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Who will conquere the market? The two new consoles coming soon, Microsoft X-Box, Nintendo Game Cube, or will it be Play Station 2?
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| Microsoft X-box | |
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CPU Graphics Processor Total Memory Memory Bandwidth Polygon Performance Sustained Polygon Performance Micropolygons/particles per second Particle Performance Simultaneous Textures Pixel Fill Rate - No Texture Pixel Fill Rate - 1 Texture Compressed Textures Full Scene Anti-Alias Micro Polygon Support Storage Medium I/0 Audio Channels 3D Audio Support MIDI DLS2 Support AC3 Encoded Game Audio Broadband Enabled Modem Enabled DVD Movie Playback Maximum Resolution HDTV Support |
733 MHz Intel 250MHz custom Xchip 64 MB 6.4 GB/sec 125 M/sec 100+ M/sec (transformed and lit polygons per second) 125 M/sec 125 M/sec 4 4.0 G/Sec (anti-aliased) 4.0 G/Sec (anti-aliased) Yes (6:1) Yes Yes 2-5x DVD, 8GB hard disk, 8MB memory card 2-5x DVD, 8GB hard disk, 8MB memory card 64 (up to 256 stereo voices) Yes Yes Yes Yes No Remote control package required 1920x1080 Yes |
| Nintendo Game Cube | |
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MPU (M-Micro) Manufacturing Process Clock Frequency CPU Capacity Internal Data Precision External Bus Bandwidth External Bus Bandwidth Internal Cache L1: Internal Cache L1: System LSI Manufacturing Process Clock Frequency Embedded Frame Buffer Embedded Frame Buffer Embedded Texture Cache Texture Read Bandwidth Main Memory Bandwidth Color, Z Buffer Image Processing Other |
IBM Power PC "Gekko" 0.18 Microns Copper Wire Technology 405 MHz 925 Dmips (Dhrystone 2.1) 32bit Integer & 64bit Floating-point 1.6GB/second(Peak) 1.6GB/second(Peak) (32bit address, 64bit data bus 202.5MHz) Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) "Flipper" 0.18 microns NEC Embedded DRAM Process 202.5MHz Approx. 2MB Approx. 2MB Sustainable Latency : 5ns (1T-SRAM) Approx. 1MB Sustainable Latency : 5ns (1T-SRAM) 12.8GB/second (Peak) 3.2GB/second (Peak) Each is 24bits Function Subpixel Anti-aliasing, Multi-texture Mapping/Bump/Environment, MIPMAP, Real-time Texture Decompression, Real-time Decompression Real-time Decompression of Display List, HW Motion Compensation Capability |