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A Robot War II Physics Engine PreviewUsing pure assembly code, Psychopath's high-performance 3-D physics engine surpasses any RPG experience released to the TI-82 community. In 2007, I set out to create the most vibrant and intense visuals possible on a 6MHz platform.
Despite being done in ASM code, the game is highly object-oriented. The most notable change is that all physical properties of objects are now vector-driven. This will give objects the freedom to accelerate, free-fall, and even explode realistically. It's a drastic change from RW1, in which all movement was scripted. Amoung the improvements so far: 1. True 3-D Physics and Collisions
ProgressThe game is roughly 50% complete and will likely take another 12-18 months to finish. To aid the storytelling, I'm building the story into a 300-page narritave which may or may not be released with the game. Having recently graduated, things are very uncertain, so the pace will depend on unforseeable life factors. But if the past is any example, this game will be out in 2009. |
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