Who will conquere the market? The two new consoles coming soon, Microsoft X-Box, Nintendo Game Cube, or will it be Play Station 2? ��������
Microsoft X-box

CPU
Graphics Processor
Total Memory
Memory Bandwidth
Polygon Performance
Sustained Polygon Performance
Micropolygons/particles per second
Particle Performance
Simultaneous Textures
Pixel Fill Rate - No Texture
Pixel Fill Rate - 1 Texture
Compressed Textures
Full Scene Anti-Alias
Micro Polygon Support
Storage Medium
I/0
Audio Channels
3D Audio Support
MIDI DLS2 Support
AC3 Encoded Game Audio
Broadband Enabled
Modem Enabled
DVD Movie Playback
Maximum Resolution
HDTV Support


733 MHz Intel
250MHz custom Xchip
64 MB
6.4 GB/sec
125 M/sec
100+ M/sec (transformed and lit polygons per second)
125 M/sec
125 M/sec
4
4.0 G/Sec (anti-aliased)
4.0 G/Sec (anti-aliased)
Yes (6:1)
Yes
Yes
2-5x DVD, 8GB hard disk, 8MB memory card
2-5x DVD, 8GB hard disk, 8MB memory card
64 (up to 256 stereo voices)
Yes
Yes
Yes
Yes
No
Remote control package required
1920x1080
Yes
Nintendo Game Cube

MPU (M-Micro)
Manufacturing Process
Clock Frequency
CPU Capacity
Internal Data Precision
External Bus Bandwidth
External Bus Bandwidth
Internal Cache L1:
Internal Cache L1:
System LSI
Manufacturing Process
Clock Frequency
Embedded Frame Buffer
Embedded Frame Buffer
Embedded Texture Cache
Texture Read Bandwidth
Main Memory Bandwidth
Color, Z Buffer
Image Processing



Other

IBM Power PC "Gekko"
0.18 Microns Copper Wire Technology

405 MHz
925 Dmips (Dhrystone 2.1)
32bit Integer & 64bit Floating-point

1.6GB/second(Peak)

1.6GB/second(Peak) (32bit address, 64bit data bus 202.5MHz)

Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)

Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)

"Flipper"
0.18 microns NEC Embedded
DRAM Process
202.5MHz

Approx. 2MB

Approx. 2MB Sustainable Latency : 5ns (1T-SRAM)

Approx. 1MB Sustainable Latency : 5ns (1T-SRAM)

12.8GB/second (Peak)

3.2GB/second (Peak)
Each is 24bits
Function Subpixel Anti-aliasing, Multi-texture Mapping/Bump/Environment, MIPMAP, Real-time Texture Decompression, Real-time Decompression

Real-time Decompression of Display List, HW Motion Compensation Capability
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