details
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A list of the included levels:
map levels

As stated previously, the project has come along swimmingly. There are definitely bugs to screen out, but the source code is surprisingly stable (I'm currently running around 18-20 frames per second).

There are plenty of restrictions:

Only the front side of monsters can be displayed. Ammo dropped by dead enemies is not visible. There are only seven enemy types. No multiplayer support. No floor or ceiling textures. No in-game music. No saving mechanism (yet). And more!

This game will be released as a ROM download for play on emulators. I really didn't plan on making any actual cartridges (too pricey), however I do have the means to do so. So feel free to indulge me with an offer of what you would be willing to pay. I do have that one proto-cart...

The game can be played with a 6-button controller or reconfigured for use with the standard 3-button one:

controls




navigation:
screenshots/pics
music
details
dev. journal
Email: [email protected]
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