| Moderate Moves | ||||||||||||||||
| Basic Moderate Advanced Learn | ||||||||||||||||
| The number in brackets is how long it takes to learn TTC means tearns to charge You need 25,000 for these moves. |
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| (4)Solar Flare:TTC-1 Hands are held above the users head then a large flash blinds the opponent.Opponent cannot attack for 2 turns. (5)Destructo Disk(TTC2):TTC-2 One hand help above the head then a disk is formed and thrown. (5)Fusion Dance:If a character chooses to quit the rpg and has fusion dance and you have it to you can fuse.(add each others stats,Picture,Name chosen automaticly) (3)Regenerate:Must be Namek/Android Exchanges X amount of ki for hp. (4)Burning Attack(TTC3):A rapid succesion of arm movements resulting in a devestating attack. (3)Gallactic Donut(TTC2)- A few rings fired at the opponent.Both players cannot attack for one turn.Then rings explode whilst rapped around opponent. (4)Chou Kamehameha(TTC4)-5x powerfuller than regular kamehameha. (3)Barrier:Block all damage delt to the user for 2 turns. (7)Hells Flash:Android only.damage = 1/6 of users powerlevel.(Half of Ki) (3)Dondompa:A lazer fired from the finger that explodes on contact. (5)Time Freeze(TTC2):Opponent cannot attack for 4 turns. (4)Erasor Cannon(TTC2):Humans Cannot learn.A kamehameha sent from the mouth. |
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