- Doom3 alle commands

Lijst met alle commands
voor de DOOM III BETA 1 & 2

Et voila! hier is een super lange lijst met commands, ik hoop dat je er wat van snapt en dus engels kan, als het lettertype een beetje te klein is houdt dan Ctrl+Alt ingedrukt en scroll naar voren zodat de letters groter worden, op de vorige pagina staan er een aantal beschreven, deze zijn dus alleen voor de echt diehards/pcnerds!


]com_
com_skipGameDraw = 0
com_fixedTic = 0
com_hideLevelTransitions = 1
com_completeDemoCommand =
com_logDemos = 0
com_preloadDemos = 0
com_showDemoSkip = 0
com_skipDemoFrames = 1
com_showDemo = 0
com_buildScript = 0
com_showConsistancy = 0
com_showNet = 0
com_speeds = 0
com_drawfps = 0
com_maxfps = 125
com_drawhud = 1
com_journal = 0
]com_draw
com_drawfps = 0
com_drawhud = 1
]com_drawfps 1

]bind
bind
bindlist
bind space _movedown

]com_
com_skipGameDraw = 0
com_fixedTic = 0
com_hideLevelTransitions = 1
com_completeDemoCommand =
com_logDemos = 0
com_preloadDemos = 0
com_showDemoSkip = 0
com_skipDemoFrames = 1
com_showDemo = 0
com_buildScript = 0
com_showConsistancy = 0
com_showNet = 0
com_speeds = 0
com_drawfps = 1
com_maxfps = 125
com_drawhud = 1
com_journal = 0

]cl_
cl_anglespeedkey = 1.5
cl_yawspeed = 140
cl_pitchspeed = 140

]r_
r_testModelAnimate = 0
r_testModelRotate = 0
r_showVAR = 0
r_VARpriority = 0.5
r_VARwrite = 0
r_VARread = 0
r_allowSoftwareGL = 0
r_useFence = 1
r_exportmd5 = 0
r_varmegs = 92
r_slopNormal = 0.02
r_slopVertex = 0.01
r_slopTexCoord = 0.001
r_mergeModelSurfaces = 1
r_mergeShadows = 0
r_boneNameOffset = 0.5
r_boneNameScale = 0.02
r_showSkel = 0
r_shadowMapBias = 0
r_lockSurfaces = 0
r_diffuse = 1
r_skipBump = 0
r_specular = 1
r_debugLineWidth = 1
r_debugLineDepthTest = 0
r_showTextureVectors = 0
r_showAlloc = 0
r_showTangentSpace = 0
r_showTexturePolarity = 0
r_showEdges = 0
r_showPrimitives = 0
r_showSurfaces = 0
r_showDepth = 0
r_showInteractions = 0
r_showCull = 0
r_showMemory = 0
r_showNormals = 0
r_showTris = 0
r_showViewEntitys = 0
r_showLightCount = 0
r_showShadowCount = 0
r_showShadows = 0
r_showLights = 0
r_showSmp = 0
r_showImages = 0
r_showIntensity = 0
r_showTrace = 0
r_showDefs = 0
r_showLightScale = 0
r_lightAllBackFaces = 0
r_orderIndexes = 1
r_screenShotShrink = 0
r_forceLoadImages = 0
r_singleArea = 0
r_singleSurface = -1
r_singleEntity = -1
r_singleLight = -1
r_showPortals = 0
r_usePortals = 1
r_demonstrateBug = 0
r_screenFraction = 100
r_showDynamic = 0
r_showDemo = 0
r_showUpdates = 0
r_showSilhouette = 0
r_useCombinerDisplayLists = 1
r_useStandardGL = 0
r_useParhelia = 0
r_useNV20 = 1
r_useNV30 = 0
r_useGL2 = 0
r_useScissor = 1
r_useOptimizedShadows = 1
r_useExternalShadows = 1
r_hideOptimizedShadowVolumes = 0
r_hideGeneratedShadowVolumes = 0
r_debugArrowStep = 120
r_flareSize = 1
r_lightScale_ = 2
r_testStepGamma = 0
r_testGammaBias = 0
r_testGamma = 0
r_shadows = 1
r_subviewOnly = 0
r_skipGuiShaders = 0
r_skipSubviews = 0
r_frontBuffer = 0
r_shadowPolygonFactor = 0
r_shadowPolygonOffset = -1
r_offsetunits = -600
r_offsetfactor = 0
r_clear = 0
r_logFile = 0
r_cullViewLights = 2
r_cullShadows = 1
r_cull = 2
r_preciseCullLightTris = 0
r_ignore = 0
r_skipUpdates = 0
r_skipFrontEnd = 0
r_skipDeforms = 0
r_skipFogLights = 0
r_skipBlendLights = 0
r_skipAmbient = 0
r_skipTranslucent = 0
r_skipRenderContext = 0
r_skipRender = 0
r_skipBackEnd = 0
r_skipCopyTexture = 0
r_skipDynamicTextures = 0
r_jitter = 0
r_debugSort = 0
r_gammaScale = 1
r_gammaBias = 0
r_stepGamma5 = 16
r_stepGamma4 = 32
r_stepGamma3 = 196
r_stepGamma2 = 64
r_stepGamma1 = 128
r_brightness = 1
r_gamma = 1
r_swapInterval = 1
r_finish = 0
r_ignoreGLErrors = 1
r_znear = 3
r_useInfiniteFarZ = 1
r_useWglSwapBuffers = 1
r_useStateCaching = 1
r_useVertexArrayObject = 1
r_useDeferredTangents = 1
r_useTwoSidedStencil = 0
r_useTurboShadow = 1
r_displayRefresh = 0
r_useShadowVertexProgram = 1
r_useShadowProjectedCull = 1
r_useSMP = 0
r_singleTriangle = 0
r_customHeight = 486
r_customWidth = 720
r_fullscreen = 1
r_mode = 3
r_multiSamples = 0
r_stereo = 0
r_depthbits = 24
r_stencilbits = 8
r_colorbits = 32
r_ext_vertex_array_range = 1
r_ext_texture_env_combine = 1
r_ext_texture_edge_clamp = 1
r_ext_texture_filter_anisotropic = 0
r_ext_compress_textures = 0
r_glDriver =

]cvar
cvar_restart
cvarlist

]cvarlist
cm_testAngle "30"
cm_testRadius "64"
cm_testLength "1024"
cm_testWalk "1"
cm_testBoxRotation "0 0 0"
cm_testBox "-16 -16 0 16 16 64"
cm_testReset "0"
cm_testOrigin "0 0 0"
cm_testRandomMany "0"
cm_testTimes "500"
cm_testModel "0"
cm_testRotation "1"
cm_testCollision "0"
cm_debugCollision "0"
mapname "e3/e3_2"
e3_demo3 "activate_demo3"
e3_demo2 "activate_demo2"
e3_demo1 "activate_demo1"
e3_intro "e3\intro"
s_cacheDebug "0"
s_debug "0"
L s_noUpdates "0"
C g_debugParticles "0"
C aas_goalArea "0"
C aas_randomPullPlayer "0"
C aas_pullPlayer "0"
C aas_showHideArea "0"
C aas_showPath "0"
C aas_showAreas "0"
C aas_test "0"
r_testModelAnimate "0"
r_testModelRotate "0"
C pm_modelView "0"
C pm_thirdPerson "0"
C pm_thirdPersonAngle "0"
C pm_thirdPersonRange "80"
C pm_bobroll "0.002"
C pm_bobpitch "0.002"
C pm_bobup "0.005"
C pm_runroll "0.005"
C pm_runpitch "0.002"
C pm_runbob "0.4"
C pm_walkbob "0.3"
C pm_crouchbob "0.5"
C pm_bboxwidth "32"
C pm_crouchrate "0.87"
C pm_deadviewheight "10"
C pm_deadheight "20"
C pm_normalviewheight "68"
C pm_normalheight "74"
C pm_crouchviewheight "32"
C pm_crouchheight "38"
C pm_staminarate "0.75"
C pm_staminathreshold "4"
C pm_stamina "12"
C pm_maxviewpitch "73"
C pm_minviewpitch "-89"
C pm_noclipspeed "200"
C pm_runspeed "220"
C pm_walkspeed "100"
C pm_crouchspeed "80"
C pm_stepsize "16"
C pm_jumpheight "48"
C af_showLimits "0"
C af_showTrees "0"
C af_showVelocities "0"
C af_showPrimaryOnly "0"
C af_showConstraints "0"
C g_noReload "0"
C g_gravity "1066.000000"
C g_testHealthVision "0"
C g_blobSize "1"
C g_blobTime "1"
C g_kickAmplitude "0.0001"
C g_kickTime "1"
C g_dvFrequency "0.5"
C g_dvAmplitude "0.001"
C g_dvTime "1"
C g_fov "90"
C g_gunZ "0"
C g_gunY "0"
C g_gunX "0"
C g_monsters "1"
C g_disasm "0"
C ai_testPredictPath "0"
C ai_debug "0"
C g_debugAnim "0"
C g_frametime "0"
C g_showParticleEmitters "0"
C g_editEntityMode "0"
C g_showPlayerAnim "0"
C g_showPlayerShadow "0"
C g_showplayer "1"
C g_showviewpos "0"
g_showEntityInfo "0"
C g_maxShowDistance "128"
C g_showCollisionTraces "0"
C g_showCollisionModels "0"
C g_showCollisionWorld "0"
C g_showcombatboxes "0"
C g_showplayerbbox "0"
C g_showbboxes "0"
C g_showroutes "0"
C g_showPVS "0"
g_skill "1"
deathmatch "0"
g_debugAlloc "0"
g_debugDamage "0"
C g_debugMove "0"
C g_knockback "1000"
g_syncronousClients "0"
S R sv_mapname ""
R gamedate "Jul 23 2002"
S R gamename "baseDOOM-1"
gui_edit "0"
gui_debug "0"
com_skipGameDraw "0"
com_fixedTic "0"
com_hideLevelTransitions "1"
com_completeDemoCommand ""
com_logDemos "0"
com_preloadDemos "0"
com_showDemoSkip "0"
com_skipDemoFrames "1"
com_showDemo "0"
r_showVAR "0"
r_VARpriority "0.5"
r_VARwrite "0"
r_VARread "0"
r_allowSoftwareGL "0"
m_showMouseRate "0"
cl_anglespeedkey "1.5"
S R version "DOOM 0.02 win-x86 Jul 23 2002"
com_buildScript "0"
L dedicated "0"
C com_showConsistancy "0"
com_showNet "0"
com_speeds "0"
C viewlog "0"
C timescale "1"
C developer "0"
hk "monster_demon_hellknight"
lost "monster_demon_lostsoul"
mag "monster_demon_maggot"
mancubus "monster_demon_mancubus"
sentry1 "monster_sentry1"
zsec2 "monster_zombie_security2"
zsec "monster_zombie_security"
bruiser "monster_demon_bruiser"
zct "monster_zombie_commando"
zcc "monster_zombie_commando_cgun"
rev "monster_demon_revenant"
zmaint "monster_zombie_maint"
zfat2 "monster_zombie_fat2"
zfat "monster_zombie_fat"
imp "monster_demon_imp"
pinky "monster_demon_pinky"
A com_drawfps "1"
A cl_yawspeed "140"
A cl_pitchspeed "140"
A sensitivity "9"
A m_pitch "-0.022"
A m_yaw "0.022"
A m_forward "0.25"
A m_side "0.25"

A m_smooth "1"
A vid_xpos "84"
A vid_ypos "80"
A r_useFence "1"
A com_maxfps "125"
U A name "Willits"
S AL sv_maxclients "8"
S AL g_maxGameClients "0"
A g_log "games.log"
A g_logSync "0"
A g_showcamerainfo "0"
A g_showGun "1"
A com_drawhud "1"
A C r_exportmd5 "0"
A C g_flashlight_maxangle "22.0"
A C g_flashlight_lag "0.1"
A C g_flashlight_x "10"
A C g_flashlight_y "-17"
A C g_flashlight_bob_x "2"
A C g_flashlight_bob_y "2"
A C g_flashlight_bobspeed_x "0.33"
A C g_flashlight_bobspeed_y "0.25"
A C g_flashlight_shader "lights/flashlight3"
A s_reverse "0"
A s_meterTopTime "2000"
A s_roomAcoustics "1"
A s_reverbPercentage "20"
A s_reverbTime "0"
A s_FXChannelReturnVolume "0"
A s_linearFalloff "1"
A s_volume_dB "0"
AL s_numberOfSpeakers "2"
A s_wallReflection "0.3"
AL s_passBand "14000"
AL s_stopBand "22050"
AL s_minPassTap "0.075"
A s_flAdjust_dB "0"
A s_frAdjust_dB "0"
A s_cAdjust_dB "0"
A s_lfeAdjust_dB "0"
A s_rlAdjust_dB "0"
A s_rrAdjust_dB "0"
A s_cacheAlwaysLoad "1"
AL s_cacheSize "16"
AL in_mouse "1"
A r_varmegs "92"

TextureLock "1"
RotateLock "1"
LastProject "scripts/doom.qe4"
LastMap "P:\Doom\base\maps\mre\e3ragdoll.map"
LoadLast "1"
RunBefore "1"
NewFaceGrab "1"
NewRightClick "1"
NewVertex "1"
Autosave "1"
ApplyDismissesSurface "0"
LoadLastMap "0"
Gatewayescapehack "0"
NewTextureWindowStuff "0"
CleanTinyBrushes "0"
CleanTinyBrusheSize "0.5"
AutosaveMinutes "5"
Snapshots "0"
StatusPointSize "10"
MoveSpeed "123"
AngleSpeed "61"
CamXYUpdate "1"
NewLightStyle "1"
CubicClipping "1"
CubicScale "30"
ALTEdgeDrag "0"
UseTextureBar "0"
QE4Paint "1"
SnapT "1"
XZVIS "0"
YZVIS "0"
ZVIS "1"
SizePainting "1"
WideToolBar "1"
NoClamp "0"
Rotation "45"
HiColorTextures "1"
ChaseMouse "1"
EntityShow "0"
TextureScale "72"
TextureScrollbar "1"
UseDisplayLists "1"
SwitchClipKey "1"
SelectWholeEntitiesKey "1"
TextureQuality "3"
UseGLLighting "0"
LoadShaders "2"
NoStipple "1"
UndoLevels "10"

0 "16777215"
1 "16777215"
2 "16777215"
3 "16777215"
4 "16777215"
5 "16777215"
6 "16777215"
7 "16777215"
8 "16777215"
9 "16777215"
10 "16777215"
11 "16777215"
12 "16777215"
13 "16777215"
14 "16777215"
15 "16777215"
AL net_socksPassword ""
AL net_socksUsername ""
AL net_socksPort "1080"
AL net_socksServer ""
AL net_socksEnabled "0"
net_noudp "0"
L net_port "27974"
L net_ip "localhost"
com_journal "0"
I journal "0"
logfilename "qconsole.log"
logfile "0"
r_slopNormal "0.02"
r_slopVertex "0.01"
r_slopTexCoord "0.001"
r_mergeModelSurfaces "1"
A r_mergeShadows "0"
A image_maxPreload "0"
A image_usePrecompressedTextures "1"
A image_useAllFormats "1"
A image_compressBump "0"
A image_compressSpecular "0"
A image_compressDiffuse "0"
image_preload "1"
A image_depth "2"
image_colorMipLevels "0"
A image_roundDown "1"
A image_downSize "0"
A image_anisotropy "8"
A image_filter "GL_LINEAR_MIPMAP_LINEAR"
C r_boneNameOffset "0.5"
C r_boneNameScale "0.02"
C r_showSkel "0"
A r_shadowMapBias "0"
r_lockSurfaces "0"
r_diffuse "1"
r_skipBump "0"
A r_specular "1"
A r_debugLineWidth "1"
A r_debugLineDepthTest "0"
r_showTextureVectors "0"
r_showAlloc "0"
C r_showTangentSpace "0"
C r_showTexturePolarity "0"
C r_showEdges "0"
C r_showPrimitives "0"
C r_showSurfaces "0"
C r_showDepth "0"
C r_showInteractions "0"
C r_showCull "0"
C r_showMemory "0"
C r_showNormals "0"
C r_showTris "0"
C r_showViewEntitys "0"
r_showLightCount "0"
r_showShadowCount "0"
r_showShadows "0"
r_showLights "0"
C r_showSmp "0"
r_showImages "0"
r_showIntensity "0"
r_showTrace "0"
r_showDefs "0"
r_showLightScale "0"
r_lightAllBackFaces "0"
r_orderIndexes "1"
r_screenShotShrink "0"
A r_forceLoadImages "0"
r_singleArea "0"
r_singleSurface "-1"
r_singleEntity "-1"
r_singleLight "-1"
r_showPortals "0"
r_usePortals "1"
r_demonstrateBug "0"
r_screenFraction "100"
r_showDynamic "0"
r_showDemo "0"
r_showUpdates "0"
r_showSilhouette "0"
r_useCombinerDisplayLists "1"
A r_useStandardGL "0"
A r_useParhelia "0"
A r_useNV20 "1"
A r_useNV30 "0"
A r_useGL2 "0"
r_useScissor "1"
r_useOptimizedShadows "1"
r_useExternalShadows "1"
r_hideOptimizedShadowVolumes "0"
r_hideGeneratedShadowVolumes "0"
r_debugArrowStep "120"
r_flareSize "1"
A r_lightScale_ "2"
r_testStepGamma "0"
r_testGammaBias "0"
r_testGamma "0"
A r_shadows "1"
C r_subviewOnly "0"
C r_skipGuiShaders "0"
C r_skipSubviews "0"
r_frontBuffer "0"
C r_shadowPolygonFactor "0"
C r_shadowPolygonOffset "-1"
C r_offsetunits "-600"
C r_offsetfactor "0"
r_clear "0"
C r_logFile "0"
r_cullViewLights "2"
C r_cullShadows "1"
C r_cull "2"
r_preciseCullLightTris "0"
C r_ignore "0"
C r_skipUpdates "0"
C r_skipFrontEnd "0"
C r_skipDeforms "0"
C r_skipFogLights "0"
C r_skipBlendLights "0"
C r_skipAmbient "0"
C r_skipTranslucent "0"
C r_skipRenderContext "0"
C r_skipRender "0"
C r_skipBackEnd "0"
C r_skipCopyTexture "0"
C r_skipDynamicTextures "0"
r_jitter "0"
C r_debugSort "0"
A r_gammaScale "1"
A r_gammaBias "0"
A r_stepGamma5 "16"
A r_stepGamma4 "32"
A r_stepGamma3 "196"
A r_stepGamma2 "64"
A r_stepGamma1 "128"
A r_brightness "1"
A r_gamma "1"
A r_swapInterval "1"
r_finish "0"
r_ignoreGLErrors "1"
C r_znear "3"
r_useInfiniteFarZ "1"
r_useWglSwapBuffers "1"
r_useStateCaching "1"
r_useVertexArrayObject "1"
r_useDeferredTangents "1"
r_useTwoSidedStencil "0"
r_useTurboShadow "1"
r_displayRefresh "0"
r_useShadowVertexProgram "1"
r_useShadowProjectedCull "1"
r_useSMP "0"
r_singleTriangle "0"
A r_customHeight "486"
A r_customWidth "720"
A r_fullscreen "1"
A r_mode "3"
A r_multiSamples "0"
A r_stereo "0"
A r_depthbits "24"
A r_stencilbits "8"
A r_colorbits "32"
A r_ext_vertex_array_range "1"
A r_ext_texture_env_combine "1"
A r_ext_texture_edge_clamp "1"
A r_ext_texture_filter_anisotropic "0"
A r_ext_compress_textures "0"
r_glDriver ""
I fs_restrict ""
S I fs_game ""
I fs_savepath "F:\Games\Doom_III"
I fs_basepath "F:\Games\Doom_III"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
username "spazzy"
sys_cpuid "48"
sys_cpustring "AMD w/ 3DNow!"
arch "winnt"
win_outputDebugString "0"
con_noPrint "1"
con_conSpeed "3"
con_notifyTime "3"
R sv_cheats "1"

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