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| Welcome to the D2D Diablo 2 hints page this is all I have so far, if you have any, please email me with them and I will post with your name on it. |
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| Diablo 2 Gem Attributes! By JoeyDK87 The following trick/hack is actually a blizzard 1.03 patch bug which allows the following. This bug will only work for necromancer class characters. Necromancer exits town just outside enough to activate bonewall spell. necromancer casts a smuch bonewall he can the more the better. Necromancer finishes casting he must immediately run into town. he can stand anywhere in town as long as its not close to the bonewall he cast. The alloted time to wait varies. But the longer youw ait the better the items. 39 secs and under gives you normal items 40-50 secs good chance of getting rare item anything above 50 secs and on a good day you will get a unique item. This bug is more affectionately called the bonewall trick. These items are random and all are legit. This trick will be voided if any creature or character including necromancer hits the wall attacks the walll or is standing at the wall when the. secondly if any character is standing at the wall upon completion of casting an does not run away when necromancer does the wall will not produce rare or unique items. And yes, the level of difficulty determines whjat items u get. The hardert he difficulty setting the better the items generated. And yes there is a hack called the trade window hack an this hack is for real. How it works: When another character ask u to trade when u open ur trade window an the hack is used, the would be thief makes a duplicate of everything u are wearing an items in window. The hack causes your system to freeze or crash depending on how stable your OS is. But in either case you get booted out of bnet. This is an actual hack and not fiction. This hack was used on me twice. How its done is beyond me. The dupe trick is also real have not determined how to do an in game dupe trick yet. But a friend of mine keeps telling me it happens to him by accident when he vists fara in act 3 lut gholein. he was ale to dupe a sword ans everal other items by accident. -------------------------------------------------------------------------------- By The GamePros To kick off our Diablo II strategies, we've tapped some of GamePro's foremost Diablo II masters to pass on their wisdom. Sit back, relax, and enjoy random tidbits and tips from the 'Pros as Dan Amrich and Chris Patterson crack open their brains and pour their knowledge out for all to enjoy. Dan Amrich The three most important words in Diablo II are "Of The Leech." You can save yourself a lot of storage space if you don't have to carry around tons of potions- -and the best way to do that is to acquire life-stealing weapons and jewelry with the suffix "Of The Leech" on it. If you can get about 10% total Of The Leech- ness, you should be fine; 15% would mean that, so long as you keep hitting with your weapon or don't lose the jewelry, you can get by with only two or three health potions. Try it. If you have to dump potions to make room for other items in your inventory, dump health. As you may or may not have noticed, you can't buy mana potions in town. Sometimes, an unenchanted Superior-grade item will be worth more than a low-level magically enchanted item--so don't throw those "normal" items away just because the text ain't blue. When you're not questing, grab a few of the "Of Greed" enchanted items (boots, belts, rings, whatever) and fill your gold coffers--then store 'em and forget about them. Gold is relatively easy to come by, so in the long haul, you'll want boots, belts, rings, and whatever that enhance your skills, not increase your stash account. You can't kill the undead by throwing coins at them. For you Diablo newbies, take note: When you're in the Palace at Lut Gohlein, shoot your magic attacks (or, if you're an Amazon, your arrows/bolts/javelins) through the grated walls without opening the doors. It's the proverbial fish in a barrel, except the fish shoot back...but it's still better than opening the door to let them rush you. What the hell do you do with Wirt's Leg? You hold on to it. It's gonna come in handy late in the game. Unlike the original game, potions in Diablo II take time to drink. Rejuvenation potions refill health and mana instantly, but regular health and mana potions do not. If you quaff one in battle, retreat (or run) while your meters refill. Three of the same type and condition of a gem (ie three chipped diamond, three flawed topaz) can be transmuted in the Horadric Cube into one gem of the next quality level up. Similarly, three rings can be turned into one amulet and three amulets can be turned into one ring. Learn to listen for the sound of a booby-trapped chest or urn (or whatever). If, in addition to the creaking or crashing you also hear what sounds like a log-and- rope switch being pulled, RUN. Popular traps include lightning, fire, fireballs, and flash. Chris Patterson If you kill the head, the body will die. Always go after creatures that can heal, resurrect or spawn other creatures first (Fallen Shaman, Blood Hawk Nest, Hollow One, Sand Maggot, etc.). Ignore the riff-raff, they'll be easy pickings once the big boys are gone. Know your role, jabroni! If you're playing with others, work to play to your collective strengths. Don't force your necromancer or sorceress to tank for the rest of the party. It's inefficient, and will annoy your party members. Similarly, if you're not playing a melee character, be good support for the players who are in harm's way. A well-placed Curse or Glacial Spike spell will often turn the tide of a closely fought battle. Never go adventuring without at least one Town Portal scroll, and make sure you have a hot key set for it in case things get suddenly hairy. Think of it as your American Express card. If you just can't manage to complete a quest, go wander the wilderness for a while. After going up a level or two, you should be able to finish that quest with ease. Jay Turner Don't ignore leveling up to rush through the quests. Whenever you find a cave, hole, or dungeon that doesn't pertain to your quest, clean it out anyway. Usually you'll find some good items and gold in there, but most importantly you'll be gaining XPs and getting more powerful by the moment. When you come up against a named monster with a horde of wimpy monsters around, melee characters will want to take out the unique, while Amazons and spellcasters might want to focus on the cannon fodder. Killing the "named" baddie sometimes weakens the other monsters around it, but weaker characters may have a hard time fighting with ten weaker enemies beating on them at once. Necromancers thrive where there are dead things. For this reason, it's not always the best idea to use freezing weapons when a necro is in your party. Corpse Explosion is more effective than almost any ice weapon you can use (except some of the Sorceress' ice skills), so try to drop at least one corpse in a group of enemies. Spellcasters may want to look for mana regeneration and mana-stealing items. Items exist that increase your mana recharge rate, steal mana with each hit, or add points of mana with each kill. These are great for the Necromancer, who never gets a mana recharge skill. Weapons that steal mana with damage are great for Paladins and Barbarians, who never get nearly the amount of mana the other classes enjoy. The ALT key is your friend. Whenever you've just finished a huge battle, walk around with the ALT key pressed, and any items that were dropping in the melee will show up on screen, and you can pick them up by clicking on their name label. More Horadric Cube formulae: 2 quivers of arrows = 1 quiver of crossbow bolts; 2 quivers of bolts = 1 quiver of arrows; 1 spear + 1 quiver of arrows = 1 bundle of javelins; 3 perfect gems + 1 magical item = random high level item; 2 Topaz + 1 ring = Coral Ring (gives lightning resistance). Experiment with other items in the Cube and you just might be surprised. When you're fighting a boss, it's nice to have at least one Town Portal open in a relatively safe location. If you're in a party, have at least two in different areas, so that at least one will always be open. This way you can run to town, stock up, repair, heal (by talking to certain people in town), and go back down at full strength. Throughout Act I, collect all the anti-poison gear you can, because Andariel poisons with each hit and spews poison bolts. Items that reduce poison length are often better, because the resistance items you find in Act I aren't necessarily strong enough to resist the boss' poison attacks. Save any set pieces you find, even if you don't plan to use them. You should be able to find someone on Battle.Net who needs the piece you have, and you can usually trade those pieces for good money. Danny Lam Don't under estimate the value of poisoning potions, especially when dispatching enemies that stay at a distance like those Fetishes. As the Barbarian, use your Find Potion ability to get as many potions as you can. If you don't have enough room, throw them into your Horadric Cube and transmute some health and mana potions into rejuvenation potions. The Barbarian's leaping attack can: a) get you out of a jam b) allow you to leap to areas that may not be accessible without a bridge c) attack enemies with one click The Barbarian's War Cry will scare minions away so you can attack the big boss (like annoying Shamans that raises the dead or whatever). -------------------------------------------------------------------------------- General Diablo II Hints If it is your first time around playing the game, you might want to go with the Barbarian. This way you won't have to worry about being as vulnerable to close-up combat as you learn the game. Do you have a hundred or so Oompa-Loompah creatures gathered around your dead corpse, and you desperately need your equipment? You can save and exit the game, and when you return, your corpse will be in the town near the starting point. Don't believe me? Check page 14 of the manual. The only downside is that your gold falls separate, which goes into the next tip.. Use your stash to store gold as well as items you wish to keep! If you don't have sufficient gold on hand when buying items from the various vendors in the game, it will conveniently use the gold from your stash. Even more importantly, especially at lower levels, is that you should keep gold in your stash to buy emergency items for when you die and need to retrieve your corpse, such as a new weapon, potions, and the like. When you begin the game, you start off with four quick-use slots, which can hold helpful items such as potions and scrolls. Getting a belt should be a priority sometime in the game, as you can double this amount up to eight slots, and some unique belts such as the Goldwrap can you give you twelve slots. SuperRob mailed in to correct my wording, you can find belts that aren't unique and contain twelve slots and even sixteen slots, which I failed to mention. Learn what the different colored names of items mean: White is a normal item, blue is a magical item, bright yellow is rare, a dull gold is a unique item, grey means the item is socketed, and a green item is part of a set of items. Rare and unique items are commonly confused, so be on the lookout for them. Early on in the game, especially be on the lookout for gems of any kind, which includes skulls. You can pick up socketed items, whose names are colored in grey, and attach the gems to the slots to upgrade its power. Lower level characters can benefit greatly from using a homemade magic item until they find their own. Also, here's a little tip for you concerning gems: Once you have the ability to transmute (combine) items into one, three of one kind of gem class (chipped, flawed, normal, flawless, perfect) can combine to make one gem of the next highest quality. For example, three flawed rubies will yield one normal ruby. No matter what class of character you are, invest in a Tome of Town Portal. This handy little book will store up to twenty scrolls of the spell, which will save much space in your precious inventory. Always keep a high supply of Town Portals handy, and whenever you are low, replenish them in town. Diablo II has implemented a run feature, which also includes a stamina bar. If you are having trouble in a battle, run away to the nearest safe location, which might just be a quick couple of seconds to buy enough time to teleport right out of there. Health potions in the game do not regenerate hit points immediately, they recover hitpoint by hitpoint at a fast rate until the maximum amount is recovered. In the heat of combat, this may not be enough time to fully heal. After downing a potion, run around for a bit until it takes full effect. Nothing sucks worse than to drink a potion, only to be back at the level of health you were because you were being attacked while it was taking effect. An addition by SuperRob is that rejuvenation potions do indeed regenerate hit points immediately, making them an excellent asset to have. The three towns of the game all have a character where you can hire a companion to travel with you, helping you with the duties of slaying monsters. While they are not overly strong, they can be very important as hirelings can ward off an entire group of monsters as they split up to attack you and your partner. This could be life or death for weak fighter classes, such as the Necromancer and Sorceress. Once you get a certain cube in the game, you can use it to store items just like you can use your stash to hold extra goods. Most of you are probably aware of this item, but in case not, I don't want to post a spoiler. Just be careful with this tip, as when you use the item, you should clear out all things stored in it as they will disappear. When battling a large amount of monsters, never under and circumstances back into a corner or let them surround you, if you can help it. There should always be room for you to escape if that need arises. There are many dungeons in the game that are not necessary for completing the various quests. You should always clear these out if you have time, because they can give valuable experience and treasure and will help you out in the long run of the game. This is especially important to the Necromancer and Sorceress, as they progress slower than other classes and will need more experience to fully come to power. For another hint on gaining experience, simply save and exit the game. The monsters will be reset and you can slay again, traveling to the areas where you think you can nab the most experience. Here's another one from SuperRob, who mentioned that it is handy to keep a town portal spell available with the F1-F8 hotkeys. Doing so will enable quick escapes in a battle where you need to return to town in a hurry. More Diablo II Tips Submitted by Biomunky: I think that you should add a tip about talking to Akara (Act 1) or Fara (Act 2) that they will always replenish life and mana to full. Its always been really helpful and easy on the wallet, especially when you're low on money and have to buy town portals constantly. So you kill two birds with one stone. Ed's Note: Don't forget about Cain in every act, who can identify your items for free. Addition by John Pamplin: Be sure to mention that Akara (Act 1) or Fara (Act 2) both not only heal YOU, but also heal any creatures you have summoned in your party, such as a golem or skeletons. This can be helpful to a low level necromancer who can't afford to recreate golems all the time. Submitted by Hans Bergengren: One thing worth mentioning is that when a player encounters a lot of monsters that can be resurrected by a "leader" monster, it's often a good idea to show oneself so the monsters see the player, and then run off. The minions will follow the player while the "leader" - who is much more cowardly - will stay behind. When the little minions are outside resurrection range (which is not based on line of sight, annoyingly enough), just turn around and slaughter them. Rinse&repeat as necessary in case not all of the little buggers came after you. 8-) When all of them are dead, just go in and waste the leader(s). There's often no point in going for the leader at once as it's just a waste of health and/or mana hacking one's way through the throngs of re- resurrecting followers, and there's no extra experience to be gained by killing an enemy more than once either. Ice-magicked weapons also help with this, as occasionally a killed enemy will shatter. Ice cubes are difficult to re-animate... Submitted by Hans Bergengren: Always, always *repair* all the loot you bring back to town before you sell it! You'll make a tidy profit from it! (Or you will, until Blizzard kills that particular bug in an upcoming patch, unless it's an actual feature of course...) Submitted by Hans Bergengren: Note that running around next to monsters lowers your defense to near ZERO. If they can reach the player, they'll likely hit with their attack, so avoid running around in a throng of enemies unless absolutely necessary. Submitted by Hans Bergengren: Rejuvenation potions will bring back health and mana instantly, unlike the normal potions. But, normal health potions will continuously heal the player until the health level has risen up to the new top health level. Unless the player takes damage faster than the potion can heal, it's possibly to stand there taking a pounding. Of course, if the player takes damage *faster* than the potion heals, it's better to run, quickly! Submitted by Hans Bergengren: Non-gameplay related hint: copying the file "d2music.mpq" from the Play Disc (#2) to the main Diablo 2 folder on your hard drive will stop the CD-ROM spinning and making lots of unnecessary heat and noise during play just to read the music scores... The file is almost 338MB in size, so hope there's enough free space on your hard drive! Submitted by Felirinthegrey: Just a note but using F1-F8 as the hotkeys is much more difficult than changing your hotkeys to e r t y (F1-F4) and d f g h (F5-F8) you change the skill tab to whatever you like and toggle run to say caps lock or whatever floats your boat. No one uses help after a few days anyways so no loss there right? This makes your hot keys more accessible and allows you to use your potions and control (run) / shift (stand still) / alt (find item) more easily also. Submitted by Petri Lyytik?inen: Other tactics include mana draining items....I use leap attack with weapon which has 38 to 168 damage range. I get full mana after each jump and monster don't stick around after getting 200 to 700 damage. All fighter classes need that mana drain item it seems....we tested for 4 days (with party of 5 player) and played up to 33'th level. It almost seems like a bug in the game that you have to get that mana-drain item. More Diablo II Tips Submitted by Matthew Cox: When you're fighting a large unique critter like the blacksmith or just a really tough unique that is not an easy kill for you... such as a magic resistant critter and you're a sorc... Sometimes you can trap them in a corner of a wall, or run into a room with windows or barred walls and close the door. Most often the critter can't/won't open the door and will continue to walk into the wall. It's a bit cheezy, but after dying a few dozen times to that #$@ () blacksmith I started looking for ways around it. Seems that your defense numbers are largely meaningless as nothing ever seems to miss when it swings at you... sometimes it's best to trap stuff at a distance and slow-roast it over a firewall. Submitted by Matthew Cox: Resistance is key! Don't forget to collect as many resistance building items as you can.. A paladin of mine had all 4 resistances at MAX and walked through normal difficulty level half awake. Granted, a handful of fetish shamans with that inferno spell will cook you through resistances, but only if you get hit by more than one stream at once. (yes I got surrounded by them and roasted)... note: a paladin is done cooking when his eyes pop out of his head... Do you have more general or class tips you want to shine upon us? Submit them to us and we'll include them in the next update of the tip guides! You can even write a full blown article and get it posted on the site -------------------------------------------------------------------------------- Secret Cow level!! Having beaten the game in normal difficulty, return to the Rogue Encampment. Place a Tome of Town Portal, plus Wirt's leg into the Horadric Cube and hit 'Transmute'. Close the Cube to find a red portal in the encampment leading to the Cow Level. -------------------------------------------------------------------------------- Retreiving Items from Dead Corpse If you die and cannot make it back to retrieve the items from your dead body, simply save, exit, and return to the game. Your corpse will appear in town and you may retrieve your items easily |
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