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Max Custer
webmaster
track designer

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FAQ & ANSWERS

Q: How many tracks can NFS3 have?
Answer: NFS3 only allows you to have 9 tracks. They are shown as tr000- tr008. If you want to add a custom track you must replace an existing track.
Q: Can I keep my original tracks?
Answer: Yes..What I do is, go to your NFS folder, then go to Gamedata/tracks, then make 2 new folders. Name one "Originals" and one "Customs". Then make a copy of all your original tracks and put them in the "Originals" folder. When you want to drive on the original track store the custom track in the "Customs" folder and drag out the original, and when you want a custom track store the original and drag out the custom one.
Q: How do I install a custom track?
Answer: First, find what track it replaces ie. (tr000). Then go to the NFS folder and go to gamedata/tracks/tr000 and paste the unzipped files into this folder. You should be asked if you want to replace the existing files. Assuming that you backed up the track folder as shown above, click "yes to all". Then start the game and click on the track that you replaced. In this case: tr000 is Hometown.
Q: I can see track changes but no texture changes, why?
Answer: There are 2 possibilities for this. 1) make sure the zip file contained a QFS file and that it was put in the correct folder, or 2) You no not have a 3D accelerator. NFS made 2 texture files: one for 3Dfx and D3D, and one for 16 bit. Most track designers only make changes to the 3Dfx file because it allows for more color changes and editing.
Q: How many cars can NFS3 have?
Answer: Roughly 50. If you want more, you can store car folders elsewhere and trade them in and out when you want.
Q: I have way less than 50 cars but I get a"duplicate cars found" error, what does it mean?
Answer: It means that one of the cars you have just installed has the identical serial number as another car, so you have 2 options. 1) delete the car you just downloaded, or 2) open the car file with VIV wizard and change the serial number.
Q: When I use T3ED to change a track I run into an invisible wall or go thru real walls, what can I do?
Answer: In track editor click on the track section that is causing the problem and go to edit tools/adjust road width. If this does not solve the problem, click on individual road polygons and go to edit tools/ ploygon flags and make sure the polygons are either passible or not passable, depending on what you want.
Q: Which file do I use to change textures?
Answer: There are a few QFS files in each track folder. Most designers modify the tr0x0 file instead of the tr0x1, where x is the track number. This is because the tr0x0 is for 3Dfx textures, and allows for more changes in the texture. If you wish to change the tr0x1 (16 bit file) remember one thing... You cannot change the COLOR pallette!
Q: How do I use QFS suite?
Answer: I would make a folder on your desktop called "qfsedt" and unzip the QFS Suite in there. Next, put the QFS file you want to edit in that folder. Then go to your start menu and click on the "run" button. Ex.) for the tr000.qfs file type: C:\WINDOWS\Desktop\qfsedit\QFS2FSH tr000.qfs tr000.fsh
Next type:
C:\WINDOWS\Desktop\qfsedit\FSH2BMP tr000.fsh tr000
In the "qfsedt" folder you should now see a new folder called tr000. When you open it you will see lots of small bmp files that can now be edited by any paint program. Do the reverse to change the bmp file back into a qfs file. Then put the qfs file back in the correct track folder.
Q: How many licks does it take to get to the tootsie roll center of a tootsie pop?
Answer: Max's Track Studio may never know! CRUNCH!


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