Many other ships share the area that was once the neutral zone.  A wide variety of outworlders, Klingons, Terrans, Andorians, Orions, Vulcans, and a miriad of ther ships constantly move through the sector on a daily basis.  The Prudhoe Bay is not alone in her mission to keep the peace in the free space.  These vessels are supplied to the sector in order to assist the crew of the Peace Keeping Dreadnaught in search and resuce and defense.
This is the station that is the heart of the untamed former Neutral Zone, now known as the "Territories".  Her designation is Deep Space II and was the former Utopia Planitia Starship Manufacture site.  With more than 50 levels and the capacity of at least two million individuals, Deep Space II may well someday be the hotspot of the galaxy.
The station is equipted with shields and two banks of planetary defense phasers as well as phonton torpedoes.
Worker Bees are the heart and soul of Deep Space II.  They fill every role from troop transport to maintenance and repair.  Worker Bees generally seat one operator and a utility pack specific to one or more purposes.  There are more than 200 of these on the station.
Next to the Worker Bees, the Spacedock Tug is the most common sight on Deep Space II.  Serving as both personal shuttle and towing vehicle, the Tug has a great pulling capacity and can seat up to 4 individuals comfortably.
The Vessels that defend the Territories
The Cyclone Class fighters are an essential part of the defense force of the Territories.  More than 100 of these vulcan/federation hybrid designs are housed within the Prudhoe Bay.  They are capable of attaining warp 2 for a limited amout of time and can fly fast and low enough to avoid most sensors.
Baracuda Class fighter/bombers are everpresent on the Prudhoe Bay as well as the Cyclones.  Able to reach warp 1, fully loaded, for substantial time periods, the Baracuda can carry a payload of four photon torpedoes and deliver them accurately almost every time. 
Imp Class mini shuttles are a newcomer to the Territories.  Capable of carrying only two passengers, the shuttle makes up for its size by being able to run extended missions at warp 5 or more if pushed.  Although not armed, Imps can outrun most fighters and even some cruisers in a pinch.
Warp capable shuttles are a necessity in the new frontier.  These shuttles can carry ten passengers if need be and still reach a maximum speed of warp 4.5 for a long duration.  These shuttles are often used as recon vessels or as diplomatic envoys.  The shuttles in the Territories are equiped with one bank of phasers as well as with shields.  There are 10 of these on board the Prudhoe Bay.
Next>>>>>>>>>>>
Return to Starfleet Command
Hosted by www.Geocities.ws

1