



 

|
|
Rules of Battling
Rules of Battling: Rank Systems
Rules of Battling: Match Types
Rules of Battling: Digimon Stats
Rules of Battling
The following explains the game rules. Read carefully and remember to follow them exactly..
1) Battles are acceptable out of an official tournament. However, a
Digimaster must be attendant to make it an official exhibition match.
2) Only one digimonster may be used for each round. After each round
all stats, afflictions, damages, etc. still remain and should require
that the next available monster be used unless the original digimonster
is restored.
3) An official match is only valid if a competitor faces a class in thier own grade.
Back to top
Rules of Battling: Rank Systems
In this area you will see how you are promoted and the ranking system involved with battling.
C-Junior Grade: The first grade. They may not digivolve
thier monster. When 5 official matches are won , a promotion is
recieved.
C-Senior Grade: Official Match Count Reset to Zero. The second class of this grade, will be
allowed to digivolve thier monster. Promotion is awarded after 10
offical matches are won.
C-Master Grade: Official Match Count Reset to Zero. The final class of this grade , will allow new attacks. Promotion recieved after 15 official matches are won.
B-Junior Grade: Official Match Count Reset to Zero. The second grade. A second monster is allowed. When 5 official matches are won , a promotion is recieved.
B-Senior Grade: Official Match Count Reset to Zero.
The second class of this grade, will be allowed to digivolve thier 2nd
monster. Promotion is awarded after 10 offical matches are won.
B-Master Grade: Official Match Count Reset to Zero. The final class of this grade , will allow new attacks for 2nd digimon. Promotion recieved after 15 official matches are won.
A-Junior Grade: Official Match Count Reset to Zero. The final grade. A third monster is allowed. When 5 official matches are won, a promotion is recieved.
A-Senior Grade: Official Match Count Reset to Zero.
The second class of this grade, will be allowed to digivolve thier 3rd
monster. Promotion is awarded after 10 official matches are won.
A-Master Grade: Official Match Count Reset to Zero. The final class of this grade , will allow new attacks for 3rd digimon. Awarded the title Digi-Champion after 15 victories.
SS - Junior Grade: Official Match Count Reset to
Zero. An Elite Class which is awarded to the Digi-Champion who
effectively wins 25 matches against a Digimaster. ****Note New Grade****
SS - Senior Grade: Official Match Count Reset to
Zero. The second class of this grade, which is awarded after 50
wins against a Digimaster. ****Note New Grade Class****
SS - Master Grade: Official
Match Count Reset to Zero. The third class of this grade, which is
awarded after 100 wins against a Digimaster. ****Note New Grade
Class****
Back to top
Rules of Battling: Match Types
This part will cover the various match set-ups of the Digimon RPG.
Exhibition : A one-on-one 1-3 round match. Between any grade or class. A Digimaster must be present to make it official.
Grade Tourny : An official tournament for one specific grade.
Elimination style. Digimasters will match off opponents until two are
left remaining for the final match.
Digi-Rumble : Admits ALL grades and classes to compete at thier own
risk. Elimination style. Digimasters will match off opponents until two
are left remaining for the final match.
Kumite ( koo-ma-tay ) Exclusive tournament for DigiChampions and DigiMasters.
Back to top
Rules of Battling: Digimon Stats
Digimon Stats Here you will view the stats
that effect your digimon in battle. Your beginning digimon will start
with 15hp. In every promotion , your monster(s) will gain an additional
5hp. Two rolls of dice are counted for ATK. One roll of dice is counted
as DEF.
HP : The hitpoints your Digimon can withstand.
ATK : The hitpoints inflicted on your Digimon.
DEF : The hitpoints deflected by your Digimon.
ITM: Items your Digimon use when given to by a trainer. Attacking &
Defending When a match starts. Declare your chosen monster. The
Digimaster will roll two dice. One for each player. The lowest
number goes first. At this point turns will be taken, the Digimaster
will manage the turns between attacking and defending.
The opponent will either use an item by declaring it or defend. The
digimaster will roll for defense points. Suppose the roll for attack is
9. The roll for defense is 4, the defending digimon loses 5hp.
The
round ends when one digimon is knocked out. (out of hp) The next one
must begin with a different monster from both opponents, if one
is out of monsters, the match is won by the other.
Using Items Items
can be used for digivolving, offensive and defensive purposes. To use
an item it must be your turn, and after using it, cannot attack until
the next turn, (however, this does not apply when Charger or
Cryocuffs are used.)
To use it, simply declare using the desired item
for it to take effect. No roll is necessary.
Digivolving To digivole
your monster , you must have a Digivice item. Once your Digimon is
digivolved, it will execute dangerous special attacks. When the
opponent declares a special attack, The total ATK is doubled. Only
one Digivolved special attack is permitted for each round.
Back to top
Web site contents © Copyright
DigimonMimi Digimon RPG 2007, All rights reserved.
Website
templates
|
|
|
|