Sun Free Year 18, when Dregoth began his attack on Raam and the PCs decided they could stop him singlehandedly. They died.

Our 'third wave' campaign picks up where the last one left off. The PCs work as trouble-shooters for a secret preserver village, located in the tunnels and caverns beneath the city itself. Raam has fallen, and Dregoth now rules it as the new dray capital. The PCs have to survive in this extremely hostile environment, while continuing to aid the disparate villagers around them.

I've typed up each Age of Dregoth adventure to date and formatted them really prettily. I'm going to put them in the Adventures & Accessories section of my website. I just have to complete an accompanying booklet which details the preserver village, the NPCs, and the magical items.

THE AGE OF DREGOTH CAMPAIGN

The Age of Dregoth begins.

I can't give too much away in case my players read this, but I've already named the first thirteen adventures, providing things run to plan. Synopsis are given for the adventures we've actually played to date.

THE AGE OF DREGOTH Part 1

Opheeleus Dalmanitus, leader of the preserver village Bolthole, sends his most trusted adventurers to the surface city of Raam. Their mission is to save a young apprentice who disappeared in the Elven Market. Instead they discover a conspiracy which permeates the templar Arm of Security, and which will soon allow a great evil into the city of Raam.

THE AGE OF DREGOTH Part 2

Armies of zombies and dragon-men swarm across the surface city. In the subterranean village of Bolthole, Opheeleus prepares for the siege by sending his trusted allies out to secure rations. The grain silos turn out to be guarded by a malicious, alien intelligence.

THE AGE OF DREGOTH Part 3

The party is sent to the neighbouring caverns of Crusty Tines, to try and save Opheeleus' daughter and her people from Dregoth's minions. They must confront the nightmare dray, and Dregoth's High Templar Mon Adderath.

NEIGHBOURS

RUNNING WITH DRAY

DRAGON'S LEGACY

BELBAAZABEL

THE TRAITOR

THE CONVERSION

WHERE ARE ALL THE PYREEN?

THE END OF THE WORLD

TRUE POWER Part 1

TRUE POWER Part 2

How did Athas get itself into such a state?

read our previous campaign to find out

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